forked from YikaiFu-cart/acRealman_xr
add unity doc.
This commit is contained in:
197
CODEX.md
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197
CODEX.md
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# CODEX 项目工作流
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本文件是本仓库给 Codex、Claude Code 和其他代码代理的项目规则。进入仓库后应先阅读并遵守本文件;如果系统或开发者级指令与本文件冲突,以更高优先级指令为准。
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## 项目定位
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本仓库是 ROS2 Humble 工作空间的 `src/` 层,用于 PICO/XR 双手柄遥操作左右睿尔曼 RM75:
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```text
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PICO/XR UDP JSON
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-> xr_rm_input/udp_controller_receiver
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-> /xr/left_controller 与 /xr/right_controller
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-> xr_rm_teleop/single_arm_velocity_teleop
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-> MockRealManAdapter 或 RealManAdapter
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-> /xr_rm/<arm_name>/current_pose、target_pose、cmd_vel
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```
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核心控制方式是相对位移遥操作:`grip=true` 的第一帧锁定手柄起点和机器人 TCP 起点,之后用手柄位移增量生成目标 TCP;`grip=false`、UDP 超时、异常或节点退出必须停止。
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## 固定工作流
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参考 `/home/robot/下载/claude_code_codex_workflow.md`,本项目采用:
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```text
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需求文档 / issue
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-> 新建 Git 分支
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-> Codex/Claude Code 先读项目,不直接改
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-> 输出理解、方案、涉及文件和风险
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-> 人工确认方向
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-> AI 小步修改
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-> 本地运行测试 / 构建 / mock 验证
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-> 人工 review git diff
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-> 用户决定是否 commit / push / merge
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```
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原则:
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- 人负责目标、验收和最终合并。
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- AI 负责探索、修改、运行检查、总结风险。
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- Git 分支、测试和 `git diff` 是隔离与回滚边界。
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- 不允许绕过人工确认直接提交、推送或删除重要文件。
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## 代理执行规则
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- 先探索,再修改。优先读相关 package、launch、YAML、消息、Unity 脚本和 README。
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- 修改前说明目标理解、涉及文件、实现计划和风险;小任务可以简短说明后直接执行。
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- 只改与任务相关的最小文件集,避免无关重构、格式化和大范围重写。
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- 不要自动 `git add .`、commit、push、force push、删分支或合并分支。
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- 不要回滚用户已有改动。工作区有未提交内容时,默认它们属于用户。
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- 删除文件、修改真机参数、修改运动控制逻辑前必须有明确任务依据。
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- 修改后给出:改了哪些文件、核心行为变化、如何运行、如何测试、残余风险。
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## 机器人安全规则
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- 不要随意修改真实硬件参数:
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- 左臂 IP:`192.168.192.18`
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- 右臂 IP:`192.168.192.19`
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- RM75 TCP 端口:`8080`
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- 不要随意修改工作空间边界、圆柱半径限制、`xr_to_robot_matrix`、初始化关节/TCP 位姿、速度/加速度限制、末端外设配置。
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- 真机相关改动必须保持以下安全停止路径:
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- `grip=false`
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- UDP 超时 / controller 数据过期
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- adapter 异常
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- 节点 shutdown
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- PICO App 暂停、退出或关闭发送
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- 默认不要打开 `move_to_initial_pose_on_connect:=true`。
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- 当前没有双臂碰撞检测。不要在文档或代码中暗示已经具备双臂避碰。
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- 真机验证顺序必须是 mock -> 单臂 -> 双臂。
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## 标准命令
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所有 ROS2 命令从工作空间根目录 `/home/robot/WS_xr` 执行:
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```bash
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cd /home/robot/WS_xr
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source /opt/ros/humble/setup.bash
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rosdep install --from-paths src -y --ignore-src
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colcon build --symlink-install
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source install/setup.bash
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```
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双臂 mock:
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```bash
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ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
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```
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模拟 UDP:
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```bash
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ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 10
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```
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常用话题:
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```bash
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ros2 topic echo /xr/left_controller
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ros2 topic echo /xr/right_controller
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ros2 topic echo /xr_rm/left_rm75/cmd_vel
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ros2 topic echo /xr_rm/right_rm75/cmd_vel
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```
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单臂真机:
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```bash
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ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false
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ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false
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```
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双臂真机:
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```bash
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ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
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left_robot_ip:=192.168.192.18 \
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right_robot_ip:=192.168.192.19
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```
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图形启动面板:
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```bash
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python3 src/xr_rm_bringup/tools/launcher_ui.py
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```
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Git 检查:
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```bash
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git status --short
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git diff
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git diff --check
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```
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## 常用工作模式
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探索项目:
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```text
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请阅读这个项目,不要修改任何文件。请输出项目整体功能、主要入口、关键模块关系、如何运行和当前风险。
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```
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定位 bug:
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```text
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这是报错日志:XXX。请先定位原因,不要改代码。列出最可能原因、相关文件、验证方法和最小修改方案。
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```
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小功能开发:
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```text
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请实现 XXX。限制:不改变现有接口,不重构无关代码,修改前说明计划,修改后运行测试或告诉我如何测试。
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```
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代码审查:
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```text
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请 review 当前 git diff。重点检查逻辑错误、现有功能影响、路径/权限/平台兼容、可读性和不该提交的大文件。
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```
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文档同步:
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```text
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请根据当前代码更新 README。要求:不夸大功能,写清安装、运行、常见问题,Ubuntu 和 Windows 命令分开,不删除重要说明。
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```
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## 包职责
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- `xr_rm_interfaces`:定义 `XrController`。
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- `xr_rm_input`:接收 UDP controller JSON,发布左右手柄话题,并提供 `sample_udp_sender`。
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- `xr_rm_teleop`:把手柄相对位移映射成 RM75 笛卡尔速度命令。
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- `xr_rm_bringup`:维护 launch、YAML、现场 UI 和运行入口。
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- `unity/XR_RM_PICO_UDP_Sender`:PICO 4 Ultra UDP Sender Unity 工程。
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## 文档规则
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- 根目录保留 `README.md` 和 `CODEX.md`。
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- `README.md` 是唯一项目主文档,包含 ROS2 构建、运行、mock、真机、安全和协议说明。
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- `CODEX.md` 是代码代理规则文档,修改工作流时优先更新它。
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- `docs/` 只保留 Ubuntu 22.04 下 PICO 发送 UDP 数据的配置教程。
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- 不要新增零散 Markdown,除非用户明确要求。
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- 不要声明未实现功能已经完成。mock、真机、Unity/PICO 路线要写清楚。
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## Unity / PICO 规则
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- 当前 Unity 工程:`unity/XR_RM_PICO_UDP_Sender`。
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- 当前 PICO SDK:`unity/PICO-Unity-Integration-SDK-release_3.4.0`。
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- APK、Unity `Builds/`、`Library/`、日志和临时文件不是源码,不应提交。
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- PICO UDP 目标 IP 必须是当前 Ubuntu ROS 主机在同一局域网的 IPv4。
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- PICO App 暂停、退出或关闭发送时必须发送 `grip=false` 或让 ROS 侧超时安全停止。
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## 不在当前任务范围内
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除非用户明确要求,不要实现:
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- XRoboToolkit PC-Service bridge。
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- D405/D435 视频流和数据记录。
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- 双臂碰撞检测。
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- 自动采摘任务状态机。
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- QP IK、灵巧手 retarget、全身 tracker。
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136
README.md
136
README.md
@ -1,9 +1,9 @@
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# XR-RM75 双臂遥操作工作空间
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本仓库是一个面向 **Ubuntu 22.04 + ROS2 Humble** 的阶段一双臂遥操作项目。当前目标是先跑通 PICO/XR 手柄到双 RM75 的低速、安全、可调试闭环:
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本仓库是面向 **Ubuntu 22.04 + ROS2 Humble + PICO 4 Ultra + 睿尔曼 RM75** 的阶段一 XR 双臂遥操作项目。当前目标是先跑通一条低速、安全、可调试的闭环:
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```text
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PICO/XR 双手柄 UDP 数据
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PICO/XR 双手柄 UDP JSON
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-> xr_rm_input/udp_controller_receiver
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-> /xr/left_controller 与 /xr/right_controller
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-> xr_rm_teleop/single_arm_velocity_teleop
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@ -21,41 +21,50 @@ PICO/XR 双手柄 UDP 数据
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- 通过统一的 `arm_debug.launch.py` 支持左臂、右臂、双臂的 mock 调试和真机调试。
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- RM75 真机连接适配,包含速度透传初始化、安全速度/加速度配置、可选初始化点位移动。
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- Tkinter 启动面板 `launcher_ui.py`,用于现场快速启动、监控 topic、检查环境和清理进程。
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- 自定义 PICO 4 Ultra UDP Sender Unity 工程,负责发送左右手柄 pose、`grip` 和 `trigger`。
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暂未完成:
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- 末端执行器与采摘夹爪完整 launch 集成。
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- D405/D435 视频流、数据记录、相机标定和目标检测链路。
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- 双臂碰撞模型、任务级状态机、自动采摘策略。
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- PICO 端正式应用与 ROS 端的完整时间同步和状态回传。
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- PICO 端与 ROS 端的完整时间同步和状态回传。
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## 项目结构
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```text
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src/
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├── README.md
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├── README.md # 项目主文档
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├── CODEX.md # Codex/Claude Code 项目工作流和安全规则
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├── docs/
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│ └── pico_udp_sender_ubuntu22_setup.md
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├── unity/
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│ ├── XR_RM_PICO_UDP_Sender/ # PICO 4 Ultra UDP Sender Unity 工程
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│ └── PICO-Unity-Integration-SDK-release_3.4.0/
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├── xr_rm_bringup/
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│ ├── config/
