add unity doc.

This commit is contained in:
2026-05-30 16:04:37 +08:00
parent ce52895ec2
commit f4ee53d9c3
1538 changed files with 221228 additions and 2192 deletions

197
CODEX.md Normal file
View File

@ -0,0 +1,197 @@
# CODEX 项目工作流
本文件是本仓库给 Codex、Claude Code 和其他代码代理的项目规则。进入仓库后应先阅读并遵守本文件;如果系统或开发者级指令与本文件冲突,以更高优先级指令为准。
## 项目定位
本仓库是 ROS2 Humble 工作空间的 `src/` 层,用于 PICO/XR 双手柄遥操作左右睿尔曼 RM75
```text
PICO/XR UDP JSON
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
-> xr_rm_teleop/single_arm_velocity_teleop
-> MockRealManAdapter 或 RealManAdapter
-> /xr_rm/<arm_name>/current_pose、target_pose、cmd_vel
```
核心控制方式是相对位移遥操作:`grip=true` 的第一帧锁定手柄起点和机器人 TCP 起点,之后用手柄位移增量生成目标 TCP`grip=false`、UDP 超时、异常或节点退出必须停止。
## 固定工作流
参考 `/home/robot/下载/claude_code_codex_workflow.md`,本项目采用:
```text
需求文档 / issue
-> 新建 Git 分支
-> Codex/Claude Code 先读项目,不直接改
-> 输出理解、方案、涉及文件和风险
-> 人工确认方向
-> AI 小步修改
-> 本地运行测试 / 构建 / mock 验证
-> 人工 review git diff
-> 用户决定是否 commit / push / merge
```
原则:
- 人负责目标、验收和最终合并。
- AI 负责探索、修改、运行检查、总结风险。
- Git 分支、测试和 `git diff` 是隔离与回滚边界。
- 不允许绕过人工确认直接提交、推送或删除重要文件。
## 代理执行规则
- 先探索,再修改。优先读相关 package、launch、YAML、消息、Unity 脚本和 README。
- 修改前说明目标理解、涉及文件、实现计划和风险;小任务可以简短说明后直接执行。
- 只改与任务相关的最小文件集,避免无关重构、格式化和大范围重写。
- 不要自动 `git add .`、commit、push、force push、删分支或合并分支。
- 不要回滚用户已有改动。工作区有未提交内容时,默认它们属于用户。
- 删除文件、修改真机参数、修改运动控制逻辑前必须有明确任务依据。
- 修改后给出:改了哪些文件、核心行为变化、如何运行、如何测试、残余风险。
## 机器人安全规则
- 不要随意修改真实硬件参数:
- 左臂 IP`192.168.192.18`
- 右臂 IP`192.168.192.19`
- RM75 TCP 端口:`8080`
- 不要随意修改工作空间边界、圆柱半径限制、`xr_to_robot_matrix`、初始化关节/TCP 位姿、速度/加速度限制、末端外设配置。
- 真机相关改动必须保持以下安全停止路径:
- `grip=false`
- UDP 超时 / controller 数据过期
- adapter 异常
- 节点 shutdown
- PICO App 暂停、退出或关闭发送
- 默认不要打开 `move_to_initial_pose_on_connect:=true`
- 当前没有双臂碰撞检测。不要在文档或代码中暗示已经具备双臂避碰。
- 真机验证顺序必须是 mock -> 单臂 -> 双臂。
## 标准命令
所有 ROS2 命令从工作空间根目录 `/home/robot/WS_xr` 执行:
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
rosdep install --from-paths src -y --ignore-src
colcon build --symlink-install
source install/setup.bash
```
双臂 mock
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
```
模拟 UDP
```bash
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 10
```
常用话题:
```bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
单臂真机:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false
```
双臂真机:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
left_robot_ip:=192.168.192.18 \
right_robot_ip:=192.168.192.19
```
图形启动面板:
```bash
python3 src/xr_rm_bringup/tools/launcher_ui.py
```
Git 检查:
```bash
git status --short
git diff
git diff --check
```
## 常用工作模式
探索项目:
```text
请阅读这个项目,不要修改任何文件。请输出项目整体功能、主要入口、关键模块关系、如何运行和当前风险。
```
定位 bug
```text
这是报错日志XXX。请先定位原因不要改代码。列出最可能原因、相关文件、验证方法和最小修改方案。
```
小功能开发:
```text
请实现 XXX。限制不改变现有接口不重构无关代码修改前说明计划修改后运行测试或告诉我如何测试。
```
代码审查:
```text
请 review 当前 git diff。重点检查逻辑错误、现有功能影响、路径/权限/平台兼容、可读性和不该提交的大文件。
```
文档同步:
```text
请根据当前代码更新 README。要求不夸大功能写清安装、运行、常见问题Ubuntu 和 Windows 命令分开,不删除重要说明。
```
## 包职责
- `xr_rm_interfaces`:定义 `XrController`
- `xr_rm_input`:接收 UDP controller JSON发布左右手柄话题并提供 `sample_udp_sender`
- `xr_rm_teleop`:把手柄相对位移映射成 RM75 笛卡尔速度命令。
- `xr_rm_bringup`:维护 launch、YAML、现场 UI 和运行入口。
- `unity/XR_RM_PICO_UDP_Sender`PICO 4 Ultra UDP Sender Unity 工程。
## 文档规则
- 根目录保留 `README.md``CODEX.md`
- `README.md` 是唯一项目主文档,包含 ROS2 构建、运行、mock、真机、安全和协议说明。
- `CODEX.md` 是代码代理规则文档,修改工作流时优先更新它。
- `docs/` 只保留 Ubuntu 22.04 下 PICO 发送 UDP 数据的配置教程。
- 不要新增零散 Markdown除非用户明确要求。
- 不要声明未实现功能已经完成。mock、真机、Unity/PICO 路线要写清楚。
## Unity / PICO 规则
- 当前 Unity 工程:`unity/XR_RM_PICO_UDP_Sender`
- 当前 PICO SDK`unity/PICO-Unity-Integration-SDK-release_3.4.0`
- APK、Unity `Builds/``Library/`、日志和临时文件不是源码,不应提交。
- PICO UDP 目标 IP 必须是当前 Ubuntu ROS 主机在同一局域网的 IPv4。
- PICO App 暂停、退出或关闭发送时必须发送 `grip=false` 或让 ROS 侧超时安全停止。
## 不在当前任务范围内
除非用户明确要求,不要实现:
- XRoboToolkit PC-Service bridge。
- D405/D435 视频流和数据记录。
- 双臂碰撞检测。
- 自动采摘任务状态机。
- QP IK、灵巧手 retarget、全身 tracker。

136
README.md
View File

@ -1,9 +1,9 @@
# XR-RM75 双臂遥操作工作空间
本仓库是一个面向 **Ubuntu 22.04 + ROS2 Humble** 的阶段一双臂遥操作项目。当前目标是先跑通 PICO/XR 手柄到双 RM75 的低速、安全、可调试闭环:
本仓库是面向 **Ubuntu 22.04 + ROS2 Humble + PICO 4 Ultra + 睿尔曼 RM75** 的阶段一 XR 双臂遥操作项目。当前目标是先跑通一条低速、安全、可调试闭环:
```text
PICO/XR 双手柄 UDP 数据
PICO/XR 双手柄 UDP JSON
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
-> xr_rm_teleop/single_arm_velocity_teleop
@ -21,41 +21,50 @@ PICO/XR 双手柄 UDP 数据
- 通过统一的 `arm_debug.launch.py` 支持左臂、右臂、双臂的 mock 调试和真机调试。
- RM75 真机连接适配,包含速度透传初始化、安全速度/加速度配置、可选初始化点位移动。
- Tkinter 启动面板 `launcher_ui.py`,用于现场快速启动、监控 topic、检查环境和清理进程。
- 自定义 PICO 4 Ultra UDP Sender Unity 工程,负责发送左右手柄 pose、`grip``trigger`
暂未完成:
- 末端执行器与采摘夹爪完整 launch 集成。
- D405/D435 视频流、数据记录、相机标定和目标检测链路。
- 双臂碰撞模型、任务级状态机、自动采摘策略。
- PICO 端正式应用与 ROS 端的完整时间同步和状态回传。
- PICO 端与 ROS 端的完整时间同步和状态回传。
## 项目结构
```text
src/
├── README.md
├── README.md # 项目主文档
├── CODEX.md # Codex/Claude Code 项目工作流和安全规则
├── docs/
│ └── pico_udp_sender_ubuntu22_setup.md
├── unity/
│ ├── XR_RM_PICO_UDP_Sender/ # PICO 4 Ultra UDP Sender Unity 工程
│ └── PICO-Unity-Integration-SDK-release_3.4.0/
├── xr_rm_bringup/
│ ├── config/
│ │ ├── dual_arm_rm75.yaml # 双臂配置left_arm_teleop 与 right_arm_teleop
│ │ ├── left_arm_rm75.yaml # 左臂单独调试配置
│ │ ── right_arm_rm75.yaml # 右臂单独调试配置
│ │ ├── dual_arm_rm75.yaml # 双臂配置left_arm_teleop 与 right_arm_teleop
│ │ ├── left_arm_rm75.yaml # 左臂单独调试配置
│ │ ── right_arm_rm75.yaml # 右臂单独调试配置
│ │ └── peripherals_rm75.yaml # 左右臂末端外设配置
│ ├── launch/
│ │ └── arm_debug.launch.py # 统一入口arm:=left/right/both, use_mock:=true/false
│ │ └── arm_debug.launch.py # 统一入口arm:=left/right/both, use_mock:=true/false
│ └── tools/
── launcher_ui.py # 图形化调试启动面板
── launcher_ui.py # 图形化调试启动面板
│ └── realman_dual_arm_state_monitor.py
├── xr_rm_input/
│ ├── launch/
│ │ └── udp_receiver.launch.py # 低层 UDP 接收测试入口
│ │ └── udp_receiver.launch.py # 低层 UDP 接收测试入口
│ └── xr_rm_input/
│ ├── udp_controller_receiver.py
│ └── sample_udp_sender.py # 本机模拟手柄 UDP 数据
│ └── sample_udp_sender.py # 本机模拟手柄 UDP 数据
├── xr_rm_interfaces/
│ └── msg/
│ └── XrController.msg # hand/grip/trigger/pose
│ └── XrController.msg # hand/grip/trigger/pose
└── xr_rm_teleop/
