Inverse Kinematics (IK) is numerically obtained through quadratic programming (QP).
Verification is done with Mujoco simulation.
Key specifications:
Next: Comparison with Realman official IK method. Embedded with current demo.
Comparison (04June2026):
ub = np.array([150.0, 110.0, 170.0, 130, 175.0, 125.0, 179.0])\ lb = np.array([-150.0, -30.0, -170.0, -130, -175.0, -125.0, -179.0])
the success rates for qp-based ik and realman Algo ik are 45% and 23%.
ub = np.array([179.0, 129.0, 179.0, 134, 179.0, 127.0, 359.0]) lb = -ub
the success rates for qp-based ik and realman Algo ik are 76% and 51%.