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│ │ ├── dual_arm_rm75.yaml # 双臂配置:left_arm_teleop 与 right_arm_teleop
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│ │ ├── left_arm_rm75.yaml # 左臂单独调试配置
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│ │ └── right_arm_rm75.yaml # 右臂单独调试配置
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│ │ ├── dual_arm_rm75.yaml # 双臂配置:left_arm_teleop 与 right_arm_teleop
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│ │ ├── left_arm_rm75.yaml # 左臂单独调试配置
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│ │ ├── right_arm_rm75.yaml # 右臂单独调试配置
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│ │ └── peripherals_rm75.yaml # 左右臂末端外设配置
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│ ├── launch/
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│ │ └── arm_debug.launch.py # 统一主入口:arm:=left/right/both, use_mock:=true/false
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│ │ └── arm_debug.launch.py # 统一入口:arm:=left/right/both, use_mock:=true/false
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│ └── tools/
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│ └── launcher_ui.py # 图形化调试启动面板
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│ ├── launcher_ui.py # 图形化调试启动面板
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│ └── realman_dual_arm_state_monitor.py
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├── xr_rm_input/
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│ ├── launch/
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│ │ └── udp_receiver.launch.py # 低层 UDP 接收测试入口
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│ │ └── udp_receiver.launch.py # 低层 UDP 接收测试入口
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│ └── xr_rm_input/
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│ ├── udp_controller_receiver.py
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│ └── sample_udp_sender.py # 本机模拟手柄 UDP 数据
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│ └── sample_udp_sender.py # 本机模拟手柄 UDP 数据
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├── xr_rm_interfaces/
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│ └── msg/
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│ └── XrController.msg # hand/grip/trigger/pose
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│ └── XrController.msg # hand/grip/trigger/pose
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└── xr_rm_teleop/
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└── xr_rm_teleop/
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├── single_arm_velocity_teleop.py
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└── realman_adapter.py
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├── realman_adapter.py
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└── fun_peripheral.py
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```
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`single_arm_velocity_teleop` 这个名字保留是有意的:双臂模式不是一个大节点直接控制两台机械臂,而是启动两个相同的单臂控制节点,分别命名为 `left_arm_teleop` 和 `right_arm_teleop`。
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@ -65,6 +74,7 @@ src/
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在工作空间根目录,也就是包含 `src/` 的目录执行:
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```bash
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cd /home/robot/WS_xr
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source /opt/ros/humble/setup.bash
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rosdep update
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rosdep install --from-paths src -y --ignore-src
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@ -87,6 +97,7 @@ export XR_RM_WS=/home/robot/WS_xr
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源码方式启动:
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||||
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||||
```bash
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||||
cd /home/robot/WS_xr
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||||
python3 src/xr_rm_bringup/tools/launcher_ui.py
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||||
```
|
||||
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||||
@ -104,7 +115,7 @@ ros2 run xr_rm_bringup launcher_ui
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- `Left Arm`:左臂网络 ping、左臂真机 launch、左手 sample UDP。
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- `Right Arm`:右臂网络 ping、右臂真机 launch、右手 sample UDP。
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- `Dual Arm`:左右臂 ping、双臂真机 launch、双手 sample UDP。
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||||
- `Diagnostics`:`ros2 doctor --report` 和三个核心包的 `ros2 pkg prefix` 检查。
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||||
- `Diagnostics`:`ros2 doctor --report` 和核心包的 `ros2 pkg prefix` 检查。
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||||
常用按钮:
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||||
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||||
@ -114,9 +125,9 @@ ros2 run xr_rm_bringup launcher_ui
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||||
每个模式都会附带三个监控入口:
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||||
- `Open Controller Topic Monitor`:用 Terminator 分屏同时查看 `/xr/left_controller` 和 `/xr/right_controller`。
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- `Open Cmd Vel Topic Monitor`:用 Terminator 分屏同时查看 `/xr_rm/left_rm75/cmd_vel` 和 `/xr_rm/right_rm75/cmd_vel`。
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||||
- `Open ROS Topic/Node List Monitor`:用 Terminator 分屏每秒刷新 `ros2 topic list` 和 `ros2 node list`。
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||||
- `Open Controller Topic Monitor`:同时查看 `/xr/left_controller` 和 `/xr/right_controller`。
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||||
- `Open Cmd Vel Topic Monitor`:同时查看 `/xr_rm/left_rm75/cmd_vel` 和 `/xr_rm/right_rm75/cmd_vel`。
|
||||
- `Open ROS Topic/Node List Monitor`:每秒刷新 `ros2 topic list` 和 `ros2 node list`。
|
||||
|
||||
分屏监控依赖 `x-terminal-emulator` 指向 Terminator。若提示不支持,可安装并切换:
|
||||
|
||||
@ -201,6 +212,26 @@ ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
|
||||
|
||||
`xr_rm_bringup/config/peripherals_rm75.yaml` 保存末端工具坐标、负载和左右臂外设选择。当前配置为左臂 `scissorgripper=1`、右臂 `scissorgripper=2`,并且只在真机连接阶段初始化外设,不在主遥操作循环里控制开合。
|
||||
|
||||
重点控制参数:
|
||||
|
||||
- `controller_topic`:订阅的手柄话题。
|
||||
- `scale`:手柄位移到 TCP 位移的比例。
|
||||
- `kp_linear`:位置误差到速度命令的比例增益。
|
||||
- `max_linear_speed`:软件侧最大线速度。
|
||||
- `workspace_min` / `workspace_max`:笛卡尔工作空间边界。
|
||||
- `cyl_radius_limit`:基座圆柱半径限制。
|
||||
- `xr_to_robot_matrix`:PICO/OpenXR 位移到 RM75 base 坐标的映射矩阵。
|
||||
- `mock_initial_pose`:mock 模式初始 TCP 位姿。
|
||||
- `initial_joint_pose` / `initial_tcp_pose`:可选真机初始化点。
|
||||
|
||||
当前坐标约定:
|
||||
|
||||
- PICO/OpenXR:`+X` 向右,`+Y` 向上,`+Z` 向后。
|
||||
- 左臂映射:机器人位移增量 = `[-手柄y, 手柄z, -手柄x]`。
|
||||
- 右臂映射:机器人位移增量 = `[手柄y, 手柄z, 手柄x]`。
|
||||
|
||||
如果某个方向相反,只改对应臂的 `xr_to_robot_matrix` 符号,不要同时改多个控制参数。
|
||||
|
||||
## 末端工具开合
|
||||
|
||||
真机 launch 默认会在遥操作节点内启用工具控制。启动后可以用 Bool 话题控制开合,`true` 表示打开,`false` 表示闭合:
|
||||
@ -215,26 +246,6 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
|
||||
|
||||
桌面 UI 的 `Left Arm`、`Right Arm` 和 `Dual Arm` 模式里也有对应的 Tool Open/Close 命令项。
|
||||
|
||||
重点参数:
|
||||
|
||||
- `controller_topic`:订阅的手柄话题。
|
||||
- `scale`:手柄位移到 TCP 位移的比例。
|
||||
- `kp_linear`:位置误差到速度命令的比例增益。
|
||||
- `max_linear_speed`:软件侧最大线速度,当前默认 `0.04`,真机初期保持低速。
|
||||
- `workspace_min` / `workspace_max`:笛卡尔工作空间边界。
|
||||
- `cyl_radius_limit`:基座圆柱半径限制。
|
||||
- `xr_to_robot_matrix`:PICO/OpenXR 位移到 RM75 base 坐标的映射矩阵。
|
||||
- `mock_initial_pose`:mock 模式初始 TCP 位姿。
|
||||
- `initial_joint_pose` / `initial_tcp_pose`:可选真机初始化点。
|
||||
|
||||
当前坐标约定:
|
||||
|
||||
- PICO/OpenXR:`+X` 向右,`+Y` 向上,`+Z` 向后。
|
||||
- 左臂映射:机器人位移增量 = `[-手柄y, -手柄z, 手柄x]`。
|
||||
- 右臂映射:机器人位移增量 = `[手柄y, -手柄z, -手柄x]`。
|
||||
|
||||
如果某个方向相反,只改对应臂的 `xr_to_robot_matrix` 符号,不要同时改多个控制参数。
|
||||
|
||||
## UDP 数据格式
|
||||
|
||||
单个手柄:
|
||||
@ -244,7 +255,7 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
|
||||
"hand": "right",
|
||||
"grip": true,
|
||||
"trigger": 0.2,
|
||||
"pos": [0.12, 1.05, -0.32],
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
```
|
||||
@ -257,13 +268,13 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
|
||||
"left": {
|
||||
"grip": true,
|
||||
"trigger": 0.0,
|
||||
"pos": [-0.12, 1.05, -0.32],
|
||||
"pos": [-0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
},
|
||||
"right": {
|
||||
"grip": true,
|
||||
"trigger": 0.4,
|
||||
"pos": [0.12, 1.05, -0.32],
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
}
|
||||
@ -278,6 +289,8 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
|
||||
- `pos`:手柄位置,长度 3。
|
||||
- `quat`:手柄姿态四元数,默认按 `xyzw` 解析。
|
||||
|
||||
PICO 4 Ultra 在 Ubuntu 22.04 下配置 Unity、构建 APK、安装到头显并向 ROS2 主机发送 UDP 的详细步骤见 [docs/pico_udp_sender_ubuntu22_setup.md](docs/pico_udp_sender_ubuntu22_setup.md)。
|
||||
|
||||
## 真机安全验证
|
||||
|
||||
第一次接真机时按这个顺序走:
|
||||
@ -294,42 +307,13 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
|
||||
|
||||
## 后续优化路线
|
||||
|
||||
为了达到“稳定可用的双臂 XR 遥操作/采摘平台”,建议按下面顺序推进。
|
||||
为了达到“稳定可用的双臂 XR 遥操作/采摘平台”,建议按下面顺序推进:
|
||||
|
||||
### 1. 先把遥操作闭环做稳
|
||||
|
||||
- 用真实 PICO 数据替换 `sample_udp_sender`,固定 UDP JSON 协议和坐标系。
|
||||
- 增加手柄数据频率、延迟、丢包统计话题。
|
||||
- 记录 `/xr/*_controller`、`/xr_rm/*/cmd_vel`、`/xr_rm/*/current_pose`,用于回放和复盘。
|
||||
- 完成 `xr_to_robot_matrix` 的现场标定流程,把标定结果固化进 YAML。
|
||||
|
||||
### 2. 提升真机安全性
|
||||
|
||||
- 加入启动前安全检查节点:网络可达、SDK 可用、初始姿态在工作区内。
|
||||
- 增加硬件急停状态、软件急停 topic 和 UI 上的 Stop 状态提示。
|
||||
- 给左右臂增加更细的工作区限制,尤其是双臂中间区域的互斥边界。
|
||||
- 在速度命令外再加一层限幅和加速度限制,降低手柄抖动带来的突变。
|
||||
|
||||
### 3. 集成末端执行器
|
||||
|
||||
- 新增夹爪控制节点或桥接节点,并纳入 `arm_debug.launch.py` 与 `launcher_ui.py`。
|
||||
- 明确夹爪 topic、力控比例、开合方向和安全上限。
|
||||
- 在 `launcher_ui.py` 中加入夹爪测试按钮和夹爪状态监控。
|
||||
- 将 `trigger` 从“预留字段”变成稳定的夹爪控制输入。
|
||||
|
||||
### 4. 接入视觉和数据记录
|
||||
|
||||
- 加入 D405/D435 相机 launch、相机内外参和 TF。
|
||||
- 统一保存手柄、机械臂、相机、夹爪状态,用 rosbag2 做实验记录。
|
||||
- 增加一键启动“采集模式”:双臂遥操作 + 相机 + rosbag2。
|
||||
- 从记录数据中提取标注样本,为后续检测/策略学习做准备。
|
||||
|
||||
### 5. 从遥操作走向半自动
|
||||
|
||||
- 先做目标检测和 3D 定位,只给操作者显示目标点,不直接控制机械臂。
|
||||
- 再做单臂辅助:自动靠近目标,人工确认抓取。
|
||||
- 最后做双臂任务分配:左/右臂根据目标位置、可达性和避碰约束自动选择。
|
||||
- 加入任务级状态机:搜索、接近、抓取、放置、恢复、异常停止。
|
||||
1. 稳定 PICO 数据链路:固定 UDP JSON 协议和坐标系,增加频率、延迟、丢包统计,记录 `/xr/*_controller`、`/xr_rm/*/cmd_vel`、`/xr_rm/*/current_pose`。
|
||||
2. 提升真机安全性:增加启动前安全检查、软件急停 topic、UI Stop 状态提示、双臂中间区域互斥边界和速度/加速度限幅。
|
||||
3. 集成末端执行器:明确夹爪 topic、力控比例、开合方向和安全上限,把 `trigger` 从预留字段变成稳定夹爪输入。
|
||||
4. 接入视觉和数据记录:加入 D405/D435 相机 launch、TF、内外参和 rosbag2 实验记录。
|
||||
5. 从遥操作走向半自动:先做目标检测和 3D 定位提示,再做单臂辅助,最后做双臂任务分配和任务级状态机。
|
||||
|
||||
## 常见问题
|
||||
|
||||
|
||||
411
docs/PROMPT.md
411
docs/PROMPT.md
@ -1,411 +0,0 @@
|
||||
# Claude Code 生成提示词:XR-RM75 双臂遥操作 ROS2 项目
|
||||
|
||||
下面这份提示词用于交给 Claude Code,让它在一个空的 ROS2 Humble 工作空间中生成一个与当前项目大致等价的代码框架。项目不是完整复刻论文中的 XRoboToolkit,而是参考其 OpenXR 数据约定、模块化分层和 grip 相对位移遥操作思想,落地一个阶段一可调试版本:PICO 4 Ultra 双手柄通过 UDP 控制左右 RM75 机械臂的笛卡尔速度。
|
||||
|
||||
## 当前项目整体脉络
|
||||
|
||||
项目根目录是 ROS2 workspace 的 `src/` 层,面向 Ubuntu 22.04 + ROS2 Humble。当前核心目标是跑通以下闭环:
|
||||
|
||||
```text
|
||||
PICO 4 Ultra 双手柄位姿/按键
|
||||
-> UDP JSON 数据包
|
||||
-> xr_rm_input/udp_controller_receiver
|
||||
-> /xr/left_controller 与 /xr/right_controller
|
||||
-> xr_rm_teleop/single_arm_velocity_teleop
|
||||
-> MockRealManAdapter 或 RealManAdapter
|
||||
-> /xr_rm/<arm>/current_pose、target_pose、cmd_vel 调试话题
|
||||
-> 真机模式下调用睿尔曼 RM75 Python API2 的 rm_movev_canfd
|
||||
```
|
||||
|
||||
当前阶段已包含:
|
||||
|
||||
- PICO/OpenXR 手柄 UDP 输入解析。
|
||||
- 左右手柄话题分发。
|
||||
- 左右 RM75 单臂速度遥操作节点。
|
||||
- 通过统一的 `arm_debug.launch.py` 支持双臂 mock、双臂真机和单臂调试。
|
||||
- acRealman 来源的 RM75 IP、工作空间、圆柱半径约束、初始化点位和部分安全配置。
|
||||
- Tkinter 启动面板,用于打开 mock、真机、诊断和话题监控命令。
|
||||
|
||||
当前阶段暂不实现:
|
||||
|
||||
- XR 侧 Unity 应用。
|
||||
- 夹爪 trigger 桥接和末端执行器 launch 集成。
|
||||
- 论文中的低延迟立体视频流。
|
||||
- QP IK、灵巧手 retarget、全身追踪、运动捕捉 tracker。
|
||||
- VLA 数据集记录和训练流程。
|
||||
- 双臂碰撞模型、自动采摘算法、移动底盘和升降柱。
|
||||
|
||||
## 论文 XRoboToolkit 对本项目的启发
|
||||
|
||||
论文《XRoboToolkit: A Cross-Platform Framework for Robot Teleoperation》的关键思想如下,生成代码时只吸收与当前阶段相关的部分:
|
||||
|
||||
- XR 侧遵循 OpenXR 坐标约定:右手系,`+X` 向右,`+Y` 向上,`+Z` 向后;6DoF pose 使用位置 `[x, y, z]` 和四元数 `[qx, qy, qz, qw]`。
|
||||
- 实时追踪数据可统一放在一个 JSON 对象里传输,控制器字段包括 pose、grip、trigger、摇杆和按钮等。当前项目只需要 pose、grip、trigger、hand。
|
||||
- 控制器遥操作使用 grip 作为使能键。为了稳定直观,grip 首次按下时锁定手柄起点和机器人 TCP 起点,之后机器人末端跟随“手柄相对位移”,不是直接跟随绝对 pose。
|
||||
- XRoboToolkit 是模块化结构:XR 输入、PC 服务、机器人控制、视觉反馈、数据记录彼此解耦。当前项目也按 ROS2 package 拆分:interfaces、input、teleop、bringup。
|
||||
- 论文完整系统包含 QP IK、立体视觉、运动 tracker、灵巧手 retarget 和数据采集。当前项目的 RM75 阶段一只做笛卡尔速度遥操,后续扩展时再接这些模块。
|
||||
|
||||
## 请 Claude Code 生成的项目
|
||||
|
||||
请在一个 ROS2 Humble workspace 的 `src/` 目录中生成以下四个 package:
|
||||
|
||||
```text
|
||||
xr_rm_interfaces/
|
||||
CMakeLists.txt
|
||||
package.xml
|
||||
msg/XrController.msg
|
||||
|
||||
xr_rm_input/
|
||||
package.xml
|
||||
setup.py
|
||||
setup.cfg
|
||||
resource/xr_rm_input
|
||||
launch/udp_receiver.launch.py
|
||||
xr_rm_input/__init__.py
|
||||
xr_rm_input/udp_controller_receiver.py
|
||||
xr_rm_input/sample_udp_sender.py
|
||||
|
||||
xr_rm_teleop/
|
||||
package.xml
|
||||
setup.py
|
||||
setup.cfg
|
||||
resource/xr_rm_teleop
|
||||
xr_rm_teleop/__init__.py
|
||||
xr_rm_teleop/realman_adapter.py
|
||||
xr_rm_teleop/single_arm_velocity_teleop.py
|
||||
|
||||
xr_rm_bringup/
|
||||
CMakeLists.txt
|
||||
package.xml
|
||||
config/dual_arm_rm75.yaml
|
||||
config/left_arm_rm75.yaml
|
||||
config/right_arm_rm75.yaml
|
||||
launch/arm_debug.launch.py
|
||||
tools/launcher_ui.py
|
||||
```
|
||||
|
||||
同时生成根目录 `README.md`,说明构建、mock 验证、真机验证和话题检查方式。
|
||||
|
||||
## 接口定义
|
||||
|
||||
`xr_rm_interfaces/msg/XrController.msg`:
|
||||
|
||||
```text
|
||||
std_msgs/Header header
|
||||
string hand
|
||||
bool grip
|
||||
float32 trigger
|
||||
geometry_msgs/Pose pose
|
||||
```
|
||||
|
||||
`package.xml` 和 `CMakeLists.txt` 需要使用 `rosidl_default_generators` 生成该消息,并依赖 `std_msgs`、`geometry_msgs`。
|
||||
|
||||
## xr_rm_input 需求
|
||||
|
||||
实现 `UdpControllerReceiver` 节点,职责是把轻量级 XR UDP JSON 转成左右手柄 ROS2 消息。
|
||||
|
||||
节点名:`udp_controller_receiver`
|
||||
|
||||
参数:
|
||||
|
||||
- `udp_host`,默认 `0.0.0.0`
|
||||
- `udp_port`,默认 `15000`
|
||||
- `topic`,兼容旧版单话题,默认 `/xr/right_controller`
|
||||
- `left_topic`,默认 `/xr/left_controller`
|
||||
- `right_topic`,默认空字符串,为空时使用 `topic`
|
||||
- `default_hand`,默认 `right`
|
||||
- `timer_hz`,默认 `100.0`
|
||||
- `quat_order`,默认 `xyzw`,可选 `wxyz`
|
||||
|
||||
实现要点:
|
||||
|
||||
- UDP socket 使用非阻塞模式,定时器里循环读取直到 `BlockingIOError`。
|
||||
- 支持单手柄 JSON:
|
||||
|
||||
```json
|
||||
{
|
||||
"hand": "right",
|
||||
"grip": true,
|
||||
"trigger": 0.2,
|
||||
"pos": [0.12, 1.05, -0.32],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
```
|
||||
|
||||
- 支持双手柄 JSON:
|
||||
|
||||
```json
|
||||
{
|
||||
"controllers": {
|
||||
"left": {
|
||||
"grip": true,
|
||||
"trigger": 0.0,
|
||||
"pos": [-0.12, 1.05, -0.32],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
},
|
||||
"right": {
|
||||
"grip": true,
|
||||
"trigger": 0.4,
|
||||
"pos": [0.12, 1.05, -0.32],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- 也支持数组、多种字段别名:`pos`/`position`/`p`、`quat`/`orientation`/`q`、`pose` 对象或 `[x,y,z,qx,qy,qz,qw]` 列表。
|
||||
- hand 归一化:`left`/`l`/`left_controller` 映射为 `left`,`right`/`r`/`right_controller` 映射为 `right`。
|
||||
- grip 支持 bool 和字符串布尔值。
|
||||
- trigger clamp 到 `[0, 1]`。
|
||||
- 异常包只 warn,不让节点崩溃。
|
||||
|
||||
实现 `sample_udp_sender.py`:
|
||||
|
||||
- 命令行参数:`--host`、`--port`、`--seconds`、`--hz`、`--amplitude`、`--hand left|right|both`
|
||||
- 按指定频率发送模拟手柄数据。
|
||||
- 发送期间 `grip=true`,结束时给每只手发送一次 `grip=false`。
|
||||
|
||||
`udp_receiver.launch.py` 启动 `udp_controller_receiver`,暴露 `udp_host`、`udp_port`、`topic` 参数。
|
||||
|
||||
## xr_rm_teleop 需求
|
||||
|
||||
### realman_adapter.py
|
||||
|
||||
实现三个对象:
|
||||
|
||||
- `ArmPose` dataclass,字段 `x,y,z,rx,ry,rz`,提供 `xyz()`。
|
||||
- `MockRealManAdapter`:不连接真机,保存当前 pose,`send_cartesian_velocity()` 按控制周期简单积分速度,适合 mock 验证。
|
||||
- `RealManAdapter`:封装睿尔曼 Python API2。
|
||||
|
||||
`RealManAdapter` 要点:
|
||||
|
||||
- 延迟导入 `from Robotic_Arm.rm_robot_interface import RoboticArm, rm_thread_mode_e`,未安装时抛出清晰错误。
|
||||
- `connect()` 中创建机械臂连接,支持 IP 和端口。
|
||||
- 可选下发安全配置:避奇异、最大线速度、最大角速度、线加速度、角加速度、各关节最大速度和加速度。
|
||||
- 可选在连接后执行 `rm_movej(initial_joint_pose)` 和 `rm_movel(initial_tcp_pose)`,默认关闭。
|
||||
- 使用 `rm_set_movev_canfd_init(avoid_singularity, frame_type, dt_ms)` 初始化速度透传。
|
||||
- `get_current_pose()` 从不同 SDK 返回结构中递归解析常见字段:`pose`、`tool_pose`、`tcp_pose`、`current_pose`。
|
||||
- `send_cartesian_velocity(velocity, follow)` 调用 `rm_movev_canfd(velocity, follow, 0, 0)`。
|
||||
- `stop()` 发送零速度并尝试 slow stop。
|
||||
- `close()` 停止并删除机械臂连接。
|
||||
|
||||
### single_arm_velocity_teleop.py
|
||||
|
||||
实现 `SingleArmVelocityTeleop` 节点。
|
||||
|
||||
节点名:`single_arm_velocity_teleop`
|
||||
|
||||
核心参数:
|
||||
|
||||
- `arm_name`,默认 `rm75`
|
||||
- `controller_topic`,默认 `/xr/right_controller`
|
||||
- `control_rate_hz`,默认 `50.0`
|
||||
- `command_timeout_sec`,默认 `0.12`
|
||||
- `scale`,默认 `1.0`
|
||||
- `kp_linear`,默认 `2.0`
|
||||
- `deadband_m`,默认 `0.002`
|
||||
- `low_pass_alpha`,默认 `0.35`
|
||||
- `max_linear_speed`,默认 `0.05`
|
||||
- `enable_position_axes`,默认 `[true, true, true]`
|
||||
- `workspace_min`、`workspace_max`
|
||||
- `cyl_radius_limit`
|
||||
- `low_z_threshold`
|
||||
- `low_z_min_radius`
|
||||
- `xr_to_robot_matrix`,长度 9
|
||||
- `use_mock`
|
||||
- `mock_initial_pose`
|
||||
- `robot_ip`、`robot_port`
|
||||
- `avoid_singularity`、`frame_type`、`follow`
|
||||
- `configure_safety_limits`
|
||||
- `max_line_speed`、`max_angular_speed`、`max_line_acc`、`max_angular_acc`
|
||||
- `joint_max_speed`、`joint_max_acc`
|
||||
- `move_to_initial_pose_on_connect`
|
||||
- `initial_joint_pose`、`initial_tcp_pose`、`init_move_speed`
|
||||
- `debug_topic_prefix`,默认 `/xr_rm`
|
||||
|
||||
控制流程:
|
||||
|
||||
1. 订阅 `controller_topic` 的 `XrController`。
|
||||
2. 每个控制 tick 检查是否收到消息,未收到或超时则 `_safe_stop()`。
|
||||
3. grip 未按下时停止输出,并清空 active 状态、手柄起点、机器人起点。
|
||||
4. grip 首次按下时只锁定当前手柄位置和当前 TCP 位置,不立即运动。
|
||||
5. grip 持续按下时:
|
||||
- 计算 `controller_delta = controller_now - controller_start`
|
||||
- 用 `xr_to_robot_matrix` 映射为机器人坐标增量
|
||||
- `target = robot_start + scale * robot_delta`
|
||||
- 先按 `workspace_min/max` 限幅,再按 `cyl_radius_limit` 限制基座圆柱半径,低高度区域使用 `low_z_min_radius`
|
||||
- `error = target - robot_now`
|
||||
- 对禁用轴清零
|
||||
- 小于 `deadband_m` 输出零速度,否则 `velocity = kp_linear * error`
|
||||
- 按向量范数限制 `max_linear_speed`
|
||||
- 做一阶低通滤波
|
||||
- 拼成 `[vx, vy, vz, 0, 0, 0]` 发送给 adapter
|
||||
6. 发布调试话题:
|
||||
- `/xr_rm/<arm_name>/current_pose`,`PoseStamped`
|
||||
- `/xr_rm/<arm_name>/target_pose`,`PoseStamped`
|
||||
- `/xr_rm/<arm_name>/cmd_vel`,`TwistStamped`
|
||||
7. 所有异常、断连、松手、退出都要发送零速度。
|
||||
|
||||
注意:当前阶段只控制 TCP 平移,不控制姿态。
|
||||
|
||||
## bringup 配置需求
|
||||
|
||||
### RM75 默认参数
|
||||
|
||||
沿用以下现场参数:
|
||||
|
||||
- 左臂 IP:`192.168.192.18`
|
||||
- 右臂 IP:`192.168.192.19`
|
||||
- TCP 端口:`8080`
|
||||
- 左臂工作空间:`x[-0.50, 0.50] y[-0.60, -0.20] z[0.10, 0.50]`
|
||||
- 右臂工作空间:`x[-0.70, 0.50] y[-0.60, 0.40] z[0.10, 0.70]`
|
||||
- 左右臂圆柱半径限制:`[0.20, 0.60]`
|
||||
- `low_z_threshold=0.20`
|
||||
- `low_z_min_radius=0.21`
|
||||
- 保守速度:`max_linear_speed=0.04`
|
||||
- `scale=0.75`
|
||||
- `kp_linear=1.8`
|
||||
- `low_pass_alpha=0.35`
|
||||
|
||||
### 坐标映射
|
||||
|
||||
遵循论文中的 PICO/OpenXR 坐标:`+X` 向右,`+Y` 向上,`+Z` 向后。
|
||||
|
||||
左臂 base 坐标:`+X` 向下,`+Z` 向右,前方工作区对应 `-Y`。
|
||||
|
||||
左臂映射:
|
||||
|
||||
```text
|
||||
robot_delta = [-controller_y, -controller_z, controller_x]
|
||||
xr_to_robot_matrix:
|
||||
[0.0, -1.0, 0.0,
|
||||
0.0, 0.0, -1.0,
|
||||
1.0, 0.0, 0.0]
|
||||
```
|
||||
|
||||
右臂 base 坐标:`+X` 向上,`+Z` 向左,前方工作区对应 `-Y`。
|
||||
|
||||
右臂映射:
|
||||
|
||||
```text
|
||||
robot_delta = [controller_y, -controller_z, -controller_x]
|
||||
xr_to_robot_matrix:
|
||||
[0.0, 1.0, 0.0,
|
||||
0.0, 0.0, -1.0,
|
||||
-1.0, 0.0, 0.0]
|
||||
```
|
||||
|
||||
### 初始点位
|
||||
|
||||
左臂:
|
||||
|
||||
```text
|
||||
mock_initial_pose: [-0.2562, -0.2765, 0.1489, -3.0190, -0.1010, 3.1400]
|
||||
initial_joint_pose: [-167.21, 28.48, 28.21, 61.35, -14.40, 84.49, -124.51]
|
||||
initial_tcp_pose: [-0.2562, -0.2765, 0.1489, -3.0190, -0.1010, 3.1400]
|
||||
```
|
||||
|
||||
右臂:
|
||||
|
||||
```text
|
||||
mock_initial_pose: [0.2663, -0.2606, 0.1027, 3.0330, 0.0000, 1.0910]
|
||||
initial_joint_pose: [-25.60, 34.09, -19.55, 71.59, 16.97, 80.98, 59.67]
|
||||
initial_tcp_pose: [0.2663, -0.2606, 0.1027, 3.0330, 0.0000, 1.0910]
|
||||
```
|
||||
|
||||
真机 launch 默认不要自动移动到初始化点,只有显式设置 `move_to_initial_pose_on_connect:=true` 才执行。
|
||||
|
||||
### launch 文件
|
||||
|
||||
`arm_debug.launch.py`:
|
||||
|
||||
- 参数 `arm:=left|right|both`
|
||||
- 参数 `use_mock:=true|false`
|
||||
- 单臂时读取 `left_arm_rm75.yaml` 或 `right_arm_rm75.yaml`
|
||||
- 双臂时读取 `dual_arm_rm75.yaml`
|
||||
- 总是启动 `udp_controller_receiver`
|
||||
- 这是唯一的遥操作 launch 主入口,UI 和命令行调试都优先使用它。
|
||||
|
||||
### 启动面板
|
||||
|
||||
`tools/launcher_ui.py` 做一个简单 Tkinter 面板即可:
|
||||
|
||||
- 自动寻找 workspace 根目录。
|
||||
- 每个终端启动前 source `/opt/ros/humble/setup.bash` 和 `install/setup.bash`。
|
||||
- 模式包括 Simulation、Left Arm、Right Arm、Dual Arm、Diagnostics。
|
||||
- 提供按钮运行 mock launch、真机 launch、sample UDP sender、topic list、node list、topic echo。
|
||||
- 提供清理按钮,能关闭由面板启动的终端或进程。
|
||||
|
||||
## README 运行流程
|
||||
|
||||
README 需要包含以下命令。
|
||||
|
||||
构建:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
rosdep update
|
||||
rosdep install --from-paths src -y --ignore-src
|
||||
colcon build --symlink-install
|
||||
source install/setup.bash
|
||||
```
|
||||
|
||||
mock 验证:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
|
||||
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000
|
||||
```
|
||||
|
||||
检查话题:
|
||||
|
||||
```bash
|
||||
ros2 topic echo /xr/left_controller
|
||||
ros2 topic echo /xr/right_controller
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
ros2 topic echo /xr_rm/right_rm75/cmd_vel
|
||||
```
|
||||
|
||||
单臂调试:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=true
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=true
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
|
||||
```
|
||||
|
||||
真机启动:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
|
||||
left_robot_ip:=192.168.192.18 \
|
||||
right_robot_ip:=192.168.192.19
|
||||
```
|
||||
|
||||
安全验证说明:
|
||||
|
||||
- 首次真机测试保持 `max_linear_speed <= 0.04`。
|
||||
- 先只上右臂,再上左臂。
|
||||
- 每次按住 grip 后分别检查上、前后、左右方向。
|
||||
- 方向反了只改对应臂 YAML 中 `xr_to_robot_matrix` 的符号。
|
||||
- 当前没有双臂碰撞模型,首次测试要让两臂工作区物理分离。
|
||||
|
||||
## 代码风格和验收标准
|
||||
|
||||
代码要求:
|
||||
|
||||
- Python 使用类型标注,异常信息清晰。
|
||||
- ROS2 节点退出时必须安全停止机械臂。
|
||||
- mock 模式不得导入或依赖睿尔曼 SDK。
|
||||
- 真机 SDK 未安装时要提示使用 `use_mock:=true` 或安装厂商 API2。
|
||||
- 参数校验要覆盖控制频率、timeout、低通系数、工作空间上下界、圆柱半径。
|
||||
- 不要引入论文中当前阶段不需要的大型依赖,如 Unity、PlaCo、Pinocchio、MuJoCo、视频流模块。
|
||||
|
||||
验收标准:
|
||||
|
||||
- `colcon build --symlink-install` 能通过。
|
||||
- `ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true` 能启动三个节点。
|
||||
- `sample_udp_sender --hand both` 后能看到左右 `/xr/*_controller` 和 `/xr_rm/*/cmd_vel`。
|
||||
- 松开 grip、UDP 超时、节点退出时都会发送零速度。
|
||||
- 修改 YAML 中 `xr_to_robot_matrix` 能改变对应臂方向映射。
|
||||
- 真机模式只在 `use_mock=false` 时尝试连接 RM75。
|
||||
@ -1,900 +0,0 @@
|
||||
# PICO 4 Ultra UDP 手柄接入与调试教程
|
||||
|
||||
本文档用于把 PICO 4 Ultra 左右手柄接入当前 XR-RM75 ROS2 工作空间。目标是让 PICO 端发送符合本项目约定的 UDP JSON,ROS 端发布:
|
||||
|
||||
```text
|
||||
/xr/left_controller
|
||||
/xr/right_controller
|
||||
```
|
||||
|
||||
然后由 `single_arm_velocity_teleop` 把手柄相对位移转换成 RM75 TCP 运动。
|
||||
|
||||
## 1. 当前项目约定
|
||||
|
||||
当前链路如下:
|
||||
|
||||
```text
|
||||
PICO 4 Ultra Unity 应用
|
||||
-> UDP JSON, 默认端口 15000
|
||||
-> xr_rm_input/udp_controller_receiver
|
||||
-> /xr/left_controller 与 /xr/right_controller
|
||||
-> xr_rm_teleop/single_arm_velocity_teleop
|
||||
-> RM75 笛卡尔相对位移控制
|
||||
```
|
||||
|
||||
ROS 端默认参数:
|
||||
|
||||
| 项目 | 默认值 |
|
||||
| --- | --- |
|
||||
| UDP 监听地址 | `0.0.0.0` |
|
||||
| UDP 端口 | `15000` |
|
||||
| 左手柄话题 | `/xr/left_controller` |
|
||||
| 右手柄话题 | `/xr/right_controller` |
|
||||
| 四元数顺序 | `xyzw` |
|
||||
| 默认坐标 | PICO/OpenXR: `+X` 向右, `+Y` 向上, `+Z` 向后 |
|
||||
|
||||
控制语义:
|
||||
|
||||
- `grip=false`: 机械臂停止,退出相对位移遥操作。
|
||||
- `grip=true`: 第一帧锁定手柄起点和当前 TCP 起点,之后跟随手柄相对位移。
|
||||
- `trigger`: 当前主运动链路不使用,范围 `0.0-1.0`,预留给夹爪。
|
||||
- UDP 超过 `command_timeout_sec=0.12` 秒未更新时,机械臂停止。
|
||||
|
||||
因此 PICO 端建议稳定发送 `60 Hz` 或 `90 Hz`。不要低于 `20 Hz`。
|
||||
|
||||
## 2. UDP JSON 协议
|
||||
|
||||
推荐 PICO 端每包同时发送左右手柄:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 12.345,
|
||||
"frame_id": "xr_world",
|
||||
"controllers": {
|
||||
"left": {
|
||||
"grip": true,
|
||||
"trigger": 0.0,
|
||||
"pos": [-0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
},
|
||||
"right": {
|
||||
"grip": true,
|
||||
"trigger": 0.4,
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
也兼容单手柄包:
|
||||
|
||||
```json
|
||||
{
|
||||
"hand": "right",
|
||||
"grip": true,
|
||||
"trigger": 0.2,
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
```
|
||||
|
||||
字段要求:
|
||||
|
||||
| 字段 | 类型 | 说明 |
|
||||
| --- | --- | --- |
|
||||
| `hand` | string | 单手柄包使用,`left` 或 `right` |
|
||||
| `controllers.left` | object | 左手柄数据 |
|
||||
| `controllers.right` | object | 右手柄数据 |
|
||||
| `grip` | bool | 运动使能 |
|
||||
| `trigger` | float | `0.0-1.0` |
|
||||
| `pos` | float[3] | 手柄位置 `[x, y, z]` |
|
||||
| `quat` | float[4] | 手柄姿态 `[qx, qy, qz, qw]` |
|
||||
| `frame_id` | string | 可选,默认 `xr_world` |
|
||||
|
||||
## 3. PICO 端到底安装什么
|
||||
|
||||
根据官方视频 `XRoboToolkit Unity Client Setup Tutorial` 和当前项目现状,PICO 端有两条路线。先把选择说清楚,这一步很重要。
|
||||
|
||||
| 路线 | PICO 端安装 | PC 端安装 | 是否直接适配当前 ROS 项目 | 适合用途 |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| 当前项目直连路线 | 自定义 `XR-RM UDP Sender` APK | 不需要 XRoboToolkit PC-Service | 是 | 直接给 `/xr/left_controller` 和 `/xr/right_controller` 发当前项目 JSON |
|
||||
| 官方 XRoboToolkit 路线 | 官方 `XRoboToolkit-PICO-1.1.1.apk` | 官方 `XRoboToolkit-PC-Service` | 否,需要额外 bridge | 复现论文官方 App、验证 PICO 手柄/手势/数据采集 UI |
|
||||
|
||||
如果你的目标是现在让 RM75 跟随 PICO 手柄,优先走“当前项目直连路线”。官方 APK 的 `Send` 会把数据发给 XRoboToolkit PC-Service,不会直接发送本项目的 UDP JSON。
|
||||
|
||||
## 4. 官方视频路线:安装 XRoboToolkit App
|
||||
|
||||
这一节对应官方视频里的操作。它可以帮你确认 PICO 4 Ultra、手柄追踪、官方 App 和 PC-Service 都正常,但它不是当前 ROS 项目的直接输入源。
|
||||
|
||||
### 4.1 PC 端安装 PC-Service
|
||||
|
||||
官方视频使用 Windows 演示:
|
||||
|
||||
1. 打开 XRoboToolkit 主页:`https://xr-robotics.github.io/`。
|
||||
2. 点击 `Github`,进入 `XR-Robotics` 组织。
|
||||
3. 打开 `XRoboToolkit-PC-Service` 仓库的 `Releases`。
|
||||
4. Windows 下载 `XRoboToolkit-PC-Service.win.zip`。
|
||||
5. 解压后进入 `bin` 目录。
|
||||
6. 视频里运行的是 `run3D.bat`。如果只需要后台服务,也可以按官方 README 使用 `runService.bat`。
|
||||
|
||||
如果 PC 是 Ubuntu 22.04,可下载 release 里的:
|
||||
|
||||
```text
|
||||
XRoboToolkit_PC_Service_1.0.0_ubuntu_22.04_amd64.deb
|
||||
```
|
||||
|
||||
安装并启动:
|
||||
|
||||
```bash
|
||||
sudo apt install ./XRoboToolkit_PC_Service_1.0.0_ubuntu_22.04_amd64.deb
|
||||
/opt/apps/roboticsservice/runService.sh
|
||||
```
|
||||
|
||||
服务启动后,确保 PICO 和这台 PC 在同一个局域网。
|
||||
|
||||
### 4.2 PICO 端安装官方 APK
|
||||
|
||||
官方视频下载的是 Unity Client release 里的 APK。当前可用 release 名称为:
|
||||
|
||||
```text
|
||||
XRoboToolkit-PICO-1.1.1.apk
|
||||
```
|
||||
|
||||
安装步骤:
|
||||
|
||||
1. 在 PICO 上开启开发者模式和 USB 调试。
|
||||
2. 用 USB-C 线连接 PICO 和 PC。
|
||||
3. PC 上安装 ADB:
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install android-tools-adb
|
||||
```
|
||||
|
||||
4. 查看设备:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
PICO 内会弹出 USB 调试授权,选择允许。再次执行 `adb devices`,应看到 `device` 状态。
|
||||
|
||||
5. 安装 APK:
|
||||
|
||||
```bash
|
||||
adb install -r XRoboToolkit-PICO-1.1.1.apk
|
||||
```
|
||||
|
||||
看到 `Success` 表示安装完成。
|
||||
|
||||
### 4.3 PICO 里如何配置官方 App
|
||||
|
||||
戴上 PICO:
|
||||
|
||||
1. 打开 `Library`。
|
||||
2. 找到 `XRoboToolkit` 应用。如果它不在普通应用列表里,到未知来源/开发者应用区域找。
|
||||
3. 打开应用。
|
||||
4. 如果 PC-Service 和 PICO 在同一 Wi-Fi,应用会自动弹出 PC-Service 主机列表。
|
||||
5. 用手柄扳机点击运行 PC-Service 的那台 PC。
|
||||
6. 如果没有自动弹窗,在主面板 `Network -> PC Service` 或 `Enter` 里手动输入 PC-Service 的 IP。
|
||||
7. 连接成功后,主面板状态应显示类似 `WORKING`。
|
||||
|
||||
官方 App 主面板建议这样设置:
|
||||
|
||||
| 面板 | 选项 | 推荐设置 |
|
||||
| --- | --- | --- |
|
||||
| `Tracking` | `Head` | 可关,当前 RM75 项目不用头显位姿 |
|
||||
| `Tracking` | `Controller` | 必须开,用于左右手柄 6DoF pose 和按键 |
|
||||
| `Tracking` | `Hand` | 可关,除非你要验证裸手追踪 |
|
||||
| `PICO Motion Tracker` | `Mode` | `None`,当前项目不用全身/物体 tracker |
|
||||
| `Data & Control` | `Send` | 开,开始向 PC-Service 同步追踪数据 |
|
||||
| `Data & Control` | `Switch w/ A Button` | 可选,开后可用右手 A 键暂停/恢复发送 |
|
||||
| `Remote Vision` | video source | 当前项目先不用,保持关闭 |
|
||||
| `Data Collection` | `Record` | 当前项目先不用,保持关闭 |
|
||||
|
||||
官方视频里还演示了:
|
||||
|
||||
- 勾选 `Controller` 后点击 `Send`,PC-Service 窗口能看到 controller tracking 状态。
|
||||
- 放下手柄、伸出手,可验证 `Hand` tracking。
|
||||
- `Remote Vision` 可选择 `ZEDMINI` 并输入相机端 IP,但这属于视频回传链路,当前 RM75 手柄遥操作不需要。
|
||||
- `Data Collection -> Tracking -> Record` 会把记录文件保存在 PICO 的 `/sdcard/Download`,可用 `adb pull` 取回。
|
||||
|
||||
取回官方 App 录制文件示例:
|
||||
|
||||
```bash
|
||||
adb shell ls /sdcard/Download
|
||||
adb pull /sdcard/Download/<record_file_name> .