└── xr_rm_teleop/
├── single_arm_velocity_teleop.py
── realman_adapter.py
── realman_adapter.py
└── fun_peripheral.py
```
`single_arm_velocity_teleop` 这个名字保留是有意的:双臂模式不是一个大节点直接控制两台机械臂,而是启动两个相同的单臂控制节点,分别命名为 `left_arm_teleop``right_arm_teleop`
@ -65,6 +74,7 @@ src/
在工作空间根目录,也就是包含 `src/` 的目录执行:
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
rosdep update
rosdep install --from-paths src -y --ignore-src
@ -87,6 +97,7 @@ export XR_RM_WS=/home/robot/WS_xr
源码方式启动:
```bash
cd /home/robot/WS_xr
python3 src/xr_rm_bringup/tools/launcher_ui.py
```
@ -104,7 +115,7 @@ ros2 run xr_rm_bringup launcher_ui
- `Left Arm`:左臂网络 ping、左臂真机 launch、左手 sample UDP。
- `Right Arm`:右臂网络 ping、右臂真机 launch、右手 sample UDP。
- `Dual Arm`:左右臂 ping、双臂真机 launch、双手 sample UDP。
- `Diagnostics``ros2 doctor --report`三个核心包的 `ros2 pkg prefix` 检查。
- `Diagnostics``ros2 doctor --report` 和核心包的 `ros2 pkg prefix` 检查。
常用按钮:
@ -114,9 +125,9 @@ ros2 run xr_rm_bringup launcher_ui
每个模式都会附带三个监控入口:
- `Open Controller Topic Monitor`用 Terminator 分屏同时查看 `/xr/left_controller``/xr/right_controller`
- `Open Cmd Vel Topic Monitor`用 Terminator 分屏同时查看 `/xr_rm/left_rm75/cmd_vel``/xr_rm/right_rm75/cmd_vel`
- `Open ROS Topic/Node List Monitor`用 Terminator 分屏每秒刷新 `ros2 topic list``ros2 node list`
- `Open Controller Topic Monitor`:同时查看 `/xr/left_controller``/xr/right_controller`
- `Open Cmd Vel Topic Monitor`:同时查看 `/xr_rm/left_rm75/cmd_vel``/xr_rm/right_rm75/cmd_vel`
- `Open ROS Topic/Node List Monitor`:每秒刷新 `ros2 topic list``ros2 node list`
分屏监控依赖 `x-terminal-emulator` 指向 Terminator。若提示不支持可安装并切换
@ -201,6 +212,26 @@ ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
`xr_rm_bringup/config/peripherals_rm75.yaml` 保存末端工具坐标、负载和左右臂外设选择。当前配置为左臂 `scissorgripper=1`、右臂 `scissorgripper=2`,并且只在真机连接阶段初始化外设,不在主遥操作循环里控制开合。
重点控制参数:
- `controller_topic`:订阅的手柄话题。
- `scale`:手柄位移到 TCP 位移的比例。
- `kp_linear`:位置误差到速度命令的比例增益。
- `max_linear_speed`:软件侧最大线速度。
- `workspace_min` / `workspace_max`:笛卡尔工作空间边界。
- `cyl_radius_limit`:基座圆柱半径限制。
- `xr_to_robot_matrix`PICO/OpenXR 位移到 RM75 base 坐标的映射矩阵。
- `mock_initial_pose`mock 模式初始 TCP 位姿。
- `initial_joint_pose` / `initial_tcp_pose`:可选真机初始化点。
当前坐标约定:
- PICO/OpenXR`+X` 向右,`+Y` 向上,`+Z` 向后。
- 左臂映射:机器人位移增量 = `[-手柄y, 手柄z, -手柄x]`
- 右臂映射:机器人位移增量 = `[手柄y, 手柄z, 手柄x]`
如果某个方向相反,只改对应臂的 `xr_to_robot_matrix` 符号,不要同时改多个控制参数。
## 末端工具开合
真机 launch 默认会在遥操作节点内启用工具控制。启动后可以用 Bool 话题控制开合,`true` 表示打开,`false` 表示闭合:
@ -215,26 +246,6 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
桌面 UI 的 `Left Arm``Right Arm``Dual Arm` 模式里也有对应的 Tool Open/Close 命令项。
重点参数:
- `controller_topic`:订阅的手柄话题。
- `scale`:手柄位移到 TCP 位移的比例。
- `kp_linear`:位置误差到速度命令的比例增益。
- `max_linear_speed`:软件侧最大线速度,当前默认 `0.04`,真机初期保持低速。
- `workspace_min` / `workspace_max`:笛卡尔工作空间边界。
- `cyl_radius_limit`:基座圆柱半径限制。
- `xr_to_robot_matrix`PICO/OpenXR 位移到 RM75 base 坐标的映射矩阵。
- `mock_initial_pose`mock 模式初始 TCP 位姿。
- `initial_joint_pose` / `initial_tcp_pose`:可选真机初始化点。
当前坐标约定:
- PICO/OpenXR`+X` 向右,`+Y` 向上,`+Z` 向后。
- 左臂映射:机器人位移增量 = `[-手柄y, -手柄z, 手柄x]`
- 右臂映射:机器人位移增量 = `[手柄y, -手柄z, -手柄x]`
如果某个方向相反,只改对应臂的 `xr_to_robot_matrix` 符号,不要同时改多个控制参数。
## UDP 数据格式
单个手柄:
@ -244,7 +255,7 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
"hand": "right",
"grip": true,
"trigger": 0.2,
"pos": [0.12, 1.05, -0.32],
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
```
@ -257,13 +268,13 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
"left": {
"grip": true,
"trigger": 0.0,
"pos": [-0.12, 1.05, -0.32],
"pos": [-0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
},
"right": {
"grip": true,
"trigger": 0.4,
"pos": [0.12, 1.05, -0.32],
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
}
@ -278,6 +289,8 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
- `pos`:手柄位置,长度 3。
- `quat`:手柄姿态四元数,默认按 `xyzw` 解析。
PICO 4 Ultra 在 Ubuntu 22.04 下配置 Unity、构建 APK、安装到头显并向 ROS2 主机发送 UDP 的详细步骤见 [docs/pico_udp_sender_ubuntu22_setup.md](docs/pico_udp_sender_ubuntu22_setup.md)。
## 真机安全验证
第一次接真机时按这个顺序走:
@ -294,42 +307,13 @@ ros2 topic pub --once /xr_rm/right_rm75/tool_enable std_msgs/msg/Bool "{data: fa
## 后续优化路线
为了达到“稳定可用的双臂 XR 遥操作/采摘平台”,建议按下面顺序推进
为了达到“稳定可用的双臂 XR 遥操作/采摘平台”,建议按下面顺序推进
### 1. 先把遥操作闭环做稳
- 用真实 PICO 数据替换 `sample_udp_sender`,固定 UDP JSON 协议和坐标系
- 增加手柄数据频率、延迟、丢包统计话题
- 记录 `/xr/*_controller``/xr_rm/*/cmd_vel``/xr_rm/*/current_pose`,用于回放和复盘
- 完成 `xr_to_robot_matrix` 的现场标定流程,把标定结果固化进 YAML。
### 2. 提升真机安全性
- 加入启动前安全检查节点网络可达、SDK 可用、初始姿态在工作区内。
- 增加硬件急停状态、软件急停 topic 和 UI 上的 Stop 状态提示。
- 给左右臂增加更细的工作区限制,尤其是双臂中间区域的互斥边界。
- 在速度命令外再加一层限幅和加速度限制,降低手柄抖动带来的突变。
### 3. 集成末端执行器
- 新增夹爪控制节点或桥接节点,并纳入 `arm_debug.launch.py``launcher_ui.py`
- 明确夹爪 topic、力控比例、开合方向和安全上限。
-`launcher_ui.py` 中加入夹爪测试按钮和夹爪状态监控。
-`trigger` 从“预留字段”变成稳定的夹爪控制输入。
### 4. 接入视觉和数据记录
- 加入 D405/D435 相机 launch、相机内外参和 TF。
- 统一保存手柄、机械臂、相机、夹爪状态,用 rosbag2 做实验记录。
- 增加一键启动“采集模式”:双臂遥操作 + 相机 + rosbag2。
- 从记录数据中提取标注样本,为后续检测/策略学习做准备。
### 5. 从遥操作走向半自动
- 先做目标检测和 3D 定位,只给操作者显示目标点,不直接控制机械臂。
- 再做单臂辅助:自动靠近目标,人工确认抓取。
- 最后做双臂任务分配:左/右臂根据目标位置、可达性和避碰约束自动选择。
- 加入任务级状态机:搜索、接近、抓取、放置、恢复、异常停止。
1. 稳定 PICO 数据链路:固定 UDP JSON 协议和坐标系,增加频率、延迟、丢包统计,记录 `/xr/*_controller``/xr_rm/*/cmd_vel``/xr_rm/*/current_pose`
2. 提升真机安全性:增加启动前安全检查、软件急停 topic、UI Stop 状态提示、双臂中间区域互斥边界和速度/加速度限幅。
3. 集成末端执行器:明确夹爪 topic、力控比例、开合方向和安全上限`trigger` 从预留字段变成稳定夹爪输入
4. 接入视觉和数据记录:加入 D405/D435 相机 launch、TF、内外参和 rosbag2 实验记录
5. 从遥操作走向半自动:先做目标检测和 3D 定位提示,再做单臂辅助,最后做双臂任务分配和任务级状态机
## 常见问题

View File

@ -1,411 +0,0 @@
# Claude Code 生成提示词XR-RM75 双臂遥操作 ROS2 项目
下面这份提示词用于交给 Claude Code让它在一个空的 ROS2 Humble 工作空间中生成一个与当前项目大致等价的代码框架。项目不是完整复刻论文中的 XRoboToolkit而是参考其 OpenXR 数据约定、模块化分层和 grip 相对位移遥操作思想落地一个阶段一可调试版本PICO 4 Ultra 双手柄通过 UDP 控制左右 RM75 机械臂的笛卡尔速度。
## 当前项目整体脉络
项目根目录是 ROS2 workspace 的 `src/` 层,面向 Ubuntu 22.04 + ROS2 Humble。当前核心目标是跑通以下闭环
```text
PICO 4 Ultra 双手柄位姿/按键
-> UDP JSON 数据包
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
-> xr_rm_teleop/single_arm_velocity_teleop
-> MockRealManAdapter 或 RealManAdapter
-> /xr_rm/<arm>/current_pose、target_pose、cmd_vel 调试话题
-> 真机模式下调用睿尔曼 RM75 Python API2 的 rm_movev_canfd
```
当前阶段已包含:
- PICO/OpenXR 手柄 UDP 输入解析。
- 左右手柄话题分发。
- 左右 RM75 单臂速度遥操作节点。
- 通过统一的 `arm_debug.launch.py` 支持双臂 mock、双臂真机和单臂调试。
- acRealman 来源的 RM75 IP、工作空间、圆柱半径约束、初始化点位和部分安全配置。
- Tkinter 启动面板,用于打开 mock、真机、诊断和话题监控命令。
当前阶段暂不实现:
- XR 侧 Unity 应用。
- 夹爪 trigger 桥接和末端执行器 launch 集成。
- 论文中的低延迟立体视频流。
- QP IK、灵巧手 retarget、全身追踪、运动捕捉 tracker。
- VLA 数据集记录和训练流程。
- 双臂碰撞模型、自动采摘算法、移动底盘和升降柱。
## 论文 XRoboToolkit 对本项目的启发
论文《XRoboToolkit: A Cross-Platform Framework for Robot Teleoperation》的关键思想如下生成代码时只吸收与当前阶段相关的部分
- XR 侧遵循 OpenXR 坐标约定:右手系,`+X` 向右,`+Y` 向上,`+Z` 向后6DoF pose 使用位置 `[x, y, z]` 和四元数 `[qx, qy, qz, qw]`
- 实时追踪数据可统一放在一个 JSON 对象里传输,控制器字段包括 pose、grip、trigger、摇杆和按钮等。当前项目只需要 pose、grip、trigger、hand。
- 控制器遥操作使用 grip 作为使能键。为了稳定直观grip 首次按下时锁定手柄起点和机器人 TCP 起点,之后机器人末端跟随“手柄相对位移”,不是直接跟随绝对 pose。
- XRoboToolkit 是模块化结构XR 输入、PC 服务、机器人控制、视觉反馈、数据记录彼此解耦。当前项目也按 ROS2 package 拆分interfaces、input、teleop、bringup。
- 论文完整系统包含 QP IK、立体视觉、运动 tracker、灵巧手 retarget 和数据采集。当前项目的 RM75 阶段一只做笛卡尔速度遥操,后续扩展时再接这些模块。
## 请 Claude Code 生成的项目
请在一个 ROS2 Humble workspace 的 `src/` 目录中生成以下四个 package
```text
xr_rm_interfaces/
CMakeLists.txt
package.xml
msg/XrController.msg
xr_rm_input/
package.xml
setup.py
setup.cfg
resource/xr_rm_input
launch/udp_receiver.launch.py
xr_rm_input/__init__.py
xr_rm_input/udp_controller_receiver.py
xr_rm_input/sample_udp_sender.py
xr_rm_teleop/
package.xml
setup.py
setup.cfg
resource/xr_rm_teleop
xr_rm_teleop/__init__.py
xr_rm_teleop/realman_adapter.py
xr_rm_teleop/single_arm_velocity_teleop.py
xr_rm_bringup/
CMakeLists.txt
package.xml
config/dual_arm_rm75.yaml
config/left_arm_rm75.yaml
config/right_arm_rm75.yaml
launch/arm_debug.launch.py
tools/launcher_ui.py
```
同时生成根目录 `README.md`说明构建、mock 验证、真机验证和话题检查方式。
## 接口定义
`xr_rm_interfaces/msg/XrController.msg`
```text
std_msgs/Header header
string hand
bool grip
float32 trigger
geometry_msgs/Pose pose
```
`package.xml``CMakeLists.txt` 需要使用 `rosidl_default_generators` 生成该消息,并依赖 `std_msgs``geometry_msgs`
## xr_rm_input 需求
实现 `UdpControllerReceiver` 节点,职责是把轻量级 XR UDP JSON 转成左右手柄 ROS2 消息。
节点名:`udp_controller_receiver`
参数:
- `udp_host`,默认 `0.0.0.0`
- `udp_port`,默认 `15000`
- `topic`,兼容旧版单话题,默认 `/xr/right_controller`
- `left_topic`,默认 `/xr/left_controller`
- `right_topic`,默认空字符串,为空时使用 `topic`
- `default_hand`,默认 `right`
- `timer_hz`,默认 `100.0`
- `quat_order`,默认 `xyzw`,可选 `wxyz`
实现要点:
- UDP socket 使用非阻塞模式,定时器里循环读取直到 `BlockingIOError`
- 支持单手柄 JSON
```json
{
"hand": "right",
"grip": true,
"trigger": 0.2,
"pos": [0.12, 1.05, -0.32],
"quat": [0.0, 0.0, 0.0, 1.0]
}
```
- 支持双手柄 JSON
```json
{
"controllers": {
"left": {
"grip": true,
"trigger": 0.0,
"pos": [-0.12, 1.05, -0.32],
"quat": [0.0, 0.0, 0.0, 1.0]
},
"right": {
"grip": true,
"trigger": 0.4,
"pos": [0.12, 1.05, -0.32],
"quat": [0.0, 0.0, 0.0, 1.0]
}
}
}
```
- 也支持数组、多种字段别名:`pos`/`position`/`p``quat`/`orientation`/`q``pose` 对象或 `[x,y,z,qx,qy,qz,qw]` 列表。
- hand 归一化:`left`/`l`/`left_controller` 映射为 `left``right`/`r`/`right_controller` 映射为 `right`
- grip 支持 bool 和字符串布尔值。
- trigger clamp 到 `[0, 1]`
- 异常包只 warn不让节点崩溃。
实现 `sample_udp_sender.py`
- 命令行参数:`--host``--port``--seconds``--hz``--amplitude``--hand left|right|both`
- 按指定频率发送模拟手柄数据。
- 发送期间 `grip=true`,结束时给每只手发送一次 `grip=false`
`udp_receiver.launch.py` 启动 `udp_controller_receiver`,暴露 `udp_host``udp_port``topic` 参数。
## xr_rm_teleop 需求
### realman_adapter.py
实现三个对象:
- `ArmPose` dataclass字段 `x,y,z,rx,ry,rz`,提供 `xyz()`
- `MockRealManAdapter`:不连接真机,保存当前 pose`send_cartesian_velocity()` 按控制周期简单积分速度,适合 mock 验证。
- `RealManAdapter`:封装睿尔曼 Python API2。
`RealManAdapter` 要点:
- 延迟导入 `from Robotic_Arm.rm_robot_interface import RoboticArm, rm_thread_mode_e`,未安装时抛出清晰错误。
- `connect()` 中创建机械臂连接,支持 IP 和端口。
- 可选下发安全配置:避奇异、最大线速度、最大角速度、线加速度、角加速度、各关节最大速度和加速度。
- 可选在连接后执行 `rm_movej(initial_joint_pose)``rm_movel(initial_tcp_pose)`,默认关闭。
- 使用 `rm_set_movev_canfd_init(avoid_singularity, frame_type, dt_ms)` 初始化速度透传。
- `get_current_pose()` 从不同 SDK 返回结构中递归解析常见字段:`pose``tool_pose``tcp_pose``current_pose`
- `send_cartesian_velocity(velocity, follow)` 调用 `rm_movev_canfd(velocity, follow, 0, 0)`
- `stop()` 发送零速度并尝试 slow stop。
- `close()` 停止并删除机械臂连接。
### single_arm_velocity_teleop.py
实现 `SingleArmVelocityTeleop` 节点。
节点名:`single_arm_velocity_teleop`
核心参数:
- `arm_name`,默认 `rm75`
- `controller_topic`,默认 `/xr/right_controller`
- `control_rate_hz`,默认 `50.0`
- `command_timeout_sec`,默认 `0.12`
- `scale`,默认 `1.0`
- `kp_linear`,默认 `2.0`
- `deadband_m`,默认 `0.002`
- `low_pass_alpha`,默认 `0.35`
- `max_linear_speed`,默认 `0.05`
- `enable_position_axes`,默认 `[true, true, true]`
- `workspace_min``workspace_max`
- `cyl_radius_limit`
- `low_z_threshold`
- `low_z_min_radius`
- `xr_to_robot_matrix`,长度 9
- `use_mock`
- `mock_initial_pose`
- `robot_ip``robot_port`
- `avoid_singularity``frame_type``follow`
- `configure_safety_limits`
- `max_line_speed``max_angular_speed``max_line_acc``max_angular_acc`
- `joint_max_speed``joint_max_acc`
- `move_to_initial_pose_on_connect`
- `initial_joint_pose``initial_tcp_pose``init_move_speed`
- `debug_topic_prefix`,默认 `/xr_rm`
控制流程:
1. 订阅 `controller_topic``XrController`
2. 每个控制 tick 检查是否收到消息,未收到或超时则 `_safe_stop()`
3. grip 未按下时停止输出,并清空 active 状态、手柄起点、机器人起点。
4. grip 首次按下时只锁定当前手柄位置和当前 TCP 位置,不立即运动。
5. grip 持续按下时:
- 计算 `controller_delta = controller_now - controller_start`
-`xr_to_robot_matrix` 映射为机器人坐标增量
- `target = robot_start + scale * robot_delta`
- 先按 `workspace_min/max` 限幅,再按 `cyl_radius_limit` 限制基座圆柱半径,低高度区域使用 `low_z_min_radius`
- `error = target - robot_now`
- 对禁用轴清零
- 小于 `deadband_m` 输出零速度,否则 `velocity = kp_linear * error`
- 按向量范数限制 `max_linear_speed`
- 做一阶低通滤波
- 拼成 `[vx, vy, vz, 0, 0, 0]` 发送给 adapter
6. 发布调试话题:
- `/xr_rm/<arm_name>/current_pose``PoseStamped`
- `/xr_rm/<arm_name>/target_pose``PoseStamped`
- `/xr_rm/<arm_name>/cmd_vel``TwistStamped`
7. 所有异常、断连、松手、退出都要发送零速度。
注意:当前阶段只控制 TCP 平移,不控制姿态。
## bringup 配置需求
### RM75 默认参数
沿用以下现场参数:
- 左臂 IP`192.168.192.18`
- 右臂 IP`192.168.192.19`
- TCP 端口:`8080`
- 左臂工作空间:`x[-0.50, 0.50] y[-0.60, -0.20] z[0.10, 0.50]`
- 右臂工作空间:`x[-0.70, 0.50] y[-0.60, 0.40] z[0.10, 0.70]`