|
||||
```
|
||||
|
||||
### 4.4 官方 App 与当前项目的关系
|
||||
|
||||
官方 `XRoboToolkit-PICO` App 发给的是 `XRoboToolkit-PC-Service`,而当前项目的 `udp_controller_receiver` 监听的是轻量 UDP JSON:
|
||||
|
||||
```text
|
||||
PICO UDP JSON -> udp_controller_receiver -> /xr/left_controller, /xr/right_controller
|
||||
```
|
||||
|
||||
所以:
|
||||
|
||||
- 只安装官方 APK,当前项目不会收到 `/xr/*_controller` 数据。
|
||||
- 如果要使用官方 APK 控制当前项目,需要额外写一个 bridge,从 PC-Service/PC-Service-Pybind 读取 controller tracking,再转成本项目 UDP JSON 或直接发布 `xr_rm_interfaces/XrController`。
|
||||
- 当前仓库现在没有这个 bridge,因此现场调试建议先用下面的自定义 UDP Sender APK。
|
||||
|
||||
## 5. 当前项目直连路线:安装自定义 UDP Sender APK
|
||||
|
||||
这条路线最贴合当前代码。PICO 端 App 的职责很简单:
|
||||
|
||||
```text
|
||||
读取左右手柄 pose / grip / trigger
|
||||
-> 组成本项目 JSON
|
||||
-> UDP 发到 Ubuntu ROS 主机:15000
|
||||
```
|
||||
|
||||
当前仓库进度,2026-05-28 检查:
|
||||
|
||||
- Unity 工程已存在:`unity/XR_RM_PICO_UDP_Sender`。
|
||||
- PICO SDK 已放在:`unity/PICO-Unity-Integration-SDK-release_3.4.0`。
|
||||
- 5.2 的本地 Unity 工程配置基本完成:项目版本是 Unity `2022.3.16f1c1`,Android 包名是 `com.local.xr_rm_udp_sender`,最小 API 是 29,网络权限 `ForceInternetPermission` 已开启,PICO XR Loader 已配置,`Assets/Scenes/Main.unity` 已加入 build scenes。
|
||||
- 5.5 的最小 UDP 发送脚本已经完成:`Assets/Scripts/PicoControllerUdpSender.cs` 会读取 `XRNode.LeftHand/RightHand`,发送 `controllers.left/right` JSON,默认 `host=192.168.9.89`、`port=15000`、`sendHz=60`、`convertUnityToProjectCoordinates=true`。
|
||||
- 场景中已经挂载 `PicoControllerUdpSender` 对象,序列化参数与脚本默认值一致。
|
||||
- 本机已经生成过 APK:`unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk`。这是 Unity 生成产物,通常不提交到 git。
|
||||
|
||||
仍需现场确认:
|
||||
|
||||
- `192.168.9.89` 是否仍然是 Ubuntu ROS 主机当前局域网 IP。如果不是,先在 Unity Inspector 或 `Assets/Editor/XrRmUdpSenderProjectSetup.cs` 中改成新的 IP,再重新 build APK。
|
||||
- 还没有证据表明 APK 已安装到 PICO。
|
||||
- 还没有证据表明 PICO 真机运行时已经向 Ubuntu 发 UDP 包。
|
||||
- 还没有证据表明 ROS 端 `/xr/left_controller` 和 `/xr/right_controller` 已收到 PICO 真机数据。
|
||||
|
||||
因此当前应从 5.4 继续:先把已经生成的 APK 安装到 PICO。如果你已经用 Unity `Build And Run` 安装成功,则跳过 5.4,从 5.3 和第 6 节的 ROS 端验证继续。
|
||||
|
||||
### 5.1 PICO 和 Ubuntu 网络配置
|
||||
|
||||
1. PICO 4 Ultra 和 Ubuntu ROS 主机连接到同一个局域网。
|
||||
2. 在 Ubuntu 上查看主机 IP:
|
||||
|
||||
|
||||
```bash
|
||||
hostname -I
|
||||
```
|
||||
|
||||
假设输出里有 `192.168.1.42`,Unity 脚本里的 `host` 就填 `192.168.1.42`。
|
||||
|
||||
3. 如果 Ubuntu 开了防火墙,放行 UDP 端口:
|
||||
|
||||
```bash
|
||||
sudo ufw allow 15000/udp
|
||||
```
|
||||
|
||||
4. PICO 上打开开发者模式和 USB 调试,方便用 `adb install` 安装 APK。
|
||||
|
||||
### 5.2 在开发电脑上配置 Unity 工程
|
||||
|
||||
操作平台:开发电脑,不是在 PICO 头显里操作。可以是 Windows,也可以是 Ubuntu/macOS。建议优先用 Windows,因为 PICO/Unity/ADB 调试资料最多。
|
||||
|
||||
本节目标:做出一个能在 PICO 4 Ultra 上运行的 Android APK。这个 APK 读取左右手柄,并把数据 UDP 发给 Ubuntu ROS 主机。
|
||||
|
||||
前置条件:
|
||||
|
||||
- 已经完成 5.1,知道 Ubuntu ROS 主机 IP,例如 `192.168.1.42`。
|
||||
- 开发电脑已安装 Unity Hub。
|
||||
- Unity 已安装 Android Build Support、Android SDK/NDK、OpenJDK。
|
||||
- 已下载 PICO Unity Integration SDK,或能从 PICO 官方资源页导入。
|
||||
- PICO 4 Ultra 已开启开发者模式,后面可以用 ADB 安装 APK。
|
||||
|
||||
推荐环境参考官方 Unity Client:
|
||||
|
||||
| 项目 | 推荐 |
|
||||
| --- | --- |
|
||||
| Unity | `2022.3.16f1` 或同系列 LTS |
|
||||
| Build Target | Android |
|
||||
| Android SDK | 29 或 Unity LTS 自带 SDK |
|
||||
| Android NDK | 21.4.7075529 或 Unity LTS 自带 NDK |
|
||||
| PICO SDK | PICO Unity Integration SDK |
|
||||
|
||||
详细步骤:
|
||||
|
||||
1. 打开 Unity Hub,新建一个 `3D Core` 或空白 3D 项目,例如 `XR_RM_PICO_UDP_Sender`。
|
||||
2. 进入 `File -> Build Settings`。
|
||||
3. 选择 `Android`。
|
||||
4. 点击 `Switch Platform`。如果按钮灰色,说明已经是 Android 平台。
|
||||
5. 打开 `Edit -> Project Settings -> Player -> Android -> Other Settings`。
|
||||
6. 设置 `Package Name`,例如:
|
||||
|
||||
```text
|
||||
com.local.xr_rm_udp_sender
|
||||
```
|
||||
|
||||
7. 设置 `Minimum API Level`。一般使用 Unity/PICO SDK 推荐值即可;如果不确定,用 Android 10/API 29。
|
||||
8. 设置 `Target API Level`。一般选择 `Automatic` 或 Unity 当前安装的最高 Android API。
|
||||
9. 找到 `Internet Access`,设为 `Require`。这是必须项,否则 Android 可能不给 UDP 网络权限。
|
||||
10. 导入 PICO Unity Integration SDK。
|
||||
11. 打开 `Edit -> Project Settings -> XR Plug-in Management`。
|
||||
12. 在 Android 选项卡中启用 PICO XR Loader,或按你当前 PICO SDK 文档启用对应 XR 插件。
|
||||
13. 确认项目能读取 Unity XR 输入。后面的脚本会使用 `UnityEngine.XR.InputDevices` 和 `CommonUsages`。
|
||||
14. 在场景中新建空物体:`GameObject -> Create Empty`。
|
||||
15. 命名为 `PicoControllerUdpSender`。
|
||||
16. 按 5.5 创建并挂载 `PicoControllerUdpSender.cs` 脚本。
|
||||
17. 在 Inspector 中把脚本参数设置为:
|
||||
|
||||
```text
|
||||
Host = Ubuntu ROS 主机 IP,例如 192.168.1.42
|
||||
Port = 15000
|
||||
Send Hz = 60
|
||||
Convert Unity To Project Coordinates = true
|
||||
```
|
||||
|
||||
完成本节后,Unity 工程应该具备:
|
||||
|
||||
- Android 构建目标。
|
||||
- Android 网络权限。
|
||||
- PICO/XR 插件。
|
||||
- 一个会发送 UDP 的场景对象。
|
||||
- 目标 IP/端口已经指向 Ubuntu ROS 主机。
|
||||
|
||||
如果使用 Unity OpenXR 输入路径,常用映射是:
|
||||
|
||||
| 功能 | Unity XR `CommonUsages` | OpenXR 语义 |
|
||||
| --- | --- | --- |
|
||||
| 手柄位置 | `devicePosition` | `/input/grip/pose` position |
|
||||
| 手柄姿态 | `deviceRotation` | `/input/grip/pose` rotation |
|
||||
| 扳机按钮 | `triggerButton` | `/input/trigger/click` |
|
||||
| 扳机模拟量 | `trigger` | `/input/trigger/value` |
|
||||
| 抓握按钮 | `gripButton` | squeeze click/button |
|
||||
| 抓握模拟量 | `grip` | `/input/squeeze/value` |
|
||||
|
||||
### 5.3 在 PICO 头显里配置 UDP Sender App
|
||||
|
||||
操作平台:PICO 4 Ultra 头显内。不是 Ubuntu 终端,也不是 Unity 编辑器。
|
||||
|
||||
本节目标:打开你安装好的 UDP Sender App,确认它发送到正确的 Ubuntu ROS 主机。
|
||||
|
||||
前置条件:
|
||||
|
||||
- 已经按 5.2 做好 Unity 工程。
|
||||
- 已经按 5.4 把 APK 安装到 PICO,或已经通过 Unity `Build And Run` 安装到 PICO。
|
||||
- PICO 和 Ubuntu ROS 主机在同一个局域网。
|
||||
- Ubuntu ROS 主机已启动 UDP 接收器,或准备按第 6 节启动。
|
||||
|
||||
打开 App:
|
||||
|
||||
1. 戴上 PICO 4 Ultra。
|
||||
2. 打开 `Library`。
|
||||
3. 如果普通应用列表里没有你的 App,进入未知来源/开发者应用区域。
|
||||
4. 打开 `XR-RM-PICO-UDP-Sender`,或你自己设置的应用名称。
|
||||
|
||||
如果你的 UDP Sender App 有 UI,PICO 端推荐配置为:
|
||||
|
||||
| 配置项 | 值 |
|
||||
| --- | --- |
|
||||
| `Target IP` / `Host` | Ubuntu ROS 主机 IP,例如 `192.168.1.42` |
|
||||
| `Target Port` | `15000` |
|
||||
| `Send Rate` | `60 Hz`,稳定后可用 `90 Hz` |
|
||||
| `Controller Tracking` | `On` |
|
||||
| `Head Tracking` | `Off`,当前项目不用 |
|
||||
| `Hand Tracking` | `Off`,当前项目不用 |
|
||||
| `Motion Tracker` | `None` |
|
||||
| `Coordinate Mode` | 发送 PICO/OpenXR 风格:`+X` 右,`+Y` 上,`+Z` 后 |
|
||||
| `Send` | ROS 端接收器启动后再打开 |
|
||||
|
||||
推荐操作顺序:
|
||||
|
||||
1. 先在 Ubuntu 端启动第 6 节的 UDP 接收器。
|
||||
2. 再在 PICO App 里打开 `Send`。
|
||||
3. 先不要按左右手 `grip`。
|
||||
4. 在 Ubuntu 上观察 `/xr/left_controller` 和 `/xr/right_controller` 是否有持续数据。
|
||||
5. 确认两个 topic 都有 `grip: false` 的数据后,再分别按左右手抓握键。
|
||||
|
||||
如果 App 没有 UI,就不需要在 PICO 里填配置。你需要在 Unity Inspector 里预先写死:
|
||||
|
||||
```text
|
||||
host = Ubuntu ROS 主机 IP
|
||||
port = 15000
|
||||
sendHz = 60
|
||||
convertUnityToProjectCoordinates = true
|
||||
```
|
||||
|
||||
无 UI 版本启动后通常会立刻发送 UDP。此时要特别确认 Ubuntu 端已经启动接收器,否则你会以为 App 没工作,其实只是没人接包。
|
||||
|
||||
### 5.4 在开发电脑上用 ADB 安装 APK 到 PICO
|
||||
|
||||
操作平台:开发电脑终端 + PICO 头显。终端命令在开发电脑上执行,授权弹窗在 PICO 头显里确认。
|
||||
|
||||
本节目标:把 Unity 导出的 APK 安装到 PICO 4 Ultra。
|
||||
|
||||
前置条件:
|
||||
|
||||
- 已经从 Unity 导出了 Android APK。
|
||||
- PICO 已开启开发者模式和 USB 调试。
|
||||
- 开发电脑已安装 ADB。
|
||||
- PICO 用 USB-C 线连接到开发电脑。
|
||||
|
||||
假设 Unity 导出的 APK 名为:
|
||||
|
||||
```text
|
||||
XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
安装 ADB:
|
||||
|
||||
Ubuntu 开发电脑:
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install android-tools-adb
|
||||
```
|
||||
|
||||
Windows 开发电脑:
|
||||
|
||||
```text
|
||||
安装 Android Studio,或单独安装 Android SDK Platform-Tools。
|
||||
然后在 PowerShell/CMD 中进入 platform-tools 目录,或把该目录加入 PATH。
|
||||
```
|
||||
|
||||
检查 PICO 是否连接:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
第一次连接时,PICO 头显里会出现 USB 调试授权弹窗。戴上头显,选择允许。然后再次执行:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
正确结果应类似:
|
||||
|
||||
```text
|
||||
List of devices attached
|
||||
XXXXXXXXXXXX device
|
||||
```
|
||||
|
||||
如果显示 `unauthorized`,说明还没有在 PICO 里允许 USB 调试。重新插拔 USB 线,或执行:
|
||||
|
||||
```bash
|
||||
adb kill-server
|
||||
adb start-server
|
||||
adb devices
|
||||
```
|
||||
|
||||
安装 APK:
|
||||
|
||||
```bash
|
||||
adb install -r XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
看到下面输出表示安装成功:
|
||||
|
||||
```text
|
||||
Success
|
||||
```
|
||||
|
||||
安装完成后,可以查看应用是否在设备上:
|
||||
|
||||
```bash
|
||||
adb shell pm list packages | grep xr_rm
|
||||
```
|
||||
|
||||
Windows PowerShell/CMD 可以用:
|
||||
|
||||
```bash
|
||||
adb shell pm list packages | findstr xr_rm
|
||||
```
|
||||
|
||||
戴上 PICO:
|
||||
|
||||
1. 打开 `Library`。
|
||||
2. 进入未知来源/开发者应用区域。
|
||||
3. 打开 `XR-RM-PICO-UDP-Sender`。
|
||||
4. 确认 App 里显示的目标 IP 和端口正确。
|
||||
5. 先不要按 `grip`,观察 ROS topic 是否有 `grip=false` 的稳定数据。
|
||||
6. 再按左右手 `grip` 分别验证。
|
||||
|
||||
### 5.5 在 Unity 工程中添加最小 UDP 发送脚本
|
||||
|
||||
操作平台:开发电脑上的 Unity 编辑器。
|
||||
|
||||
本节目标:给 5.2 的 Unity 工程添加一个最小脚本,使 APK 能发送当前 ROS 项目需要的 UDP JSON。
|
||||
|
||||
前置条件:
|
||||
|
||||
- 已经完成 5.2 的 Unity 工程配置。
|
||||
- 场景里已经有一个空物体 `PicoControllerUdpSender`,或准备新建。
|
||||
- 已经知道 Ubuntu ROS 主机 IP。
|
||||
- Unity 工程可以正常切换到 Android 平台。
|
||||
|
||||
创建脚本:
|
||||
|
||||
1. 在 Unity `Project` 面板中进入 `Assets`。
|
||||
2. 新建目录 `Scripts`,如果已有可跳过。
|
||||
3. 右键 `Scripts -> Create -> C# Script`。
|
||||
4. 文件名必须写成:
|
||||
|
||||
```text
|
||||
PicoControllerUdpSender.cs
|
||||
```
|
||||
|
||||
5. 双击打开脚本。
|
||||
6. 删除 Unity 自动生成的内容。
|
||||
7. 粘贴下面完整代码。
|
||||
8. 保存脚本,回到 Unity,等待编译完成。
|
||||
|
||||
挂载脚本:
|
||||
|
||||
1. 在 `Hierarchy` 面板中选择 5.2 创建的空物体 `PicoControllerUdpSender`。
|
||||
2. 如果还没有空物体,执行 `GameObject -> Create Empty`,命名为 `PicoControllerUdpSender`。
|
||||
3. 把 `Assets/Scripts/PicoControllerUdpSender.cs` 拖到这个空物体的 Inspector 上。
|
||||
4. 在 Inspector 中设置:
|
||||
|
||||
```text
|
||||
Host = Ubuntu ROS 主机 IP,例如 192.168.1.42
|
||||
Port = 15000
|
||||
Send Hz = 60
|
||||
Convert Unity To Project Coordinates = true
|
||||
```
|
||||
|
||||
5. 保存场景:`File -> Save As`,例如保存为 `Assets/Scenes/Main.unity`。
|
||||
6. 打开 `File -> Build Settings`。
|
||||
7. 确认 `Scenes In Build` 里包含当前场景。如果没有,点击 `Add Open Scenes`。
|
||||
8. 点击 `Build` 导出 APK,或在 PICO 已经 USB 连接且 ADB 授权后点击 `Build And Run`。
|
||||
|
||||
导出的 APK 可命名为:
|
||||
|
||||
```text
|
||||
XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
```csharp
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
|
||||
public class PicoControllerUdpSender : MonoBehaviour
|
||||
{
|
||||
[Header("ROS UDP Target")]
|
||||
public string host = "192.168.1.42";
|
||||
public int port = 15000;
|
||||
|
||||
[Header("Send")]
|
||||
public float sendHz = 60.0f;
|
||||
public bool convertUnityToProjectCoordinates = true;
|
||||
|
||||
private UdpClient client;
|
||||
private IPEndPoint endPoint;
|
||||
private float nextSendTime;
|
||||
private readonly Packet packet = new Packet();
|
||||
|
||||
[Serializable]
|
||||
private class Packet
|
||||
{
|
||||
public double t;
|
||||
public string frame_id = "xr_world";
|
||||
public Controllers controllers = new Controllers();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private class Controllers
|
||||
{
|
||||
public ControllerPayload left = new ControllerPayload();
|
||||
public ControllerPayload right = new ControllerPayload();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private class ControllerPayload
|
||||
{
|
||||
public bool grip;
|
||||
public float trigger;
|
||||
public float[] pos = new float[] { 0.0f, 1.0f, 0.0f };
|
||||
public float[] quat = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
client = new UdpClient();
|
||||
endPoint = new IPEndPoint(IPAddress.Parse(host), port);
|
||||
nextSendTime = 0.0f;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
packet.controllers.left.grip = false;
|
||||
packet.controllers.right.grip = false;
|
||||
SendPacket();
|
||||
client?.Close();
|
||||
client = null;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Time.unscaledTime < nextSendTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
nextSendTime = Time.unscaledTime + 1.0f / Mathf.Max(sendHz, 1.0f);
|
||||
packet.t = Time.realtimeSinceStartupAsDouble;
|
||||
|
||||
FillController(XRNode.LeftHand, packet.controllers.left);
|
||||
FillController(XRNode.RightHand, packet.controllers.right);
|
||||
SendPacket();
|
||||
}
|
||||
|
||||
private void FillController(XRNode node, ControllerPayload payload)
|
||||
{
|
||||
InputDevice device = InputDevices.GetDeviceAtXRNode(node);
|
||||
if (!device.isValid)
|
||||
{
|
||||
payload.grip = false;
|
||||
payload.trigger = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 position = Vector3.zero;
|
||||
Quaternion rotation = Quaternion.identity;
|
||||
float trigger = 0.0f;
|
||||
float gripValue = 0.0f;
|
||||
bool gripButton = false;
|
||||
|
||||
device.TryGetFeatureValue(CommonUsages.devicePosition, out position);
|
||||
device.TryGetFeatureValue(CommonUsages.deviceRotation, out rotation);
|
||||
device.TryGetFeatureValue(CommonUsages.trigger, out trigger);
|
||||
device.TryGetFeatureValue(CommonUsages.grip, out gripValue);
|
||||
device.TryGetFeatureValue(CommonUsages.gripButton, out gripButton);
|
||||
|
||||
payload.grip = gripButton || gripValue > 0.5f;
|
||||
payload.trigger = Mathf.Clamp01(trigger);
|
||||
|
||||
if (convertUnityToProjectCoordinates)
|
||||
{
|
||||
// Unity scene coordinates are commonly +Z forward. This project expects
|
||||
// OpenXR-style controller positions with +Z backward.
|
||||
payload.pos[0] = position.x;
|
||||
payload.pos[1] = position.y;
|
||||
payload.pos[2] = -position.z;
|
||||
|
||||
payload.quat[0] = -rotation.x;
|
||||
payload.quat[1] = -rotation.y;
|
||||
payload.quat[2] = rotation.z;
|
||||
payload.quat[3] = rotation.w;
|
||||
}
|
||||
else
|
||||
{
|
||||
payload.pos[0] = position.x;
|
||||
payload.pos[1] = position.y;
|
||||
payload.pos[2] = position.z;
|
||||
|
||||
payload.quat[0] = rotation.x;
|
||||
payload.quat[1] = rotation.y;
|
||||
payload.quat[2] = rotation.z;
|
||||
payload.quat[3] = rotation.w;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendPacket()
|
||||
{
|
||||
if (client == null || endPoint == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string json = JsonUtility.ToJson(packet);
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(json);
|
||||
client.Send(bytes, bytes.Length, endPoint);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
说明:
|
||||
|
||||
- 如果 `/xr/left_controller` 和 `/xr/right_controller` 里 `pos.z` 与实际前后方向相反,优先切换 `convertUnityToProjectCoordinates` 后再验证。
|
||||
- 当前项目的主控制只用位置相对位移,姿态 `quat` 会发布出来,但暂不参与机械臂姿态控制。
|
||||
- `OnDisable()` 会补发一次 `grip=false`,避免退出 PICO 应用时机械臂保持 active 状态。
|
||||
|
||||
## 6. ROS 端先做低层 UDP 验证
|
||||
|
||||
在工作空间根目录 `/home/robot/WS_xr` 执行:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 launch xr_rm_input udp_receiver.launch.py udp_port:=15000
|
||||
```
|
||||
|
||||
另开终端查看左右手柄:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 topic echo /xr/left_controller
|
||||
```
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 topic echo /xr/right_controller
|
||||
```
|
||||
|
||||
再查看频率:
|
||||
|
||||
```bash
|
||||
ros2 topic hz /xr/left_controller
|
||||
ros2 topic hz /xr/right_controller
|
||||
```
|
||||
|
||||
期望现象:
|
||||
|
||||
- PICO 应用启动后,两个 topic 都持续刷新。
|
||||
- 按下左手抓握键时,`/xr/left_controller` 的 `grip` 变成 `true`。
|
||||
- 按下右手抓握键时,`/xr/right_controller` 的 `grip` 变成 `true`。
|
||||
- 扳机从松开到按下时,`trigger` 从 `0.0` 附近变到 `1.0` 附近。
|
||||
- 平移手柄时,`pose.position` 连续变化。
|
||||
|
||||
如果收不到包,先在 Ubuntu 上抓 UDP:
|
||||
|
||||
```bash
|
||||
sudo tcpdump -ni any udp port 15000
|
||||
```
|
||||
|
||||
能看到 UDP 但 ROS topic 没数据,说明 JSON 字段不符合协议。看 `udp_controller_receiver` 终端里的 `XR 数据包格式错误` 或 `XR 手柄字段错误`。
|
||||
|
||||
## 7. 用 sample_udp_sender 排除 ROS 端问题
|
||||
|
||||
在接 PICO 前,先确认 ROS 端链路是通的。
|
||||
|
||||
终端 1:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
|
||||
```
|
||||
|
||||
终端 2:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 20
|
||||
```
|
||||
|
||||
终端 3:
|
||||
|
||||
```bash
|
||||
ros2 topic echo /xr/left_controller
|
||||
ros2 topic echo /xr/right_controller
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
ros2 topic echo /xr_rm/right_rm75/cmd_vel
|
||||
```
|
||||
|
||||
如果 sample sender 正常,而 PICO 不正常,问题在 PICO 端 IP、端口、权限、JSON 或坐标转换。
|
||||
|
||||
## 8. PICO 端 mock 闭环调试流程
|
||||
|
||||
先不要连接真机,使用 mock 模式验证完整控制链。
|
||||
|
||||
1. 启动双臂 mock:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true udp_port:=15000
|
||||
```
|
||||
|
||||
2. 启动 PICO Unity 应用。
|
||||
3. 确认 `/xr/left_controller` 和 `/xr/right_controller` 正常刷新。
|
||||
4. 左手按住 `grip`,只移动左手一小段,观察:
|
||||
|
||||
```bash
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
```
|
||||
|
||||
5. 松开左手 `grip`,确认 `cmd_vel` 回到 0。
|
||||
6. 右手重复同样流程。
|
||||
7. 用 `ros2 topic hz` 确认频率稳定,建议 `50 Hz` 以上。
|
||||
|
||||
## 9. 坐标方向检查
|
||||
|
||||
当前配置使用的 PICO/OpenXR 位置坐标:
|
||||
|
||||
```text
|
||||
+X: 向右
|
||||
+Y: 向上
|
||||
+Z: 向后
|
||||
```
|
||||
|
||||
双臂配置中的映射关系:
|
||||
|
||||
```text
|
||||
左臂机器人位移增量 = [-手柄y, -手柄z, 手柄x]
|
||||
右臂机器人位移增量 = [ 手柄y, -手柄z, -手柄x]
|
||||
```
|
||||
|
||||
建议现场按下面顺序验证:
|
||||
|
||||
1. 只启动 `use_mock:=true`。
|
||||
2. 按住左手 `grip`,沿 PICO 的 `+X/-X`、`+Y/-Y`、`+Z/-Z` 每次只动一个轴。
|
||||
3. 记录 `/xr/left_controller.pose.position` 的变化方向。
|
||||
4. 记录 `/xr_rm/left_rm75/cmd_vel` 的方向。
|
||||
5. 右手重复。
|
||||
|
||||
如果两个手柄在 ROS topic 里的某个轴都反了,优先检查 Unity 的坐标转换。
|
||||
|
||||
如果 ROS topic 正确,但某一只机械臂运动方向不符合现场坐标,优先只改对应 YAML 的 `xr_to_robot_matrix`,不要同时改 Unity 坐标和机器人映射。
|
||||
|
||||
## 10. 单臂真机小幅调试
|
||||
|
||||
真机前检查:
|
||||
|
||||
- 急停可用。
|
||||
- 机械臂工作区清空。
|
||||
- PICO topic 在 mock 下已经稳定。
|
||||
- `grip=false` 时 `/xr_rm/<arm>/cmd_vel` 为 0。
|
||||
- `move_to_initial_pose_on_connect` 保持 `false`。
|
||||
|
||||
左臂:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false udp_port:=15000
|
||||
```
|
||||
|
||||
右臂:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false udp_port:=15000
|
||||
```
|
||||
|
||||
调试动作:
|
||||
|
||||
1. 手柄保持静止。
|
||||
2. 按住 `grip`,第一帧只锁定起点,机械臂不应突然运动。
|
||||
3. 单轴移动手柄 `2-3 cm`。
|
||||
4. 松开 `grip`,确认机械臂停止。
|
||||
5. 每次只验证一个方向。
|
||||
|
||||
## 11. 双臂真机调试
|
||||
|
||||
只有在左右单臂都通过后,再启动双臂:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
|
||||
left_robot_ip:=192.168.192.18 \
|
||||
right_robot_ip:=192.168.192.19 \
|
||||
udp_port:=15000
|
||||
```
|
||||
|
||||
双臂第一轮建议:
|
||||
|
||||
1. 左右手 `grip` 都不按,确认双臂静止。
|
||||
2. 只按左手 `grip`,确认只有左臂响应。
|
||||
3. 只按右手 `grip`,确认只有右臂响应。
|
||||
4. 左右同时按住 `grip`,做小幅、慢速、单轴运动。
|
||||
|
||||
## 12. 常见问题
|
||||
|
||||
| 现象 | 排查 |
|
||||
| --- | --- |
|
||||
| PICO 启动后 ROS topic 没数据 | 检查 Unity `host` 是否是 Ubuntu IP;检查 PICO 和 Ubuntu 是否同网段;检查 `sudo tcpdump -ni any udp port 15000` |
|
||||
| tcpdump 有包但 topic 没数据 | JSON 字段不对;确认包含 `controllers.left/right` 或单包 `hand`;确认 `pos` 长度 3、`quat` 长度 4 |
|
||||
| topic 有数据但机械臂不动 | 检查 `grip` 是否为 `true`;检查 teleop 节点是否订阅对应话题;检查是否超过工作空间限幅 |
|
||||
| 按左手右臂动 | PICO 端 left/right 填反,或 Unity `XRNode.LeftHand/RightHand` 获取错误 |
|
||||
| 松开 grip 后仍有速度 | 确认 PICO 持续发送 `grip=false`,并检查 teleop 终端是否收到超时停止 |
|
||||
| 经常提示手柄数据超时 | 发送频率太低、网络丢包、PICO 应用后台暂停;提高 `sendHz`,保持应用前台运行 |
|
||||
| 前后方向反了 | 先切换 Unity 脚本里的 `convertUnityToProjectCoordinates`,再验证 topic 方向 |
|
||||
| 某一只臂方向反了 | 修改对应 YAML 的 `xr_to_robot_matrix` 符号 |
|
||||
| 抖动明显 | 降低 `scale` 或 `kp_linear`,提高 `deadband_m`,保持 `low_pass_alpha` 不要过大 |
|
||||
|
||||
## 13. 参考入口
|
||||
|
||||
- XRoboToolkit Unity Client Setup Tutorial: https://www.youtube.com/watch?v=Yhcm72h3ir4
|
||||
- XRoboToolkit homepage: https://xr-robotics.github.io/
|
||||
- XRoboToolkit Unity Client release: https://github.com/XR-Robotics/XRoboToolkit-Unity-Client/releases
|
||||
- XRoboToolkit PC-Service release: https://github.com/XR-Robotics/XRoboToolkit-PC-Service/releases
|
||||
- PICO Controller & HMD input mapping: https://developer-cn.picoxr.com/en/document/unity/input-mapping/
|
||||
- PICO Unity Integration SDK: https://github.com/Pico-Developer/PICO-Unity-Integration-SDK
|
||||
- PICO `PXR_Input` API: https://developer-cn.picoxr.com/en/reference/unity/client-api/PXR_Input/
|
||||
- Unity XR `InputDevice.TryGetFeatureValue`: https://docs.unity3d.com/ScriptReference/XR.InputDevice.TryGetFeatureValue.html
|
||||
- Unity XR `CommonUsages`: https://docs.unity3d.com/ScriptReference/XR.CommonUsages.html
|
||||
- Unity OpenXR input: https://docs.unity.cn/Packages/com.unity.xr.openxr%401.9/manual/input.html
|
||||
485
docs/pico_udp_sender_ubuntu22_setup.md
Normal file
485
docs/pico_udp_sender_ubuntu22_setup.md
Normal file
@ -0,0 +1,485 @@
|
||||
# Ubuntu 22.04 下 PICO 4 Ultra UDP Sender 配置教程
|
||||
|
||||
本文档只记录如何在 **Ubuntu 22.04** 下配置 Unity/PICO 4 Ultra,让头显把左右手柄数据通过 UDP 发给当前 ROS2 工作空间。
|
||||
|
||||
目标链路:
|
||||
|
||||
```text
|
||||
PICO 4 Ultra 双手柄 6DoF pose / grip / trigger
|
||||
-> Unity Android APK
|
||||
-> UDP JSON, 默认 192.168.9.99:15000 或当前 ROS 主机 IP:15000
|
||||
-> xr_rm_input/udp_controller_receiver
|
||||
-> /xr/left_controller 与 /xr/right_controller
|
||||
```
|
||||
|
||||
## 1. 当前项目事实
|
||||
|
||||
- Unity 工程路径:`unity/XR_RM_PICO_UDP_Sender`
|
||||
- Unity 版本:`2022.3.62f3c1`
|
||||
- Unity Editor 路径:`/home/robot/Unity/Hub/Editor/2022.3.62f3c1/Editor/Unity`
|
||||
- PICO SDK 路径:`unity/PICO-Unity-Integration-SDK-release_3.4.0`
|
||||
- PICO package 引用:`Packages/manifest.json` 中的 `file:../../PICO-Unity-Integration-SDK-release_3.4.0`
|
||||
- Android 包名:`com.local.xr_rm_udp_sender`
|
||||
- 默认 UDP 目标:`192.168.9.99:15000`
|
||||
- 默认发送频率:`60 Hz`
|
||||
- APK 输出:`unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk`
|
||||
|
||||
PICO 端建议稳定发送 `60 Hz` 或 `90 Hz`,不要低于 `20 Hz`。ROS 遥操作节点默认 `command_timeout_sec=0.12`,超时会停止。
|
||||
|
||||
## 2. Ubuntu 22.04 环境准备
|
||||
|
||||
建议环境:
|
||||
|
||||
- Ubuntu 22.04 x86_64
|
||||
- GNOME 桌面,优先 X11 会话
|
||||
- Unity 2022.3 LTS
|
||||
- Android Build Support、Android SDK & NDK Tools、OpenJDK
|
||||
- ADB
|
||||
|
||||
检查当前图形会话:
|
||||
|
||||
```bash
|
||||
echo $XDG_SESSION_TYPE
|
||||
```
|
||||
|
||||
如果 Unity Editor 或 Hub 在 Wayland 下出现黑屏、鼠标偏移、构建窗口异常,注销后选择 `Ubuntu on Xorg`。
|
||||
|
||||
安装 Unity Hub:
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y curl gpg ca-certificates
|
||||
|
||||
sudo install -d /etc/apt/keyrings
|
||||
curl -fsSL https://hub.unity3d.com/linux/keys/public \
|
||||
| sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg
|
||||
|
||||
echo "deb [arch=amd64 signed-by=/etc/apt/keyrings/unityhub.gpg] https://hub.unity3d.com/linux/repos/deb stable main" \
|
||||
| sudo tee /etc/apt/sources.list.d/unityhub.list
|
||||
|
||||
sudo apt update
|
||||
sudo apt install -y unityhub
|
||||
```
|
||||
|
||||
安装 ADB:
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y android-tools-adb
|
||||
adb version
|
||||
```
|
||||
|
||||
在 Unity Hub 里安装 Unity 2022.3 LTS,并勾选:
|
||||
|
||||
- `Android Build Support`
|
||||
- `Android SDK & NDK Tools`
|
||||
- `OpenJDK`
|
||||
|
||||
优先使用 Unity 随 Editor 安装的 embedded Android SDK/NDK/JDK,不要混用系统 Android Studio 的工具链。
|
||||
|
||||
## 3. 准备 PICO 4 Ultra
|
||||
|
||||
在 PICO 4 Ultra 中:
|
||||
|
||||
1. 登录设备。
|
||||
2. 开启开发者模式。
|
||||
3. 开启 USB 调试。
|
||||
4. 用 USB-C 线连接 Ubuntu 主机。
|
||||
5. 在 Ubuntu 上执行:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
PICO 内会弹出 USB 调试授权,选择允许。再次执行:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
应看到类似:
|
||||
|
||||
```text
|
||||
<device_serial> device
|
||||
```
|
||||
|
||||
如果是 `unauthorized`,重新插拔 USB 并在 PICO 内确认授权,或执行:
|
||||
|
||||
```bash
|
||||
adb kill-server
|
||||
adb start-server
|
||||
adb devices
|
||||
```
|
||||
|
||||
## 4. 打开 Unity 工程
|
||||
|
||||
在 Unity Hub 中:
|
||||
|
||||
1. 点击 `Projects`。
|
||||
2. 点击 `Add`。
|
||||
3. 选择:
|
||||
|
||||
```text
|
||||
/home/robot/WS_xr/src/unity/XR_RM_PICO_UDP_Sender
|
||||
```
|
||||
|
||||
4. 用 Unity `2022.3.62f3c1` 或同系列 2022.3 LTS 打开。
|
||||
5. 如果提示升级工程版本,先确认 git 状态再继续。
|
||||
|
||||
如果 Unity 打开后找不到 PICO package,检查:
|
||||
|
||||
```text
|
||||
unity/XR_RM_PICO_UDP_Sender/Packages/manifest.json
|
||||
../../PICO-Unity-Integration-SDK-release_3.4.0
|
||||
```
|
||||
|
||||
该相对路径表示从 `unity/XR_RM_PICO_UDP_Sender/Packages` 往上两级到 `unity/`,再进入 `PICO-Unity-Integration-SDK-release_3.4.0`。
|
||||
|
||||
## 5. Android 构建设置
|
||||
|
||||
当前工程已提供菜单脚本:
|
||||
|
||||
```text
|
||||
Assets/Editor/XrRmUdpSenderProjectSetup.cs
|
||||
```
|
||||
|
||||
在 Unity Editor 菜单中依次执行:
|
||||
|
||||
```text
|
||||
XR-RM -> Apply UDP Sender Android Settings
|
||||
XR-RM -> Create Or Refresh UDP Sender Scene
|
||||
XR-RM -> Build Android APK
|
||||
```
|
||||
|
||||
这些菜单会配置或刷新:
|
||||
|
||||
- `Product Name = XR-RM-PICO-UDP-Sender`
|
||||
- `Package Name = com.local.xr_rm_udp_sender`
|
||||
- Android min SDK = API 29
|
||||
- Android target SDK = Auto
|
||||
- Internet permission = enabled
|
||||
- Scripting Backend = IL2CPP
|
||||
- Target Architectures = ARM64
|
||||
- Graphics API = OpenGLES3
|
||||
- XR Management Android loader = PICO `PXR_Loader`
|
||||
- `Assets/Scenes/Main.unity`
|
||||
- 场景中的 `PicoControllerUdpSender`、`PicoUdpConfigPanel` 和 `PicoKeepAwake`
|
||||
|
||||
也可以使用 batchmode 构建:
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr/src
|
||||
|
||||
UNITY_EDITOR="/home/robot/Unity/Hub/Editor/2022.3.62f3c1/Editor/Unity"
|
||||
|
||||