- 左右臂圆柱半径限制:`[0.20, 0.60]`
- `low_z_threshold=0.20`
- `low_z_min_radius=0.21`
- 保守速度:`max_linear_speed=0.04`
- `scale=0.75`
- `kp_linear=1.8`
- `low_pass_alpha=0.35`
### 坐标映射
遵循论文中的 PICO/OpenXR 坐标:`+X` 向右,`+Y` 向上,`+Z` 向后。
左臂 base 坐标:`+X` 向下,`+Z` 向右,前方工作区对应 `-Y`
左臂映射:
```text
robot_delta = [-controller_y, -controller_z, controller_x]
xr_to_robot_matrix:
[0.0, -1.0, 0.0,
0.0, 0.0, -1.0,
1.0, 0.0, 0.0]
```
右臂 base 坐标:`+X` 向上,`+Z` 向左,前方工作区对应 `-Y`
右臂映射:
```text
robot_delta = [controller_y, -controller_z, -controller_x]
xr_to_robot_matrix:
[0.0, 1.0, 0.0,
0.0, 0.0, -1.0,
-1.0, 0.0, 0.0]
```
### 初始点位
左臂:
```text
mock_initial_pose: [-0.2562, -0.2765, 0.1489, -3.0190, -0.1010, 3.1400]
initial_joint_pose: [-167.21, 28.48, 28.21, 61.35, -14.40, 84.49, -124.51]
initial_tcp_pose: [-0.2562, -0.2765, 0.1489, -3.0190, -0.1010, 3.1400]
```
右臂:
```text
mock_initial_pose: [0.2663, -0.2606, 0.1027, 3.0330, 0.0000, 1.0910]
initial_joint_pose: [-25.60, 34.09, -19.55, 71.59, 16.97, 80.98, 59.67]
initial_tcp_pose: [0.2663, -0.2606, 0.1027, 3.0330, 0.0000, 1.0910]
```
真机 launch 默认不要自动移动到初始化点,只有显式设置 `move_to_initial_pose_on_connect:=true` 才执行。
### launch 文件
`arm_debug.launch.py`
- 参数 `arm:=left|right|both`
- 参数 `use_mock:=true|false`
- 单臂时读取 `left_arm_rm75.yaml``right_arm_rm75.yaml`
- 双臂时读取 `dual_arm_rm75.yaml`
- 总是启动 `udp_controller_receiver`
- 这是唯一的遥操作 launch 主入口UI 和命令行调试都优先使用它。
### 启动面板
`tools/launcher_ui.py` 做一个简单 Tkinter 面板即可:
- 自动寻找 workspace 根目录。
- 每个终端启动前 source `/opt/ros/humble/setup.bash``install/setup.bash`
- 模式包括 Simulation、Left Arm、Right Arm、Dual Arm、Diagnostics。
- 提供按钮运行 mock launch、真机 launch、sample UDP sender、topic list、node list、topic echo。
- 提供清理按钮,能关闭由面板启动的终端或进程。
## README 运行流程
README 需要包含以下命令。
构建:
```bash
source /opt/ros/humble/setup.bash
rosdep update
rosdep install --from-paths src -y --ignore-src
colcon build --symlink-install
source install/setup.bash
```
mock 验证:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000
```
检查话题:
```bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
单臂调试:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=true
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=true
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
```
真机启动:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
left_robot_ip:=192.168.192.18 \
right_robot_ip:=192.168.192.19
```
安全验证说明:
- 首次真机测试保持 `max_linear_speed <= 0.04`
- 先只上右臂,再上左臂。
- 每次按住 grip 后分别检查上、前后、左右方向。
- 方向反了只改对应臂 YAML 中 `xr_to_robot_matrix` 的符号。
- 当前没有双臂碰撞模型,首次测试要让两臂工作区物理分离。
## 代码风格和验收标准
代码要求:
- Python 使用类型标注,异常信息清晰。
- ROS2 节点退出时必须安全停止机械臂。
- mock 模式不得导入或依赖睿尔曼 SDK。
- 真机 SDK 未安装时要提示使用 `use_mock:=true` 或安装厂商 API2。
- 参数校验要覆盖控制频率、timeout、低通系数、工作空间上下界、圆柱半径。
- 不要引入论文中当前阶段不需要的大型依赖,如 Unity、PlaCo、Pinocchio、MuJoCo、视频流模块。
验收标准:
- `colcon build --symlink-install` 能通过。
- `ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true` 能启动三个节点。
- `sample_udp_sender --hand both` 后能看到左右 `/xr/*_controller``/xr_rm/*/cmd_vel`
- 松开 grip、UDP 超时、节点退出时都会发送零速度。
- 修改 YAML 中 `xr_to_robot_matrix` 能改变对应臂方向映射。
- 真机模式只在 `use_mock=false` 时尝试连接 RM75。

View File

@ -1,900 +0,0 @@
# PICO 4 Ultra UDP 手柄接入与调试教程
本文档用于把 PICO 4 Ultra 左右手柄接入当前 XR-RM75 ROS2 工作空间。目标是让 PICO 端发送符合本项目约定的 UDP JSONROS 端发布:
```text
/xr/left_controller
/xr/right_controller
```
然后由 `single_arm_velocity_teleop` 把手柄相对位移转换成 RM75 TCP 运动。
## 1. 当前项目约定
当前链路如下:
```text
PICO 4 Ultra Unity 应用
-> UDP JSON, 默认端口 15000
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
-> xr_rm_teleop/single_arm_velocity_teleop
-> RM75 笛卡尔相对位移控制
```
ROS 端默认参数:
| 项目 | 默认值 |
| --- | --- |
| UDP 监听地址 | `0.0.0.0` |
| UDP 端口 | `15000` |
| 左手柄话题 | `/xr/left_controller` |
| 右手柄话题 | `/xr/right_controller` |
| 四元数顺序 | `xyzw` |
| 默认坐标 | PICO/OpenXR: `+X` 向右, `+Y` 向上, `+Z` 向后 |
控制语义:
- `grip=false`: 机械臂停止,退出相对位移遥操作。
- `grip=true`: 第一帧锁定手柄起点和当前 TCP 起点,之后跟随手柄相对位移。
- `trigger`: 当前主运动链路不使用,范围 `0.0-1.0`,预留给夹爪。
- UDP 超过 `command_timeout_sec=0.12` 秒未更新时,机械臂停止。
因此 PICO 端建议稳定发送 `60 Hz``90 Hz`。不要低于 `20 Hz`
## 2. UDP JSON 协议
推荐 PICO 端每包同时发送左右手柄:
```json
{
"t": 12.345,
"frame_id": "xr_world",
"controllers": {
"left": {
"grip": true,
"trigger": 0.0,
"pos": [-0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
},
"right": {
"grip": true,
"trigger": 0.4,
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
}
}
```
也兼容单手柄包:
```json
{
"hand": "right",
"grip": true,
"trigger": 0.2,
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
```
字段要求:
| 字段 | 类型 | 说明 |
| --- | --- | --- |
| `hand` | string | 单手柄包使用,`left``right` |
| `controllers.left` | object | 左手柄数据 |
| `controllers.right` | object | 右手柄数据 |
| `grip` | bool | 运动使能 |
| `trigger` | float | `0.0-1.0` |
| `pos` | float[3] | 手柄位置 `[x, y, z]` |
| `quat` | float[4] | 手柄姿态 `[qx, qy, qz, qw]` |
| `frame_id` | string | 可选,默认 `xr_world` |
## 3. PICO 端到底安装什么
根据官方视频 `XRoboToolkit Unity Client Setup Tutorial` 和当前项目现状PICO 端有两条路线。先把选择说清楚,这一步很重要。
| 路线 | PICO 端安装 | PC 端安装 | 是否直接适配当前 ROS 项目 | 适合用途 |
| --- | --- | --- | --- | --- |
| 当前项目直连路线 | 自定义 `XR-RM UDP Sender` APK | 不需要 XRoboToolkit PC-Service | 是 | 直接给 `/xr/left_controller``/xr/right_controller` 发当前项目 JSON |
| 官方 XRoboToolkit 路线 | 官方 `XRoboToolkit-PICO-1.1.1.apk` | 官方 `XRoboToolkit-PC-Service` | 否,需要额外 bridge | 复现论文官方 App、验证 PICO 手柄/手势/数据采集 UI |
如果你的目标是现在让 RM75 跟随 PICO 手柄,优先走“当前项目直连路线”。官方 APK 的 `Send` 会把数据发给 XRoboToolkit PC-Service不会直接发送本项目的 UDP JSON。
## 4. 官方视频路线:安装 XRoboToolkit App
这一节对应官方视频里的操作。它可以帮你确认 PICO 4 Ultra、手柄追踪、官方 App 和 PC-Service 都正常,但它不是当前 ROS 项目的直接输入源。
### 4.1 PC 端安装 PC-Service
官方视频使用 Windows 演示:
1. 打开 XRoboToolkit 主页:`https://xr-robotics.github.io/`
2. 点击 `Github`,进入 `XR-Robotics` 组织。
3. 打开 `XRoboToolkit-PC-Service` 仓库的 `Releases`
4. Windows 下载 `XRoboToolkit-PC-Service.win.zip`
5. 解压后进入 `bin` 目录。
6. 视频里运行的是 `run3D.bat`。如果只需要后台服务,也可以按官方 README 使用 `runService.bat`
如果 PC 是 Ubuntu 22.04,可下载 release 里的:
```text
XRoboToolkit_PC_Service_1.0.0_ubuntu_22.04_amd64.deb
```
安装并启动:
```bash
sudo apt install ./XRoboToolkit_PC_Service_1.0.0_ubuntu_22.04_amd64.deb
/opt/apps/roboticsservice/runService.sh
```
服务启动后,确保 PICO 和这台 PC 在同一个局域网。
### 4.2 PICO 端安装官方 APK
官方视频下载的是 Unity Client release 里的 APK。当前可用 release 名称为:
```text
XRoboToolkit-PICO-1.1.1.apk
```
安装步骤:
1. 在 PICO 上开启开发者模式和 USB 调试。
2. 用 USB-C 线连接 PICO 和 PC。
3. PC 上安装 ADB
```bash
sudo apt update
sudo apt install android-tools-adb
```
4. 查看设备:
```bash
adb devices
```
PICO 内会弹出 USB 调试授权,选择允许。再次执行 `adb devices`,应看到 `device` 状态。
5. 安装 APK
```bash
adb install -r XRoboToolkit-PICO-1.1.1.apk
```
看到 `Success` 表示安装完成。
### 4.3 PICO 里如何配置官方 App
戴上 PICO
1. 打开 `Library`
2. 找到 `XRoboToolkit` 应用。如果它不在普通应用列表里,到未知来源/开发者应用区域找。
3. 打开应用。
4. 如果 PC-Service 和 PICO 在同一 Wi-Fi应用会自动弹出 PC-Service 主机列表。
5. 用手柄扳机点击运行 PC-Service 的那台 PC。
6. 如果没有自动弹窗,在主面板 `Network -> PC Service``Enter` 里手动输入 PC-Service 的 IP。
7. 连接成功后,主面板状态应显示类似 `WORKING`
官方 App 主面板建议这样设置:
| 面板 | 选项 | 推荐设置 |
| --- | --- | --- |
| `Tracking` | `Head` | 可关,当前 RM75 项目不用头显位姿 |
| `Tracking` | `Controller` | 必须开,用于左右手柄 6DoF pose 和按键 |
| `Tracking` | `Hand` | 可关,除非你要验证裸手追踪 |
| `PICO Motion Tracker` | `Mode` | `None`,当前项目不用全身/物体 tracker |
| `Data & Control` | `Send` | 开,开始向 PC-Service 同步追踪数据 |
| `Data & Control` | `Switch w/ A Button` | 可选,开后可用右手 A 键暂停/恢复发送 |
| `Remote Vision` | video source | 当前项目先不用,保持关闭 |
| `Data Collection` | `Record` | 当前项目先不用,保持关闭 |
官方视频里还演示了:
- 勾选 `Controller` 后点击 `Send`PC-Service 窗口能看到 controller tracking 状态。
- 放下手柄、伸出手,可验证 `Hand` tracking。
- `Remote Vision` 可选择 `ZEDMINI` 并输入相机端 IP但这属于视频回传链路当前 RM75 手柄遥操作不需要。
- `Data Collection -> Tracking -> Record` 会把记录文件保存在 PICO 的 `/sdcard/Download`,可用 `adb pull` 取回。
取回官方 App 录制文件示例:
```bash
adb shell ls /sdcard/Download
adb pull /sdcard/Download/<record_file_name> .
```
### 4.4 官方 App 与当前项目的关系
官方 `XRoboToolkit-PICO` App 发给的是 `XRoboToolkit-PC-Service`,而当前项目的 `udp_controller_receiver` 监听的是轻量 UDP JSON
```text
PICO UDP JSON -> udp_controller_receiver -> /xr/left_controller, /xr/right_controller
```
所以:
- 只安装官方 APK当前项目不会收到 `/xr/*_controller` 数据。
- 如果要使用官方 APK 控制当前项目,需要额外写一个 bridge从 PC-Service/PC-Service-Pybind 读取 controller tracking再转成本项目 UDP JSON 或直接发布 `xr_rm_interfaces/XrController`
- 当前仓库现在没有这个 bridge因此现场调试建议先用下面的自定义 UDP Sender APK。
## 5. 当前项目直连路线:安装自定义 UDP Sender APK
这条路线最贴合当前代码。PICO 端 App 的职责很简单:
```text
读取左右手柄 pose / grip / trigger
-> 组成本项目 JSON
-> UDP 发到 Ubuntu ROS 主机:15000
```
当前仓库进度2026-05-28 检查:
- Unity 工程已存在:`unity/XR_RM_PICO_UDP_Sender`
- PICO SDK 已放在:`unity/PICO-Unity-Integration-SDK-release_3.4.0`
- 5.2 的本地 Unity 工程配置基本完成:项目版本是 Unity `2022.3.16f1c1`Android 包名是 `com.local.xr_rm_udp_sender`,最小 API 是 29网络权限 `ForceInternetPermission` 已开启PICO XR Loader 已配置,`Assets/Scenes/Main.unity` 已加入 build scenes。
- 5.5 的最小 UDP 发送脚本已经完成:`Assets/Scripts/PicoControllerUdpSender.cs` 会读取 `XRNode.LeftHand/RightHand`,发送 `controllers.left/right` JSON默认 `host=192.168.9.89``port=15000``sendHz=60``convertUnityToProjectCoordinates=true`
- 场景中已经挂载 `PicoControllerUdpSender` 对象,序列化参数与脚本默认值一致。
- 本机已经生成过 APK`unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk`。这是 Unity 生成产物,通常不提交到 git。
仍需现场确认:
- `192.168.9.89` 是否仍然是 Ubuntu ROS 主机当前局域网 IP。如果不是先在 Unity Inspector 或 `Assets/Editor/XrRmUdpSenderProjectSetup.cs` 中改成新的 IP再重新 build APK。
- 还没有证据表明 APK 已安装到 PICO。
- 还没有证据表明 PICO 真机运行时已经向 Ubuntu 发 UDP 包。
- 还没有证据表明 ROS 端 `/xr/left_controller``/xr/right_controller` 已收到 PICO 真机数据。
因此当前应从 5.4 继续:先把已经生成的 APK 安装到 PICO。如果你已经用 Unity `Build And Run` 安装成功,则跳过 5.4,从 5.3 和第 6 节的 ROS 端验证继续。
### 5.1 PICO 和 Ubuntu 网络配置
1. PICO 4 Ultra 和 Ubuntu ROS 主机连接到同一个局域网。
2. 在 Ubuntu 上查看主机 IP
```bash
hostname -I
```
假设输出里有 `192.168.1.42`Unity 脚本里的 `host` 就填 `192.168.1.42`
3. 如果 Ubuntu 开了防火墙,放行 UDP 端口:
```bash
sudo ufw allow 15000/udp
```
4. PICO 上打开开发者模式和 USB 调试,方便用 `adb install` 安装 APK。
### 5.2 在开发电脑上配置 Unity 工程
操作平台:开发电脑,不是在 PICO 头显里操作。可以是 Windows也可以是 Ubuntu/macOS。建议优先用 Windows因为 PICO/Unity/ADB 调试资料最多。
本节目标:做出一个能在 PICO 4 Ultra 上运行的 Android APK。这个 APK 读取左右手柄,并把数据 UDP 发给 Ubuntu ROS 主机。
前置条件:
- 已经完成 5.1,知道 Ubuntu ROS 主机 IP例如 `192.168.1.42`
- 开发电脑已安装 Unity Hub。
- Unity 已安装 Android Build Support、Android SDK/NDK、OpenJDK。
- 已下载 PICO Unity Integration SDK或能从 PICO 官方资源页导入。
- PICO 4 Ultra 已开启开发者模式,后面可以用 ADB 安装 APK。
推荐环境参考官方 Unity Client
| 项目 | 推荐 |
| --- | --- |
| Unity | `2022.3.16f1` 或同系列 LTS |
| Build Target | Android |
| Android SDK | 29 或 Unity LTS 自带 SDK |
| Android NDK | 21.4.7075529 或 Unity LTS 自带 NDK |
| PICO SDK | PICO Unity Integration SDK |
详细步骤:
1. 打开 Unity Hub新建一个 `3D Core` 或空白 3D 项目,例如 `XR_RM_PICO_UDP_Sender`
2. 进入 `File -> Build Settings`
3. 选择 `Android`
4. 点击 `Switch Platform`。如果按钮灰色,说明已经是 Android 平台。
5. 打开 `Edit -> Project Settings -> Player -> Android -> Other Settings`
6. 设置 `Package Name`,例如:
```text
com.local.xr_rm_udp_sender
```
7. 设置 `Minimum API Level`。一般使用 Unity/PICO SDK 推荐值即可;如果不确定,用 Android 10/API 29。
8. 设置 `Target API Level`。一般选择 `Automatic` 或 Unity 当前安装的最高 Android API。
9. 找到 `Internet Access`,设为 `Require`。这是必须项,否则 Android 可能不给 UDP 网络权限。
10. 导入 PICO Unity Integration SDK。
11. 打开 `Edit -> Project Settings -> XR Plug-in Management`
12. 在 Android 选项卡中启用 PICO XR Loader或按你当前 PICO SDK 文档启用对应 XR 插件。
13. 确认项目能读取 Unity XR 输入。后面的脚本会使用 `UnityEngine.XR.InputDevices``CommonUsages`
14. 在场景中新建空物体:`GameObject -> Create Empty`
15. 命名为 `PicoControllerUdpSender`
16. 按 5.5 创建并挂载 `PicoControllerUdpSender.cs` 脚本。
17. 在 Inspector 中把脚本参数设置为:
```text
Host = Ubuntu ROS 主机 IP例如 192.168.1.42
Port = 15000
Send Hz = 60
Convert Unity To Project Coordinates = true
```
完成本节后Unity 工程应该具备:
- Android 构建目标。
- Android 网络权限。
- PICO/XR 插件。
- 一个会发送 UDP 的场景对象。
- 目标 IP/端口已经指向 Ubuntu ROS 主机。
如果使用 Unity OpenXR 输入路径,常用映射是:
| 功能 | Unity XR `CommonUsages` | OpenXR 语义 |
| --- | --- | --- |
| 手柄位置 | `devicePosition` | `/input/grip/pose` position |
| 手柄姿态 | `deviceRotation` | `/input/grip/pose` rotation |
| 扳机按钮 | `triggerButton` | `/input/trigger/click` |
| 扳机模拟量 | `trigger` | `/input/trigger/value` |
| 抓握按钮 | `gripButton` | squeeze click/button |
| 抓握模拟量 | `grip` | `/input/squeeze/value` |
### 5.3 在 PICO 头显里配置 UDP Sender App
操作平台PICO 4 Ultra 头显内。不是 Ubuntu 终端,也不是 Unity 编辑器。
本节目标:打开你安装好的 UDP Sender App确认它发送到正确的 Ubuntu ROS 主机。