"$UNITY_EDITOR" \
|
||||
-batchmode \
|
||||
-quit \
|
||||
-projectPath "$(pwd)/unity/XR_RM_PICO_UDP_Sender" \
|
||||
-executeMethod XrRmUdpSenderProjectSetup.BuildAndroidApk \
|
||||
-logFile "$(pwd)/unity_build.log"
|
||||
```
|
||||
|
||||
如果要覆盖自动发现到的 UDP 目标 IP,可在构建命令前设置:
|
||||
|
||||
```bash
|
||||
export XR_RM_UDP_TARGET_HOST=192.168.9.99
|
||||
```
|
||||
|
||||
构建成功后 APK 位于:
|
||||
|
||||
```text
|
||||
unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
## 6. 安装 APK 到 PICO
|
||||
|
||||
确保 PICO 已 USB 连接且 `adb devices` 显示 `device`。
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr/src
|
||||
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
看到 `Success` 表示安装完成。
|
||||
|
||||
检查包是否存在:
|
||||
|
||||
```bash
|
||||
adb shell pm list packages | grep xr_rm
|
||||
```
|
||||
|
||||
戴上 PICO:
|
||||
|
||||
1. 打开 `Library`。
|
||||
2. 进入未知来源/开发者应用区域。
|
||||
3. 打开 `XR-RM-PICO-UDP-Sender`。
|
||||
|
||||
## 7. 网络配置
|
||||
|
||||
PICO 和 Ubuntu ROS 主机必须在同一个局域网。
|
||||
|
||||
查看 Ubuntu 主机 IP:
|
||||
|
||||
```bash
|
||||
hostname -I
|
||||
ip -4 addr
|
||||
```
|
||||
|
||||
假设 Ubuntu 主机 IP 是:
|
||||
|
||||
```text
|
||||
192.168.9.99
|
||||
```
|
||||
|
||||
则 PICO App 面板里使用:
|
||||
|
||||
| 配置项 | 推荐值 |
|
||||
| --- | --- |
|
||||
| `Target IP` | `192.168.9.99`,替换为当前 Ubuntu 主机 IP |
|
||||
| `Target Port` | `15000` |
|
||||
| `Send Rate` | `60 Hz` 或 `90 Hz` |
|
||||
| `Coordinates` | `Project` |
|
||||
| `UDP Sending` | `ON` |
|
||||
|
||||
如果 Ubuntu 开启了 UFW:
|
||||
|
||||
```bash
|
||||
sudo ufw allow 15000/udp
|
||||
sudo ufw status
|
||||
```
|
||||
|
||||
## 8. PICO App 操作
|
||||
|
||||
面板操作:
|
||||
|
||||
- 摇杆上/下:选择行
|
||||
- 摇杆左/右:调整端口、频率、坐标模式或发送开关
|
||||
- Trigger / A / X:编辑当前行或触发当前行
|
||||
- B / Y:保存并应用
|
||||
- Menu:在配置面板和运行 HUD 之间切换
|
||||
- Grip:ROS 侧遥操作使能;未按下时机械臂停止
|
||||
|
||||
验证现象:
|
||||
|
||||
- 面板中 `L ok / R ok` 表示 Unity 能读到左右手柄。
|
||||
- `UDP Sending ON` 后,ROS2 的 `/xr/left_controller` 与 `/xr/right_controller` 应持续刷新。
|
||||
- HUD 显示包计数、追踪状态、grip 和 KeepAwake 状态。
|
||||
- 按住 `grip` 并移动手柄时,mock 模式下 `/xr_rm/*/cmd_vel` 应出现非零速度。
|
||||
- 松开 `grip` 后,`cmd_vel` 应回到零速度。
|
||||
|
||||
## 9. ROS2 端验证
|
||||
|
||||
先构建并 source 工作空间:
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr
|
||||
source /opt/ros/humble/setup.bash
|
||||
colcon build --symlink-install
|
||||
source install/setup.bash
|
||||
```
|
||||
|
||||
只验证 UDP receiver:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_input udp_receiver.launch.py udp_port:=15000
|
||||
```
|
||||
|
||||
另开终端查看左右手柄:
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
|
||||
ros2 topic echo /xr/left_controller
|
||||
ros2 topic echo /xr/right_controller
|
||||
ros2 topic hz /xr/left_controller
|
||||
ros2 topic hz /xr/right_controller
|
||||
```
|
||||
|
||||
期望现象:
|
||||
|
||||
- PICO 应用启动并打开 `UDP Sending ON` 后,两个 topic 都持续刷新。
|
||||
- 按左手 `grip` 时,`/xr/left_controller` 的 `grip` 变成 `true`。
|
||||
- 按右手 `grip` 时,`/xr/right_controller` 的 `grip` 变成 `true`。
|
||||
- 扳机从松开到按下时,`trigger` 从 `0.0` 附近变到 `1.0` 附近。
|
||||
- 平移手柄时,`pose.position` 连续变化。
|
||||
|
||||
如果收不到包,先抓 UDP:
|
||||
|
||||
```bash
|
||||
sudo tcpdump -ni any udp port 15000
|
||||
```
|
||||
|
||||
能看到 UDP 但 ROS topic 没数据,说明 JSON 字段不符合协议。查看 `udp_controller_receiver` 终端里的格式错误提示。
|
||||
|
||||
## 10. Mock 闭环验证
|
||||
|
||||
先不要连接真机,使用 mock 模式验证完整链路。
|
||||
|
||||
终端 1:
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true udp_port:=15000
|
||||
```
|
||||
|
||||
终端 2:
|
||||
|
||||
```bash
|
||||
cd /home/robot/WS_xr
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
ros2 topic echo /xr_rm/right_rm75/cmd_vel
|
||||
```
|
||||
|
||||
流程:
|
||||
|
||||
1. 启动 PICO Unity 应用。
|
||||
2. 确认 `/xr/left_controller` 和 `/xr/right_controller` 正常刷新。
|
||||
3. 左手按住 `grip`,只移动左手一小段,观察 `/xr_rm/left_rm75/cmd_vel`。
|
||||
4. 松开左手 `grip`,确认 `cmd_vel` 回到 0。
|
||||
5. 右手重复同样流程。
|
||||
6. 用 `ros2 topic hz` 确认频率稳定,建议 `50 Hz` 以上。
|
||||
|
||||
如果要排除 PICO 端问题,可用本机 sample sender 验证 ROS 端:
|
||||
|
||||
```bash
|
||||
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 20
|
||||
```
|
||||
|
||||
## 11. UDP JSON 协议
|
||||
|
||||
Unity APK 每个周期发送一个双手柄 JSON 包:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 12.345,
|
||||
"frame_id": "xr_world",
|
||||
"controllers": {
|
||||
"left": {
|
||||
"grip": true,
|
||||
"trigger": 0.0,
|
||||
"pos": [-0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
},
|
||||
"right": {
|
||||
"grip": true,
|
||||
"trigger": 0.4,
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
字段要求:
|
||||
|
||||
| 字段 | 类型 | 说明 |
|
||||
| --- | --- | --- |
|
||||
| `t` | number | `Time.realtimeSinceStartupAsDouble` |
|
||||
| `frame_id` | string | 默认 `xr_world` |
|
||||
| `controllers.left` | object | 左手柄 |
|
||||
| `controllers.right` | object | 右手柄 |
|
||||
| `grip` | bool | ROS 遥操作启停 |
|
||||
| `trigger` | float | `0.0-1.0` |
|
||||
| `pos` | float[3] | `[x, y, z]` |
|
||||
| `quat` | float[4] | `[qx, qy, qz, qw]` |
|
||||
|
||||
坐标转换应与当前工程保持一致:
|
||||
|
||||
```csharp
|
||||
payload.pos[0] = position.x;
|
||||
payload.pos[1] = position.y;
|
||||
payload.pos[2] = -position.z;
|
||||
|
||||
payload.quat[0] = -rotation.x;
|
||||
payload.quat[1] = -rotation.y;
|
||||
payload.quat[2] = rotation.z;
|
||||
payload.quat[3] = rotation.w;
|
||||
```
|
||||
|
||||
禁用发送、App 暂停或退出时,必须额外发送一次左右手柄 `grip=false`,让 ROS 侧安全停止。
|
||||
|
||||
## 12. 坐标方向检查
|
||||
|
||||
当前配置使用 PICO/OpenXR 位置坐标:
|
||||
|
||||
```text
|
||||
+X: 向右
|
||||
+Y: 向上
|
||||
+Z: 向后
|
||||
```
|
||||
|
||||
双臂配置中的映射关系:
|
||||
|
||||
```text
|
||||
左臂机器人位移增量 = [-手柄y, 手柄z, -手柄x]
|
||||
右臂机器人位移增量 = [ 手柄y, 手柄z, 手柄x]
|
||||
```
|
||||
|
||||
建议现场按下面顺序验证:
|
||||
|
||||
1. 只启动 `use_mock:=true`。
|
||||
2. 按住左手 `grip`,沿 PICO 的 `+X/-X`、`+Y/-Y`、`+Z/-Z` 每次只动一个轴。
|
||||
3. 记录 `/xr/left_controller.pose.position` 的变化方向。
|
||||
4. 记录 `/xr_rm/left_rm75/cmd_vel` 的方向。
|
||||
5. 右手重复。
|
||||
|
||||
如果两个手柄在 ROS topic 里的某个轴都反了,优先检查 Unity 的坐标转换。如果 ROS topic 正确,但某一只机械臂运动方向不符合现场坐标,只改对应 YAML 的 `xr_to_robot_matrix`。
|
||||
|
||||
## 13. 真机前置检查
|
||||
|
||||
本文档只负责 PICO UDP 发送配置,但如果继续接真机,必须先确认:
|
||||
|
||||
- 急停可用。
|
||||
- 机械臂工作区清空。
|
||||
- PICO topic 在 mock 下已经稳定。
|
||||
- `grip=false` 时 `/xr_rm/<arm>/cmd_vel` 为 0。
|
||||
- `move_to_initial_pose_on_connect` 保持 `false`。
|
||||
|
||||
单臂真机:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false udp_port:=15000
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false udp_port:=15000
|
||||
```
|
||||
|
||||
双臂真机必须在左右单臂都验证通过后再启动:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
|
||||
left_robot_ip:=192.168.192.18 \
|
||||
right_robot_ip:=192.168.192.19 \
|
||||
udp_port:=15000
|
||||
```
|
||||
|
||||
## 14. 常见问题
|
||||
|
||||
| 现象 | 排查 |
|
||||
| --- | --- |
|
||||
| Unity 找不到 PICO package | 检查 `Packages/manifest.json` 的 `../../PICO-Unity-Integration-SDK-release_3.4.0` 路径 |
|
||||
| Gradle 或 Android 构建失败 | 检查 Android Build Support、SDK/NDK/OpenJDK、IL2CPP、ARM64、Android Build Target 和 PICO SDK 编译错误 |
|
||||
| PICO 安装失败或 `unauthorized` | 重新授权 USB 调试,执行 `adb kill-server && adb start-server && adb devices` |
|
||||
| ROS2 收不到 UDP | 检查同一 Wi-Fi、Target IP、Target Port、UFW、`UDP Sending ON`、`L ok / R ok` |
|
||||
| tcpdump 有包但 topic 没数据 | JSON 字段不对,确认包含 `controllers.left/right`,且 `pos` 长度 3、`quat` 长度 4 |
|
||||
| 有 topic 但机械臂不动 | 检查 `grip`、teleop 节点订阅话题、工作空间限幅、UDP 超时 |
|
||||
| 按左手右臂动 | PICO 端 left/right 获取或填充反了 |
|
||||
| 松开 grip 后仍有速度 | 确认 PICO 持续发送 `grip=false`,并检查 teleop 超时停止 |
|
||||
| 经常超时 | 发送频率太低、网络丢包、PICO 应用后台暂停;提高 `sendHz` 并保持应用前台运行 |
|
||||
| 前后方向反了 | 先切换 Unity 坐标转换,再验证 ROS topic |
|
||||
| 某一只臂方向反了 | 修改对应 YAML 的 `xr_to_robot_matrix` |
|
||||
|
||||
## 15. 参考链接
|
||||
|
||||
- Unity Hub Linux 安装文档:`https://docs.unity.com/en-us/hub/install-hub-linux`
|
||||
- Unity 2022.3 系统要求:`https://docs.unity.cn/Documentation/Manual/system-requirements.html`
|
||||
- PICO 4 Ultra 开发资源:`https://developer.picoxr.com/pico4-ultra/`
|
||||
- PICO Unity Integration SDK:`https://github.com/Pico-Developer/PICO-Unity-Integration-SDK`
|
||||
- PICO Controller & HMD input mapping:`https://developer-cn.picoxr.com/en/document/unity/input-mapping/`
|
||||
- Unity XR `InputDevice.TryGetFeatureValue`:`https://docs.unity3d.com/ScriptReference/XR.InputDevice.TryGetFeatureValue.html`
|
||||
- Unity XR `CommonUsages`:`https://docs.unity3d.com/ScriptReference/XR.CommonUsages.html`
|
||||
@ -1,797 +0,0 @@
|
||||
# Ubuntu 22.04 Unity Prompt:复现 XR_RM_PICO_UDP_Sender
|
||||
|
||||
本文档用于在 Ubuntu 22.04 下搭建 Unity + PICO 4 Ultra Android 开发环境,并给出一份可以直接交给 Codex、Claude Code 或其他代码代理的 Unity 项目生成提示词。目标是最终做出与当前仓库中 `unity/XR_RM_PICO_UDP_Sender` 等价的 APK:
|
||||
|
||||
```text
|
||||
PICO 4 Ultra 双手柄 6DoF pose / grip / trigger
|
||||
-> Unity Android APK
|
||||
-> 60 Hz UDP JSON,默认发往 ROS2 主机 15000 端口
|
||||
-> xr_rm_input/udp_controller_receiver
|
||||
-> /xr/left_controller 与 /xr/right_controller
|
||||
-> xr_rm_teleop/single_arm_velocity_teleop
|
||||
```
|
||||
|
||||
截至 2026-05-29,当前项目事实如下:
|
||||
|
||||
- 当前 Unity 工程路径:`unity/XR_RM_PICO_UDP_Sender`
|
||||
- 当前工程版本:`2022.3.16f1c1`
|
||||
- 当前 PICO SDK:`unity/PICO-Unity-Integration-SDK-release_3.4.0`
|
||||
- 当前 PICO package 引用方式:`Packages/manifest.json` 中使用本地路径 `file:../../PICO-Unity-Integration-SDK-release_3.4.0`
|
||||
- 当前默认 UDP 目标:`192.168.9.89:15000`
|
||||
- 当前默认发送频率:`60 Hz`
|
||||
- 当前 Android 包名:`com.local.xr_rm_udp_sender`
|
||||
- 当前 APK 名称:`Builds/XR-RM-PICO-UDP-Sender.apk`
|
||||
|
||||
## 1. Unity 版本选择建议
|
||||
|
||||
优先建议使用 Unity 2022.3 LTS,而不是直接升级到 Unity 6。
|
||||
|
||||
原因:
|
||||
|
||||
- 当前工程已经用 Unity 2022.3 系列创建。
|
||||
- PICO 官方 PICO 4 Ultra 资源页说明 PICO Unity Integration SDK 3.0 支持 Unity 2020-23,Unity 6 支持仍属于计划项。
|
||||
- Unity 6 对 Ubuntu 22.04 的官方 Linux Editor 支持更清晰,但当前 PICO SDK 主线更适合 Unity 2022.3。
|
||||
- Unity 2022.3 官方系统要求页列出的 Linux Editor 发行版是 Ubuntu 20.04 和 18.04,不是 22.04;因此在 Ubuntu 22.04 上使用 2022.3 时,建议保持 GNOME + X11、使用官方显卡驱动,并避免 Wayland 相关变量干扰。
|
||||
|
||||
推荐策略:
|
||||
|
||||
1. 如果要最大程度复现当前工程:使用 Unity `2022.3.16f1` 或最接近的 2022.3 LTS 国际版补丁。当前工程的 `2022.3.16f1c1` 是中国版编辑器标识,在 Ubuntu 国际版 Hub 中通常选择不带 `c1` 的对应版本或相近补丁。
|
||||
2. 如果是新建工程并希望减少 Linux/Android 构建问题:使用 Unity `2022.3.31f1` 或 Unity Hub 中较新的 `2022.3.x LTS` 补丁,但不要升到 Unity 6,除非你已经确认所用 PICO SDK 版本明确支持 Unity 6。
|
||||
3. 如果首要目标是严格官方支持 Ubuntu 22.04 Linux Editor,而不是 PICO SDK 稳定性,可以评估 Unity 6;但这会偏离当前项目,本文后续步骤不以 Unity 6 为默认路线。
|
||||
|
||||
## 2. Ubuntu 22.04 环境准备
|
||||
|
||||
### 2.1 系统与图形环境
|
||||
|
||||
建议使用:
|
||||
|
||||
- Ubuntu 22.04 x86_64
|
||||
- GNOME 桌面
|
||||
- X11 会话优先
|
||||
- NVIDIA 用户使用官方 proprietary driver;AMD 用户使用 Mesa 驱动
|
||||
- 至少 16 GB RAM,磁盘预留 40 GB 以上
|
||||
|
||||
检查当前会话:
|
||||
|
||||
```bash
|
||||
echo $XDG_SESSION_TYPE
|
||||
```
|
||||
|
||||
如果输出是 `wayland` 且 Unity Editor 或 Hub 出现黑屏、鼠标偏移、构建窗口异常,注销后在登录界面选择 `Ubuntu on Xorg`。
|
||||
|
||||
如果 Unity Editor 报 `Pipe error !`,先在启动 Unity 的终端里执行:
|
||||
|
||||
```bash
|
||||
ulimit -n 4096
|
||||
unityhub
|
||||
```
|
||||
|
||||
### 2.2 安装 Unity Hub
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y curl gpg ca-certificates
|
||||
|
||||
sudo install -d /etc/apt/keyrings
|
||||
curl -fsSL https://hub.unity3d.com/linux/keys/public \
|
||||
| sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg
|
||||
|
||||
echo "deb [arch=amd64 signed-by=/etc/apt/keyrings/unityhub.gpg] https://hub.unity3d.com/linux/repos/deb stable main" \
|
||||
| sudo tee /etc/apt/sources.list.d/unityhub.list
|
||||
|
||||
sudo apt update
|
||||
sudo apt install -y unityhub
|
||||
```
|
||||
|
||||
启动 Hub:
|
||||
|
||||
```bash
|
||||
unityhub
|
||||
```
|
||||
|
||||
首次启动需要登录 Unity 账号并激活 Personal 或其他可用 license。
|
||||
|
||||
### 2.3 安装 Unity Editor 和 Android 模块
|
||||
|
||||
在 Unity Hub 中:
|
||||
|
||||
1. 打开 `Installs`。
|
||||
2. 点击 `Install Editor`。
|
||||
3. 选择 `2022.3 LTS`。
|
||||