前置条件:
- 已经按 5.2 做好 Unity 工程。
- 已经按 5.4 把 APK 安装到 PICO或已经通过 Unity `Build And Run` 安装到 PICO。
- PICO 和 Ubuntu ROS 主机在同一个局域网。
- Ubuntu ROS 主机已启动 UDP 接收器,或准备按第 6 节启动。
打开 App
1. 戴上 PICO 4 Ultra。
2. 打开 `Library`
3. 如果普通应用列表里没有你的 App进入未知来源/开发者应用区域。
4. 打开 `XR-RM-PICO-UDP-Sender`,或你自己设置的应用名称。
如果你的 UDP Sender App 有 UIPICO 端推荐配置为:
| 配置项 | 值 |
| --- | --- |
| `Target IP` / `Host` | Ubuntu ROS 主机 IP例如 `192.168.1.42` |
| `Target Port` | `15000` |
| `Send Rate` | `60 Hz`,稳定后可用 `90 Hz` |
| `Controller Tracking` | `On` |
| `Head Tracking` | `Off`,当前项目不用 |
| `Hand Tracking` | `Off`,当前项目不用 |
| `Motion Tracker` | `None` |
| `Coordinate Mode` | 发送 PICO/OpenXR 风格:`+X` 右,`+Y` 上,`+Z` 后 |
| `Send` | ROS 端接收器启动后再打开 |
推荐操作顺序:
1. 先在 Ubuntu 端启动第 6 节的 UDP 接收器。
2. 再在 PICO App 里打开 `Send`
3. 先不要按左右手 `grip`
4. 在 Ubuntu 上观察 `/xr/left_controller``/xr/right_controller` 是否有持续数据。
5. 确认两个 topic 都有 `grip: false` 的数据后,再分别按左右手抓握键。
如果 App 没有 UI就不需要在 PICO 里填配置。你需要在 Unity Inspector 里预先写死:
```text
host = Ubuntu ROS 主机 IP
port = 15000
sendHz = 60
convertUnityToProjectCoordinates = true
```
无 UI 版本启动后通常会立刻发送 UDP。此时要特别确认 Ubuntu 端已经启动接收器,否则你会以为 App 没工作,其实只是没人接包。
### 5.4 在开发电脑上用 ADB 安装 APK 到 PICO
操作平台:开发电脑终端 + PICO 头显。终端命令在开发电脑上执行,授权弹窗在 PICO 头显里确认。
本节目标:把 Unity 导出的 APK 安装到 PICO 4 Ultra。
前置条件:
- 已经从 Unity 导出了 Android APK。
- PICO 已开启开发者模式和 USB 调试。
- 开发电脑已安装 ADB。
- PICO 用 USB-C 线连接到开发电脑。
假设 Unity 导出的 APK 名为:
```text
XR-RM-PICO-UDP-Sender.apk
```
安装 ADB
Ubuntu 开发电脑:
```bash
sudo apt update
sudo apt install android-tools-adb
```
Windows 开发电脑:
```text
安装 Android Studio或单独安装 Android SDK Platform-Tools。
然后在 PowerShell/CMD 中进入 platform-tools 目录,或把该目录加入 PATH。
```
检查 PICO 是否连接:
```bash
adb devices
```
第一次连接时PICO 头显里会出现 USB 调试授权弹窗。戴上头显,选择允许。然后再次执行:
```bash
adb devices
```
正确结果应类似:
```text
List of devices attached
XXXXXXXXXXXX device
```
如果显示 `unauthorized`,说明还没有在 PICO 里允许 USB 调试。重新插拔 USB 线,或执行:
```bash
adb kill-server
adb start-server
adb devices
```
安装 APK
```bash
adb install -r XR-RM-PICO-UDP-Sender.apk
```
看到下面输出表示安装成功:
```text
Success
```
安装完成后,可以查看应用是否在设备上:
```bash
adb shell pm list packages | grep xr_rm
```
Windows PowerShell/CMD 可以用:
```bash
adb shell pm list packages | findstr xr_rm
```
戴上 PICO
1. 打开 `Library`
2. 进入未知来源/开发者应用区域。
3. 打开 `XR-RM-PICO-UDP-Sender`
4. 确认 App 里显示的目标 IP 和端口正确。
5. 先不要按 `grip`,观察 ROS topic 是否有 `grip=false` 的稳定数据。
6. 再按左右手 `grip` 分别验证。
### 5.5 在 Unity 工程中添加最小 UDP 发送脚本
操作平台:开发电脑上的 Unity 编辑器。
本节目标:给 5.2 的 Unity 工程添加一个最小脚本,使 APK 能发送当前 ROS 项目需要的 UDP JSON。
前置条件:
- 已经完成 5.2 的 Unity 工程配置。
- 场景里已经有一个空物体 `PicoControllerUdpSender`,或准备新建。
- 已经知道 Ubuntu ROS 主机 IP。
- Unity 工程可以正常切换到 Android 平台。
创建脚本:
1. 在 Unity `Project` 面板中进入 `Assets`
2. 新建目录 `Scripts`,如果已有可跳过。
3. 右键 `Scripts -> Create -> C# Script`
4. 文件名必须写成:
```text
PicoControllerUdpSender.cs
```
5. 双击打开脚本。
6. 删除 Unity 自动生成的内容。
7. 粘贴下面完整代码。
8. 保存脚本,回到 Unity等待编译完成。
挂载脚本:
1.`Hierarchy` 面板中选择 5.2 创建的空物体 `PicoControllerUdpSender`
2. 如果还没有空物体,执行 `GameObject -> Create Empty`,命名为 `PicoControllerUdpSender`
3.`Assets/Scripts/PicoControllerUdpSender.cs` 拖到这个空物体的 Inspector 上。
4. 在 Inspector 中设置:
```text
Host = Ubuntu ROS 主机 IP例如 192.168.1.42
Port = 15000
Send Hz = 60
Convert Unity To Project Coordinates = true
```
5. 保存场景:`File -> Save As`,例如保存为 `Assets/Scenes/Main.unity`
6. 打开 `File -> Build Settings`
7. 确认 `Scenes In Build` 里包含当前场景。如果没有,点击 `Add Open Scenes`
8. 点击 `Build` 导出 APK或在 PICO 已经 USB 连接且 ADB 授权后点击 `Build And Run`
导出的 APK 可命名为:
```text
XR-RM-PICO-UDP-Sender.apk
```
```csharp
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using UnityEngine;
using UnityEngine.XR;
public class PicoControllerUdpSender : MonoBehaviour
{
[Header("ROS UDP Target")]
public string host = "192.168.1.42";
public int port = 15000;
[Header("Send")]
public float sendHz = 60.0f;
public bool convertUnityToProjectCoordinates = true;
private UdpClient client;
private IPEndPoint endPoint;
private float nextSendTime;
private readonly Packet packet = new Packet();
[Serializable]
private class Packet
{
public double t;
public string frame_id = "xr_world";
public Controllers controllers = new Controllers();
}
[Serializable]
private class Controllers
{
public ControllerPayload left = new ControllerPayload();
public ControllerPayload right = new ControllerPayload();
}
[Serializable]
private class ControllerPayload
{
public bool grip;
public float trigger;
public float[] pos = new float[] { 0.0f, 1.0f, 0.0f };
public float[] quat = new float[] { 0.0f, 0.0f, 0.0f, 1.0f };
}
private void OnEnable()
{
client = new UdpClient();
endPoint = new IPEndPoint(IPAddress.Parse(host), port);
nextSendTime = 0.0f;
}
private void OnDisable()
{
packet.controllers.left.grip = false;
packet.controllers.right.grip = false;
SendPacket();
client?.Close();
client = null;
}
private void Update()
{
if (Time.unscaledTime < nextSendTime)
{
return;
}
nextSendTime = Time.unscaledTime + 1.0f / Mathf.Max(sendHz, 1.0f);
packet.t = Time.realtimeSinceStartupAsDouble;
FillController(XRNode.LeftHand, packet.controllers.left);
FillController(XRNode.RightHand, packet.controllers.right);
SendPacket();
}
private void FillController(XRNode node, ControllerPayload payload)
{
InputDevice device = InputDevices.GetDeviceAtXRNode(node);
if (!device.isValid)
{
payload.grip = false;
payload.trigger = 0.0f;
return;
}
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
float trigger = 0.0f;
float gripValue = 0.0f;
bool gripButton = false;
device.TryGetFeatureValue(CommonUsages.devicePosition, out position);
device.TryGetFeatureValue(CommonUsages.deviceRotation, out rotation);
device.TryGetFeatureValue(CommonUsages.trigger, out trigger);
device.TryGetFeatureValue(CommonUsages.grip, out gripValue);
device.TryGetFeatureValue(CommonUsages.gripButton, out gripButton);
payload.grip = gripButton || gripValue > 0.5f;
payload.trigger = Mathf.Clamp01(trigger);
if (convertUnityToProjectCoordinates)
{
// Unity scene coordinates are commonly +Z forward. This project expects
// OpenXR-style controller positions with +Z backward.
payload.pos[0] = position.x;
payload.pos[1] = position.y;
payload.pos[2] = -position.z;
payload.quat[0] = -rotation.x;
payload.quat[1] = -rotation.y;
payload.quat[2] = rotation.z;
payload.quat[3] = rotation.w;
}
else
{
payload.pos[0] = position.x;
payload.pos[1] = position.y;
payload.pos[2] = position.z;
payload.quat[0] = rotation.x;
payload.quat[1] = rotation.y;
payload.quat[2] = rotation.z;
payload.quat[3] = rotation.w;
}
}
private void SendPacket()
{
if (client == null || endPoint == null)
{
return;
}
string json = JsonUtility.ToJson(packet);
byte[] bytes = Encoding.UTF8.GetBytes(json);
client.Send(bytes, bytes.Length, endPoint);
}
}
```
说明:
- 如果 `/xr/left_controller``/xr/right_controller``pos.z` 与实际前后方向相反,优先切换 `convertUnityToProjectCoordinates` 后再验证。
- 当前项目的主控制只用位置相对位移,姿态 `quat` 会发布出来,但暂不参与机械臂姿态控制。
- `OnDisable()` 会补发一次 `grip=false`,避免退出 PICO 应用时机械臂保持 active 状态。
## 6. ROS 端先做低层 UDP 验证
在工作空间根目录 `/home/robot/WS_xr` 执行:
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 launch xr_rm_input udp_receiver.launch.py udp_port:=15000
```
另开终端查看左右手柄:
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 topic echo /xr/left_controller
```
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 topic echo /xr/right_controller
```
再查看频率:
```bash
ros2 topic hz /xr/left_controller
ros2 topic hz /xr/right_controller
```
期望现象:
- PICO 应用启动后,两个 topic 都持续刷新。
- 按下左手抓握键时,`/xr/left_controller``grip` 变成 `true`
- 按下右手抓握键时,`/xr/right_controller``grip` 变成 `true`
- 扳机从松开到按下时,`trigger``0.0` 附近变到 `1.0` 附近。
- 平移手柄时,`pose.position` 连续变化。
如果收不到包,先在 Ubuntu 上抓 UDP
```bash
sudo tcpdump -ni any udp port 15000
```
能看到 UDP 但 ROS topic 没数据,说明 JSON 字段不符合协议。看 `udp_controller_receiver` 终端里的 `XR 数据包格式错误``XR 手柄字段错误`
## 7. 用 sample_udp_sender 排除 ROS 端问题
在接 PICO 前,先确认 ROS 端链路是通的。
终端 1
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
```
终端 2
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 20
```
终端 3
```bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
如果 sample sender 正常,而 PICO 不正常,问题在 PICO 端 IP、端口、权限、JSON 或坐标转换。
## 8. PICO 端 mock 闭环调试流程
先不要连接真机,使用 mock 模式验证完整控制链。
1. 启动双臂 mock
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true udp_port:=15000
```
2. 启动 PICO Unity 应用。
3. 确认 `/xr/left_controller``/xr/right_controller` 正常刷新。
4. 左手按住 `grip`,只移动左手一小段,观察:
```bash
ros2 topic echo /xr_rm/left_rm75/cmd_vel
```
5. 松开左手 `grip`,确认 `cmd_vel` 回到 0。
6. 右手重复同样流程。
7.`ros2 topic hz` 确认频率稳定,建议 `50 Hz` 以上。
## 9. 坐标方向检查
当前配置使用的 PICO/OpenXR 位置坐标:
```text
+X: 向右
+Y: 向上
+Z: 向后
```
双臂配置中的映射关系:
```text
左臂机器人位移增量 = [-手柄y, -手柄z, 手柄x]
右臂机器人位移增量 = [ 手柄y, -手柄z, -手柄x]
```
建议现场按下面顺序验证:
1. 只启动 `use_mock:=true`
2. 按住左手 `grip`,沿 PICO 的 `+X/-X``+Y/-Y``+Z/-Z` 每次只动一个轴。
3. 记录 `/xr/left_controller.pose.position` 的变化方向。
4. 记录 `/xr_rm/left_rm75/cmd_vel` 的方向。
5. 右手重复。
如果两个手柄在 ROS topic 里的某个轴都反了,优先检查 Unity 的坐标转换。
如果 ROS topic 正确,但某一只机械臂运动方向不符合现场坐标,优先只改对应 YAML 的 `xr_to_robot_matrix`,不要同时改 Unity 坐标和机器人映射。
## 10. 单臂真机小幅调试
真机前检查:
- 急停可用。
- 机械臂工作区清空。
- PICO topic 在 mock 下已经稳定。
- `grip=false``/xr_rm/<arm>/cmd_vel` 为 0。
- `move_to_initial_pose_on_connect` 保持 `false`
左臂:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false udp_port:=15000
```
右臂:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false udp_port:=15000
```
调试动作:
1. 手柄保持静止。
2. 按住 `grip`,第一帧只锁定起点,机械臂不应突然运动。
3. 单轴移动手柄 `2-3 cm`
4. 松开 `grip`,确认机械臂停止。
5. 每次只验证一个方向。
## 11. 双臂真机调试
只有在左右单臂都通过后,再启动双臂:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
left_robot_ip:=192.168.192.18 \
right_robot_ip:=192.168.192.19 \
udp_port:=15000
```
双臂第一轮建议:
1. 左右手 `grip` 都不按,确认双臂静止。
2. 只按左手 `grip`,确认只有左臂响应。
3. 只按右手 `grip`,确认只有右臂响应。
4. 左右同时按住 `grip`,做小幅、慢速、单轴运动。
## 12. 常见问题
| 现象 | 排查 |
| --- | --- |
| PICO 启动后 ROS topic 没数据 | 检查 Unity `host` 是否是 Ubuntu IP检查 PICO 和 Ubuntu 是否同网段;检查 `sudo tcpdump -ni any udp port 15000` |
| tcpdump 有包但 topic 没数据 | JSON 字段不对;确认包含 `controllers.left/right` 或单包 `hand`;确认 `pos` 长度 3、`quat` 长度 4 |
| topic 有数据但机械臂不动 | 检查 `grip` 是否为 `true`;检查 teleop 节点是否订阅对应话题;检查是否超过工作空间限幅 |
| 按左手右臂动 | PICO 端 left/right 填反,或 Unity `XRNode.LeftHand/RightHand` 获取错误 |
| 松开 grip 后仍有速度 | 确认 PICO 持续发送 `grip=false`,并检查 teleop 终端是否收到超时停止 |
| 经常提示手柄数据超时 | 发送频率太低、网络丢包、PICO 应用后台暂停;提高 `sendHz`,保持应用前台运行 |
| 前后方向反了 | 先切换 Unity 脚本里的 `convertUnityToProjectCoordinates`,再验证 topic 方向 |
| 某一只臂方向反了 | 修改对应 YAML 的 `xr_to_robot_matrix` 符号 |
| 抖动明显 | 降低 `scale``kp_linear`,提高 `deadband_m`,保持 `low_pass_alpha` 不要过大 |
## 13. 参考入口
- XRoboToolkit Unity Client Setup Tutorial: https://www.youtube.com/watch?v=Yhcm72h3ir4
- XRoboToolkit homepage: https://xr-robotics.github.io/
- XRoboToolkit Unity Client release: https://github.com/XR-Robotics/XRoboToolkit-Unity-Client/releases
- XRoboToolkit PC-Service release: https://github.com/XR-Robotics/XRoboToolkit-PC-Service/releases
- PICO Controller & HMD input mapping: https://developer-cn.picoxr.com/en/document/unity/input-mapping/
- PICO Unity Integration SDK: https://github.com/Pico-Developer/PICO-Unity-Integration-SDK
- PICO `PXR_Input` API: https://developer-cn.picoxr.com/en/reference/unity/client-api/PXR_Input/
- Unity XR `InputDevice.TryGetFeatureValue`: https://docs.unity3d.com/ScriptReference/XR.InputDevice.TryGetFeatureValue.html
- Unity XR `CommonUsages`: https://docs.unity3d.com/ScriptReference/XR.CommonUsages.html
- Unity OpenXR input: https://docs.unity.cn/Packages/com.unity.xr.openxr%401.9/manual/input.html

View File

@ -0,0 +1,485 @@
# Ubuntu 22.04 下 PICO 4 Ultra UDP Sender 配置教程
本文档只记录如何在 **Ubuntu 22.04** 下配置 Unity/PICO 4 Ultra让头显把左右手柄数据通过 UDP 发给当前 ROS2 工作空间。
目标链路:
```text
PICO 4 Ultra 双手柄 6DoF pose / grip / trigger
-> Unity Android APK
-> UDP JSON, 默认 192.168.9.99:15000 或当前 ROS 主机 IP:15000
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