4. 模块必须勾选:
|
||||
- `Android Build Support`
|
||||
- `Android SDK & NDK Tools`
|
||||
- `OpenJDK`
|
||||
5. 安装完成后,在 `Installs` 页面确认对应 Editor 存在。
|
||||
|
||||
不要优先使用系统 Android Studio 的 SDK、NDK、JDK。Unity Android 构建最稳的方式是使用 Unity Hub 随 Editor 安装的 embedded Android SDK/NDK/OpenJDK。
|
||||
|
||||
### 2.4 安装 ADB
|
||||
|
||||
ADB 用于安装 APK、查看设备和抓取 logcat:
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y android-tools-adb
|
||||
adb version
|
||||
```
|
||||
|
||||
### 2.5 准备 PICO 4 Ultra
|
||||
|
||||
在 PICO 4 Ultra 中:
|
||||
|
||||
1. 登录设备。
|
||||
2. 开启开发者模式。
|
||||
3. 开启 USB 调试。
|
||||
4. 用 USB-C 线连接 Ubuntu 主机。
|
||||
5. 在 Ubuntu 上执行:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
PICO 内会弹出 USB 调试授权,选择允许。再次执行:
|
||||
|
||||
```bash
|
||||
adb devices
|
||||
```
|
||||
|
||||
应看到类似:
|
||||
|
||||
```text
|
||||
<device_serial> device
|
||||
```
|
||||
|
||||
如果是 `unauthorized`,重新插拔 USB 并在 PICO 内确认授权。
|
||||
|
||||
## 3. 打开当前 Unity 工程
|
||||
|
||||
如果你是在本仓库中继续工作,目录应类似:
|
||||
|
||||
```text
|
||||
XR_Realman/
|
||||
docs/
|
||||
unity/
|
||||
PICO-Unity-Integration-SDK-release_3.4.0/
|
||||
XR_RM_PICO_UDP_Sender/
|
||||
xr_rm_input/
|
||||
xr_rm_teleop/
|
||||
```
|
||||
|
||||
在 Unity Hub 中:
|
||||
|
||||
1. 点击 `Projects`。
|
||||
2. 点击 `Add`。
|
||||
3. 选择:
|
||||
|
||||
```text
|
||||
XR_Realman/unity/XR_RM_PICO_UDP_Sender
|
||||
```
|
||||
|
||||
4. 用 Unity 2022.3 LTS 打开。
|
||||
5. 如果提示升级工程版本,先备份或确认 git 状态,再继续。
|
||||
|
||||
本工程的 `Packages/manifest.json` 依赖:
|
||||
|
||||
```json
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.xr.picoxr": "file:../../PICO-Unity-Integration-SDK-release_3.4.0",
|
||||
"com.unity.xr.management": "4.4.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
如果 Unity 打开后找不到 `com.unity.xr.picoxr`,先确认 PICO SDK 文件夹确实位于:
|
||||
|
||||
```text
|
||||
XR_Realman/unity/PICO-Unity-Integration-SDK-release_3.4.0
|
||||
```
|
||||
|
||||
## 4. Android 构建设置
|
||||
|
||||
当前工程已经提供菜单脚本:
|
||||
|
||||
```text
|
||||
Assets/Editor/XrRmUdpSenderProjectSetup.cs
|
||||
```
|
||||
|
||||
在 Unity Editor 菜单中依次执行:
|
||||
|
||||
```text
|
||||
XR-RM -> Apply UDP Sender Android Settings
|
||||
XR-RM -> Create Or Refresh UDP Sender Scene
|
||||
XR-RM -> Build Android APK
|
||||
```
|
||||
|
||||
这些菜单会配置或刷新:
|
||||
|
||||
- `Product Name = XR-RM-PICO-UDP-Sender`
|
||||
- `Package Name = com.local.xr_rm_udp_sender`
|
||||
- Android min SDK = API 29
|
||||
- Android target SDK = Auto
|
||||
- Internet permission = enabled
|
||||
- Scripting Backend = IL2CPP
|
||||
- Target Architectures = ARM64
|
||||
- Graphics API = OpenGLES3
|
||||
- XR Management Android loader = PICO `PXR_Loader`
|
||||
- `Assets/Scenes/Main.unity`
|
||||
- 场景中的 `PicoControllerUdpSender` 对象
|
||||
- `PicoControllerUdpSender` 和 `PicoUdpConfigPanel` 组件
|
||||
|
||||
也可以用 batchmode 构建:
|
||||
|
||||
```bash
|
||||
cd /path/to/XR_Realman
|
||||
|
||||
UNITY_EDITOR="$HOME/Unity/Hub/Editor/2022.3.31f1/Editor/Unity"
|
||||
|
||||
"$UNITY_EDITOR" \
|
||||
-batchmode \
|
||||
-quit \
|
||||
-projectPath "$(pwd)/unity/XR_RM_PICO_UDP_Sender" \
|
||||
-executeMethod XrRmUdpSenderProjectSetup.BuildAndroidApk \
|
||||
-logFile "$(pwd)/unity_build.log"
|
||||
```
|
||||
|
||||
根据你实际安装版本修改 `2022.3.31f1`。构建成功后 APK 在:
|
||||
|
||||
```text
|
||||
unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
安装:
|
||||
|
||||
```bash
|
||||
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
## 5. 网络和 ROS2 联调
|
||||
|
||||
### 5.1 找到 Ubuntu 主机 IP
|
||||
|
||||
PICO 和 Ubuntu 主机必须在同一个局域网中。查看 Ubuntu IP:
|
||||
|
||||
```bash
|
||||
hostname -I
|
||||
ip -4 addr
|
||||
```
|
||||
|
||||
假设 Ubuntu 主机 IP 是:
|
||||
|
||||
```text
|
||||
192.168.9.89
|
||||
```
|
||||
|
||||
则 Unity APK 中 Target IP 使用 `192.168.9.89`,Target Port 使用 `15000`。
|
||||
|
||||
如果启用了 UFW:
|
||||
|
||||
```bash
|
||||
sudo ufw allow 15000/udp
|
||||
sudo ufw status
|
||||
```
|
||||
|
||||
### 5.2 启动 ROS2 mock 验证链路
|
||||
|
||||
在 Ubuntu 的 ROS2 workspace 根目录:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
colcon build --symlink-install
|
||||
source install/setup.bash
|
||||
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
|
||||
```
|
||||
|
||||
另开终端检查话题:
|
||||
|
||||
```bash
|
||||
source /opt/ros/humble/setup.bash
|
||||
source install/setup.bash
|
||||
|
||||
ros2 topic echo /xr/left_controller
|
||||
ros2 topic echo /xr/right_controller
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
ros2 topic echo /xr_rm/right_rm75/cmd_vel
|
||||
```
|
||||
|
||||
### 5.3 在 PICO 内配置和操作 APK
|
||||
|
||||
戴上 PICO 后打开 `XR-RM-PICO-UDP-Sender`。
|
||||
|
||||
面板字段:
|
||||
|
||||
| 行 | 含义 | 推荐值 |
|
||||
| --- | --- | --- |
|
||||
| `Target IP` | ROS2 Ubuntu 主机 IP | 例如 `192.168.9.89` |
|
||||
| `Target Port` | ROS2 UDP 接收端口 | `15000` |
|
||||
| `Send Rate` | UDP 发送频率 | `60 Hz` 或 `90 Hz` |
|
||||
| `Coordinates` | 是否转换 Unity 坐标 | `Project` |
|
||||
| `UDP Sending` | 是否发送 | `ON` |
|
||||
| `Save & Apply` | 保存到 PlayerPrefs 并应用 | 按 trigger |
|
||||
|
||||
手柄操作:
|
||||
|
||||
- 摇杆上/下:选择行
|
||||
- 摇杆左/右:调整端口、频率、坐标模式或开关发送
|
||||
- Trigger / A / X:编辑当前行或触发当前行
|
||||
- B / Y:保存并应用
|
||||
- Menu:显示或隐藏面板
|
||||
- Grip:ROS 侧遥操作使能;未按下时机械臂停止
|
||||
|
||||
验证现象:
|
||||
|
||||
- 面板中 `L ok / R ok` 表示 Unity 能读到左右手柄。
|
||||
- `UDP Sending ON` 后,ROS2 的 `/xr/left_controller` 与 `/xr/right_controller` 应持续刷新。
|
||||
- 按住 grip 并移动手柄时,mock 模式下 `/xr_rm/*/cmd_vel` 应出现非零速度。
|
||||
- 松开 grip 后,`cmd_vel` 应回到零速度。
|
||||
|
||||
## 6. UDP JSON 协议
|
||||
|
||||
Unity APK 每个周期发送一个双手柄 JSON 包:
|
||||
|
||||
```json
|
||||
{
|
||||
"t": 12.345,
|
||||
"frame_id": "xr_world",
|
||||
"controllers": {
|
||||
"left": {
|
||||
"grip": true,
|
||||
"trigger": 0.0,
|
||||
"pos": [-0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
},
|
||||
"right": {
|
||||
"grip": true,
|
||||
"trigger": 0.4,
|
||||
"pos": [0.12, 1.05, 0.30],
|
||||
"quat": [0.0, 0.0, 0.0, 1.0]
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
字段要求:
|
||||
|
||||
| 字段 | 类型 | 说明 |
|
||||
| --- | --- | --- |
|
||||
| `t` | number | `Time.realtimeSinceStartupAsDouble` |
|
||||
| `frame_id` | string | 固定 `xr_world` |
|
||||
| `controllers.left` | object | 左手柄 |
|
||||
| `controllers.right` | object | 右手柄 |
|
||||
| `grip` | bool | grip 使能,ROS 遥操作使用它启停 |
|
||||
| `trigger` | float | `0.0-1.0` |
|
||||
| `pos` | float[3] | `[x, y, z]` |
|
||||
| `quat` | float[4] | `[qx, qy, qz, qw]` |
|
||||
|
||||
坐标转换必须与当前工程保持一致:
|
||||
|
||||
```csharp
|
||||
payload.pos[0] = position.x;
|
||||
payload.pos[1] = position.y;
|
||||
payload.pos[2] = -position.z;
|
||||
|
||||
payload.quat[0] = -rotation.x;
|
||||
payload.quat[1] = -rotation.y;
|
||||
payload.quat[2] = rotation.z;
|
||||
payload.quat[3] = rotation.w;
|
||||
```
|
||||
|
||||
当禁用发送或 App 退出时,必须额外发一次左右手柄 `grip=false` 的包,让 ROS 侧安全停止。
|
||||
|
||||
## 7. 给代码代理的 Unity 生成 Prompt
|
||||
|
||||
下面整段可以直接交给 Codex 或 Claude Code,让它在一个空 Unity 工程中生成与当前 `XR_RM_PICO_UDP_Sender` 等价的项目。
|
||||
|
||||
```text
|
||||
你是一个 Unity + PICO 4 Ultra + ROS2 UDP 遥操作项目的代码代理。请在 Ubuntu 22.04 上可打开和构建的 Unity Android 工程中,实现一个与 XR_RM_PICO_UDP_Sender 等价的 PICO UDP 发送端。
|
||||
|
||||
目标效果:
|
||||
|
||||
PICO 4 Ultra APK 运行后读取左右手柄 6DoF pose、grip、trigger,以 60 Hz 或用户配置频率向 ROS2 Ubuntu 主机发送 UDP JSON。ROS2 侧的 xr_rm_input/udp_controller_receiver 能直接解析,并发布 /xr/left_controller 与 /xr/right_controller。用户在 PICO 内可以通过世界空间 UI 面板修改 Target IP、Target Port、Send Rate、坐标转换模式、UDP Sending 开关,并保存到 PlayerPrefs。松开 grip、暂停发送或退出 App 时,ROS 侧必须能收到 grip=false 或因超时安全停止。
|
||||
|
||||
开发环境约束:
|
||||
|
||||
- Unity 版本优先使用 2022.3 LTS。
|
||||
- Android 平台。
|
||||
- PICO 4 Ultra。
|
||||
- PICO Unity Integration SDK 使用本地 package 引用。
|
||||
- 不引入额外第三方依赖。
|
||||
- 使用 UnityEngine.XR.InputDevices / CommonUsages 获取手柄输入。
|
||||
- 使用 System.Net.Sockets.UdpClient 发送 UDP。
|
||||
- 使用 Unity JsonUtility 序列化 JSON。
|
||||
- 使用内置 UGUI Text/Image/Canvas 生成配置面板,不依赖 TextMeshPro。
|
||||
|
||||
工程结构要求:
|
||||
|
||||
Assets/
|
||||
Scripts/
|
||||
PicoControllerUdpSender.cs
|
||||
PicoUdpConfigPanel.cs
|
||||
Editor/
|
||||
XrRmUdpSenderProjectSetup.cs
|
||||
Scenes/
|
||||
Main.unity
|
||||
|
||||
Packages/manifest.json 需要包含:
|
||||
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.xr.picoxr": "file:../../PICO-Unity-Integration-SDK-release_3.4.0",
|
||||
"com.unity.xr.management": "4.4.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
|
||||
一、实现 PicoControllerUdpSender.cs
|
||||
|
||||
public 字段:
|
||||
|
||||
- host,默认 "192.168.9.89"
|
||||
- port,默认 15000
|
||||
- sendHz,默认 60.0f
|
||||
- convertUnityToProjectCoordinates,默认 true
|
||||
- sendOnStart,默认 true
|
||||
|
||||
只读状态属性:
|
||||
|
||||
- SendEnabled
|
||||
- HasEndpoint
|
||||
- LeftDeviceValid
|
||||
- RightDeviceValid
|
||||
- LastError
|
||||
- LastSendTime
|
||||
|
||||
PlayerPrefs key:
|
||||
|
||||
- xr_rm_udp_sender.host
|
||||
- xr_rm_udp_sender.port
|
||||
- xr_rm_udp_sender.send_hz
|
||||
- xr_rm_udp_sender.convert_coordinates
|
||||
|
||||
生命周期:
|
||||
|
||||
- OnEnable:
|
||||
- LoadConfig()
|
||||
- ReopenClient()
|
||||
- sendEnabled = sendOnStart
|
||||
- nextSendTime = 0
|
||||
- Update:
|
||||
- 如果 sendEnabled=false,直接 return
|
||||
- 按 sendHz 节流
|
||||
- packet.t = Time.realtimeSinceStartupAsDouble
|
||||
- FillController(XRNode.LeftHand, left payload)
|
||||
- FillController(XRNode.RightHand, right payload)
|
||||
- SendPacket()
|
||||
- OnDisable:
|
||||
- 将左右 payload.grip=false
|
||||
- SendPacket()
|
||||
- 关闭 UdpClient
|
||||
|
||||
JSON 数据结构:
|
||||
|
||||
Packet:
|
||||
- double t
|
||||
- string frame_id = "xr_world"
|
||||
- Controllers controllers
|
||||
|
||||
Controllers:
|
||||
- ControllerPayload left
|
||||
- ControllerPayload right
|
||||
|
||||
ControllerPayload:
|
||||
- bool grip
|
||||
- float trigger
|
||||
- float[] pos = new float[] {0.0f, 1.0f, 0.0f}
|
||||
- float[] quat = new float[] {0.0f, 0.0f, 0.0f, 1.0f}
|
||||
|
||||
ApplyConfig(newHost, newPort, newSendHz, newConvert, save):
|
||||
|
||||
- Trim host
|
||||
- IPAddress.TryParse 校验 IP
|
||||
- port 必须在 1-65535
|
||||
- sendHz clamp 到 1-120
|
||||
- 更新字段并 ReopenClient(address)
|
||||
- save=true 时写 PlayerPrefs
|
||||
- 失败时写 LastError 并返回 false
|
||||
|
||||
SetSending(enabled):
|
||||
|
||||
- 如果从 true 切到 false,先发送一次左右 grip=false
|
||||
- 更新 sendEnabled
|
||||
- nextSendTime = 0
|
||||
|
||||
FillController:
|
||||
|
||||
- InputDevice device = InputDevices.GetDeviceAtXRNode(node)
|
||||
- 更新 LeftDeviceValid / RightDeviceValid
|
||||
- device invalid 时 payload.grip=false, payload.trigger=0, return
|
||||
- 读取:
|
||||
- CommonUsages.devicePosition -> Vector3 position
|
||||
- CommonUsages.deviceRotation -> Quaternion rotation
|
||||
- CommonUsages.trigger -> float trigger
|
||||
- CommonUsages.grip -> float gripValue
|
||||
- CommonUsages.gripButton -> bool gripButton
|
||||
- payload.grip = gripButton || gripValue > 0.5f
|
||||
- payload.trigger = Mathf.Clamp01(trigger)
|
||||
- 如果 convertUnityToProjectCoordinates=true:
|
||||
- pos = [position.x, position.y, -position.z]
|
||||
- quat = [-rotation.x, -rotation.y, rotation.z, rotation.w]
|
||||
- 否则:
|
||||
- pos = [position.x, position.y, position.z]
|
||||
- quat = [rotation.x, rotation.y, rotation.z, rotation.w]
|
||||
|
||||
SendPacket:
|
||||
|
||||
- client 或 endpoint 为空时 return
|
||||
- JsonUtility.ToJson(packet)
|
||||
- UTF8 编码
|
||||
- client.Send(bytes, bytes.Length, endpoint)
|
||||
- 成功时 LastSendTime=Time.realtimeSinceStartupAsDouble,LastError=""
|
||||
- 异常时 LastError=exception.Message
|
||||
|
||||
二、实现 PicoUdpConfigPanel.cs
|
||||
|
||||
功能:
|
||||
|
||||
- 和 PicoControllerUdpSender 放在同一个 GameObject。
|
||||
- Awake 时查找 sender,缺失则 AddComponent。
|
||||
- Start 时:
|
||||
- Application.targetFrameRate = targetFrameRate,默认 90
|
||||
- QualitySettings.vSyncCount = 0
|
||||
- Screen.sleepTimeout = SleepTimeout.NeverSleep
|
||||
- XRSettings.eyeTextureResolutionScale = 1.0f
|
||||
- 创建世界空间配置面板
|
||||
- 从 sender 加载 draft
|
||||
- showOnStart 控制面板初始显示
|
||||
- Update 时处理系统键盘、手柄输入、刷新面板。
|
||||
|
||||
public 字段:
|
||||
|
||||
- targetFrameRate = 90
|
||||
- showOnStart = true
|
||||
- togglePanelWithMenuButton = true
|
||||
|
||||
面板:
|
||||
|
||||
- 如果没有 Camera.main,创建 "XR-RM Main Camera",tag=MainCamera,near=0.05,far=100,SolidColor 深色背景,并尽量添加 TrackedPoseDriver。
|
||||
- 创建 "XR-RM UDP Config Canvas",WorldSpace,挂在 camera 下,localPosition=(0,0,2),localScale=0.0014,sizeDelta=(980,640)。
|
||||
- 背景 Image 深色半透明。
|
||||
- 标题:"XR-RM PICO UDP Sender"
|
||||
- 状态行显示:
|
||||
- endpoint
|
||||
- sending/paused
|
||||
- L ok / --, R ok / --
|
||||
- panelMessage 或 sender.LastError
|
||||
- 6 行配置:
|
||||
0. Target IP
|
||||
1. Target Port
|
||||
2. Send Rate
|
||||
3. Coordinates
|
||||
4. UDP Sending
|
||||
5. Save & Apply
|
||||
- 页脚:
|
||||
"Stick Up/Down: select Stick Left/Right: adjust Trigger/A/X: edit B/Y: save Menu: show/hide"
|
||||
|
||||
输入:
|
||||
|
||||
- CommonUsages.menuButton:显示/隐藏面板。
|
||||
- CommonUsages.primary2DAxis:
|
||||
- y > 0.55 上移选择
|
||||
- y < -0.55 下移选择
|
||||
- x > 0.65 当前值增加或切换
|
||||
- x < -0.65 当前值减少或切换
|
||||
- 需要 AxisRepeatDelay=0.22f 防连发
|
||||
- Trigger / primaryButton / triggerButton / trigger value > 0.75:编辑或激活当前行。
|
||||
- secondaryButton:保存并应用。
|
||||
|
||||
编辑:
|
||||
|
||||
- Target IP 使用 TouchScreenKeyboardType.URL。
|
||||
- Target Port 使用 NumberPad。
|
||||
- Send Rate 使用 NumberPad。
|
||||
- 端口 clamp 1-65535。
|
||||
- Send Rate clamp 1-120。
|
||||
- Coordinates 行切换 convertDraft。
|
||||
- UDP Sending 行调用 sender.SetSending(!sender.SendEnabled)。
|
||||
- Save & Apply 行调用 sender.ApplyConfig(hostDraft, portDraft, sendHzDraft, convertDraft, true)。
|
||||
|
||||
UI 文本:
|
||||
|
||||
- 使用 Resources.GetBuiltinResource<Font>("Arial.ttf")。
|
||||
- Text 支持 wrap、truncate、best fit。
|
||||
- selected 行用亮蓝色和 bold,普通行用浅色。
|
||||
|
||||
三、实现 XrRmUdpSenderProjectSetup.cs
|
||||
|
||||
仅在 UNITY_EDITOR 下编译。
|
||||
|
||||
菜单:
|
||||
|
||||
1. XR-RM/Apply UDP Sender Android Settings
|
||||
2. XR-RM/Create Or Refresh UDP Sender Scene
|
||||
3. XR-RM/Build Android APK
|
||||
|
||||
Apply UDP Sender Android Settings:
|
||||
|
||||
- PlayerSettings.productName = "XR-RM-PICO-UDP-Sender"
|
||||
- Android application identifier = "com.local.xr_rm_udp_sender"
|
||||
- minSdkVersion = AndroidApiLevel29
|
||||
- targetSdkVersion = AndroidApiLevelAuto
|
||||
- forceInternetPermission = true
|
||||
- Scripting Backend = IL2CPP
|
||||
- Android targetArchitectures = ARM64
|
||||
- Graphics API = OpenGLES3
|
||||
- SwitchActiveBuildTarget Android
|
||||
- EnsurePicoSettings()
|
||||
- EnablePicoLoader()
|
||||
- CreateOrRefreshScene()
|
||||
- EditorBuildSettings.scenes = Main.unity
|
||||
- AssetDatabase.SaveAssets()
|
||||
|
||||
Create Or Refresh UDP Sender Scene:
|
||||
|
||||
- 确保 Assets/Scenes 存在。
|
||||
- 打开或新建 Assets/Scenes/Main.unity。
|
||||
- 找到或创建 GameObject "PicoControllerUdpSender"。
|
||||
- 添加/配置 PicoControllerUdpSender:
|
||||
- host="192.168.9.89"
|
||||
- port=15000
|
||||
- sendHz=60
|
||||
- convertUnityToProjectCoordinates=true
|
||||
- sendOnStart=true
|
||||
- 添加/配置 PicoUdpConfigPanel:
|
||||
- targetFrameRate=90
|
||||
- showOnStart=true
|
||||
- togglePanelWithMenuButton=true
|
||||
- 保存 scene。
|
||||
|
||||
EnsurePicoSettings:
|
||||
|
||||
- 确保 Assets/XR/Settings 存在。
|
||||
- 创建或加载 Assets/XR/Settings/PXR_Settings.asset。
|
||||
- 默认 stereoRenderingModeAndroid = MultiPass。
|
||||
- EditorBuildSettings.AddConfigObject("Unity.XR.PXR.Settings", settings, true)。
|
||||
|
||||
EnablePicoLoader:
|
||||
|
||||
- 查找或创建 XRGeneralSettingsPerBuildTarget。
|
||||
- 获取 Android 的 XRGeneralSettings。
|
||||
- 确保 XRManagerSettings 存在。
|
||||
- 移除当前 active loaders。
|
||||
- 使用 XRPackageMetadataStore.AssignLoader(generalSettings.Manager, "PXR_Loader", BuildTargetGroup.Android)。
|
||||
- 失败时 Debug.LogWarning 提醒检查 PICO Integration package。
|
||||
|
||||
Build Android APK:
|
||||
|
||||
- 调用 ApplyAndroidSettings()
|
||||
- 确保 Builds 目录存在。
|
||||
- BuildPlayerOptions:
|
||||
- scenes = Assets/Scenes/Main.unity
|
||||
- locationPathName = Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
- target = Android
|
||||
- targetGroup = Android
|
||||
- options = None
|
||||
- BuildPipeline.BuildPlayer(options)
|
||||
- 如果 result 不是 Succeeded,throw Exception。
|
||||
|
||||
四、验收标准
|
||||
|
||||
1. Unity Editor 打开工程无编译错误。
|
||||
2. XR-RM/Apply UDP Sender Android Settings 能执行。
|
||||
3. XR-RM/Create Or Refresh UDP Sender Scene 后,Main.unity 中有 PicoControllerUdpSender 对象和两个组件。
|
||||
4. XR-RM/Build Android APK 能生成 Builds/XR-RM-PICO-UDP-Sender.apk。
|
||||
5. adb install -r 安装到 PICO 4 Ultra 后能启动。
|
||||
6. PICO 内能看到世界空间配置面板。
|
||||
7. 面板可修改 Target IP、Port、Send Rate、Coordinates、UDP Sending 并保存。
|
||||
8. 左右手柄有效时面板显示 L ok / R ok。
|
||||
9. UDP Sending ON 时,ROS2 端 udp_controller_receiver 能收到双手柄 JSON。
|
||||
10. /xr/left_controller 和 /xr/right_controller 持续刷新。
|
||||
11. 按住 grip 时 ROS2 遥操作链路输出速度;松开 grip、暂停发送、退出 App 时安全停止。
|
||||
|
||||
五、不要实现的内容
|
||||
|
||||
- 不实现 XRoboToolkit PC-Service。
|
||||
- 不实现视频流。
|
||||
- 不实现夹爪控制。
|
||||
- 不实现手势识别、hand tracking 或 motion tracker。
|
||||
- 不引入 XR Interaction Toolkit,除非 PICO SDK 必须要求。
|
||||
- 不引入 TextMeshPro。
|
||||
- 不改 ROS2 端协议。
|
||||
```
|
||||
|
||||
## 8. 常见问题排查
|
||||
|
||||
### Unity 找不到 PICO package
|
||||
|
||||
检查 `Packages/manifest.json` 的相对路径是否和实际目录一致:
|
||||
|
||||
```text
|
||||
XR_RM_PICO_UDP_Sender/Packages/manifest.json
|
||||
../../PICO-Unity-Integration-SDK-release_3.4.0
|
||||
```
|
||||
|
||||
也就是从 `unity/XR_RM_PICO_UDP_Sender/Packages` 往上两级到 `unity/`,再进入 `PICO-Unity-Integration-SDK-release_3.4.0`。
|
||||
|
||||
### Gradle 或 Android 构建失败
|
||||
|
||||
优先检查:
|
||||
|
||||
1. Unity Editor 是否安装了 `Android Build Support`、`Android SDK & NDK Tools`、`OpenJDK`。
|
||||
2. `Project Settings -> Player -> Android` 是否是 IL2CPP + ARM64。
|
||||
3. 是否已切换到 Android Build Target。
|
||||
4. 是否使用 Unity embedded SDK/NDK/JDK。
|
||||
5. PICO SDK package 是否无编译错误。
|
||||
|
||||
### PICO 收不到 APK 或安装失败
|
||||
|
||||
```bash
|
||||
adb kill-server
|
||||
adb start-server
|
||||
adb devices
|
||||
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
|
||||
```
|
||||
|
||||
如果设备显示 `unauthorized`,在 PICO 内重新授权 USB 调试。
|
||||
|
||||
### ROS2 收不到 UDP
|
||||
|
||||
按顺序检查:
|
||||
|
||||
1. PICO 和 Ubuntu 是否同一个 Wi-Fi。
|
||||
2. Target IP 是否是 Ubuntu 主机 IP,不是路由器 IP,也不是 PICO IP。
|
||||
3. Target Port 是否是 `15000`。
|
||||
4. `udp_controller_receiver` 是否已启动。
|
||||
5. UFW 是否允许 UDP 15000。
|
||||
6. PICO 面板是否显示 `UDP Sending ON`。
|
||||
7. 面板是否显示 `L ok / R ok`。
|
||||
|
||||
可以临时关闭 ROS2 receiver,用 netcat 独占端口看是否有 UDP 包:
|
||||
|
||||
```bash
|
||||
nc -ul 15000
|
||||
```
|
||||
|
||||
注意:`nc` 和 ROS2 receiver 不能同时绑定同一个 UDP 端口。
|
||||
|
||||
### 有 UDP 但机械臂不动
|
||||
|
||||
先在 mock 模式验证:
|
||||
|
||||
```bash
|
||||
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
|
||||
```
|
||||
|
||||
然后检查:
|
||||
|
||||
```bash
|
||||
ros2 topic echo /xr/left_controller
|
||||
ros2 topic echo /xr/right_controller
|
||||
ros2 topic echo /xr_rm/left_rm75/cmd_vel
|
||||
ros2 topic echo /xr_rm/right_rm75/cmd_vel
|
||||
```
|
||||
|
||||
如果 `/xr/*_controller` 有数据但 `cmd_vel` 为零,多半是 grip 没按下、UDP 超时、工作空间限幅、或 `xr_to_robot_matrix` 方向/尺度需要调整。
|
||||
|
||||
## 9. 参考链接
|
||||
|
||||
- Unity Hub Linux 安装文档:`https://docs.unity.com/en-us/hub/install-hub-linux`
|
||||
- Unity 2022.3 系统要求:`https://docs.unity.cn/Documentation/Manual/system-requirements.html`
|
||||
- Unity 6.0 系统要求:`https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html`
|
||||
- PICO 4 Ultra 开发资源:`https://developer.picoxr.com/pico4-ultra/`
|
||||
- PICO Unity Integration SDK GitHub:`https://github.com/Pico-Developer/PICO-Unity-Integration-SDK`
|
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{
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Properties
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{
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[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
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_LightColor_02("Light Color_02", Color) = (0.3921569,0.3921569,0.3921569,1)
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_Matcap_02("Matcap_02", 2D) = "white" {}
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_Light("Light", Vector) = (0,0,0,0)
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[Toggle(_LIGHT_O_ON)] _Light_O("Light_O", Float) = 0
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}
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CGINCLUDE
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#include "Lighting.cginc"
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#pragma target 3.0
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float4 _Tint;
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float4 _LightColor_01;
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float4 _LightColor_02;
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float3 _Light;
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float _MatcapIntensity;
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float _Light_Power;
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sampler2D _MainTex;
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sampler2D _Matcap_01;
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sampler2D _Matcap_02;
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sampler2D _Mask;
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struct VertexInput
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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float4 texcoord : TEXCOORD0;
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};
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struct VertexOutput
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{
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float4 clipPos : SV_POSITION;
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float4 uv : TEXCOORD3;
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float4 vertex : TEXCOORD4;
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float4 worldNormal : TEXCOORD5;
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};
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VertexOutput vert ( VertexInput v )
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{
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VertexOutput o = (VertexOutput)0;
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o.vertex = v.vertex;
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//float3 positionWS = mul(unity_ObjectToWorld, v.vertex.xyz);
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float4 positionCS = UnityObjectToClipPos(v.vertex);
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o.clipPos = positionCS;
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return o;
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}
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half4 frag ( VertexOutput IN ) : SV_Target
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{
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float2 uv = IN.uv.xy * float2( 1,1 ) + float2( 0,0 );
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float4 maintex = tex2D( _MainTex, uv );
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float3 ViewPos = mul( UNITY_MATRIX_MV, float4( IN.vertex.xyz, 1 ) ).xyz;
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ViewPos = normalize( ViewPos );
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float3 worldNormal = normalize(IN.worldNormal.xyz);
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user