```
## 1. 当前项目事实
- Unity 工程路径:`unity/XR_RM_PICO_UDP_Sender`
- Unity 版本:`2022.3.62f3c1`
- Unity Editor 路径:`/home/robot/Unity/Hub/Editor/2022.3.62f3c1/Editor/Unity`
- PICO SDK 路径:`unity/PICO-Unity-Integration-SDK-release_3.4.0`
- PICO package 引用:`Packages/manifest.json` 中的 `file:../../PICO-Unity-Integration-SDK-release_3.4.0`
- Android 包名:`com.local.xr_rm_udp_sender`
- 默认 UDP 目标:`192.168.9.99:15000`
- 默认发送频率:`60 Hz`
- APK 输出:`unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk`
PICO 端建议稳定发送 `60 Hz``90 Hz`,不要低于 `20 Hz`。ROS 遥操作节点默认 `command_timeout_sec=0.12`,超时会停止。
## 2. Ubuntu 22.04 环境准备
建议环境:
- Ubuntu 22.04 x86_64
- GNOME 桌面,优先 X11 会话
- Unity 2022.3 LTS
- Android Build Support、Android SDK & NDK Tools、OpenJDK
- ADB
检查当前图形会话:
```bash
echo $XDG_SESSION_TYPE
```
如果 Unity Editor 或 Hub 在 Wayland 下出现黑屏、鼠标偏移、构建窗口异常,注销后选择 `Ubuntu on Xorg`
安装 Unity Hub
```bash
sudo apt update
sudo apt install -y curl gpg ca-certificates
sudo install -d /etc/apt/keyrings
curl -fsSL https://hub.unity3d.com/linux/keys/public \
| sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg
echo "deb [arch=amd64 signed-by=/etc/apt/keyrings/unityhub.gpg] https://hub.unity3d.com/linux/repos/deb stable main" \
| sudo tee /etc/apt/sources.list.d/unityhub.list
sudo apt update
sudo apt install -y unityhub
```
安装 ADB
```bash
sudo apt update
sudo apt install -y android-tools-adb
adb version
```
在 Unity Hub 里安装 Unity 2022.3 LTS并勾选
- `Android Build Support`
- `Android SDK & NDK Tools`
- `OpenJDK`
优先使用 Unity 随 Editor 安装的 embedded Android SDK/NDK/JDK不要混用系统 Android Studio 的工具链。
## 3. 准备 PICO 4 Ultra
在 PICO 4 Ultra 中:
1. 登录设备。
2. 开启开发者模式。
3. 开启 USB 调试。
4. 用 USB-C 线连接 Ubuntu 主机。
5. 在 Ubuntu 上执行:
```bash
adb devices
```
PICO 内会弹出 USB 调试授权,选择允许。再次执行:
```bash
adb devices
```
应看到类似:
```text
<device_serial> device
```
如果是 `unauthorized`,重新插拔 USB 并在 PICO 内确认授权,或执行:
```bash
adb kill-server
adb start-server
adb devices
```
## 4. 打开 Unity 工程
在 Unity Hub 中:
1. 点击 `Projects`
2. 点击 `Add`
3. 选择:
```text
/home/robot/WS_xr/src/unity/XR_RM_PICO_UDP_Sender
```
4. 用 Unity `2022.3.62f3c1` 或同系列 2022.3 LTS 打开。
5. 如果提示升级工程版本,先确认 git 状态再继续。
如果 Unity 打开后找不到 PICO package检查
```text
unity/XR_RM_PICO_UDP_Sender/Packages/manifest.json
../../PICO-Unity-Integration-SDK-release_3.4.0
```
该相对路径表示从 `unity/XR_RM_PICO_UDP_Sender/Packages` 往上两级到 `unity/`,再进入 `PICO-Unity-Integration-SDK-release_3.4.0`
## 5. Android 构建设置
当前工程已提供菜单脚本:
```text
Assets/Editor/XrRmUdpSenderProjectSetup.cs
```
在 Unity Editor 菜单中依次执行:
```text
XR-RM -> Apply UDP Sender Android Settings
XR-RM -> Create Or Refresh UDP Sender Scene
XR-RM -> Build Android APK
```
这些菜单会配置或刷新:
- `Product Name = XR-RM-PICO-UDP-Sender`
- `Package Name = com.local.xr_rm_udp_sender`
- Android min SDK = API 29
- Android target SDK = Auto
- Internet permission = enabled
- Scripting Backend = IL2CPP
- Target Architectures = ARM64
- Graphics API = OpenGLES3
- XR Management Android loader = PICO `PXR_Loader`
- `Assets/Scenes/Main.unity`
- 场景中的 `PicoControllerUdpSender``PicoUdpConfigPanel``PicoKeepAwake`
也可以使用 batchmode 构建:
```bash
cd /home/robot/WS_xr/src
UNITY_EDITOR="/home/robot/Unity/Hub/Editor/2022.3.62f3c1/Editor/Unity"
"$UNITY_EDITOR" \
-batchmode \
-quit \
-projectPath "$(pwd)/unity/XR_RM_PICO_UDP_Sender" \
-executeMethod XrRmUdpSenderProjectSetup.BuildAndroidApk \
-logFile "$(pwd)/unity_build.log"
```
如果要覆盖自动发现到的 UDP 目标 IP可在构建命令前设置
```bash
export XR_RM_UDP_TARGET_HOST=192.168.9.99
```
构建成功后 APK 位于:
```text
unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
```
## 6. 安装 APK 到 PICO
确保 PICO 已 USB 连接且 `adb devices` 显示 `device`
```bash
cd /home/robot/WS_xr/src
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
```
看到 `Success` 表示安装完成。
检查包是否存在:
```bash
adb shell pm list packages | grep xr_rm
```
戴上 PICO
1. 打开 `Library`
2. 进入未知来源/开发者应用区域。
3. 打开 `XR-RM-PICO-UDP-Sender`
## 7. 网络配置
PICO 和 Ubuntu ROS 主机必须在同一个局域网。
查看 Ubuntu 主机 IP
```bash
hostname -I
ip -4 addr
```
假设 Ubuntu 主机 IP 是:
```text
192.168.9.99
```
则 PICO App 面板里使用:
| 配置项 | 推荐值 |
| --- | --- |
| `Target IP` | `192.168.9.99`,替换为当前 Ubuntu 主机 IP |
| `Target Port` | `15000` |
| `Send Rate` | `60 Hz``90 Hz` |
| `Coordinates` | `Project` |
| `UDP Sending` | `ON` |
如果 Ubuntu 开启了 UFW
```bash
sudo ufw allow 15000/udp
sudo ufw status
```
## 8. PICO App 操作
面板操作:
- 摇杆上/下:选择行
- 摇杆左/右:调整端口、频率、坐标模式或发送开关
- Trigger / A / X编辑当前行或触发当前行
- B / Y保存并应用
- Menu在配置面板和运行 HUD 之间切换
- GripROS 侧遥操作使能;未按下时机械臂停止
验证现象:
- 面板中 `L ok / R ok` 表示 Unity 能读到左右手柄。
- `UDP Sending ON`ROS2 的 `/xr/left_controller``/xr/right_controller` 应持续刷新。
- HUD 显示包计数、追踪状态、grip 和 KeepAwake 状态。
- 按住 `grip` 并移动手柄时mock 模式下 `/xr_rm/*/cmd_vel` 应出现非零速度。
- 松开 `grip` 后,`cmd_vel` 应回到零速度。
## 9. ROS2 端验证
先构建并 source 工作空间:
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
colcon build --symlink-install
source install/setup.bash
```
只验证 UDP receiver
```bash
ros2 launch xr_rm_input udp_receiver.launch.py udp_port:=15000
```
另开终端查看左右手柄:
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic hz /xr/left_controller
ros2 topic hz /xr/right_controller
```
期望现象:
- PICO 应用启动并打开 `UDP Sending ON` 后,两个 topic 都持续刷新。
- 按左手 `grip` 时,`/xr/left_controller``grip` 变成 `true`
- 按右手 `grip` 时,`/xr/right_controller``grip` 变成 `true`
- 扳机从松开到按下时,`trigger``0.0` 附近变到 `1.0` 附近。
- 平移手柄时,`pose.position` 连续变化。
如果收不到包,先抓 UDP
```bash
sudo tcpdump -ni any udp port 15000
```
能看到 UDP 但 ROS topic 没数据,说明 JSON 字段不符合协议。查看 `udp_controller_receiver` 终端里的格式错误提示。
## 10. Mock 闭环验证
先不要连接真机,使用 mock 模式验证完整链路。
终端 1
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true udp_port:=15000
```
终端 2
```bash
cd /home/robot/WS_xr
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
流程:
1. 启动 PICO Unity 应用。
2. 确认 `/xr/left_controller``/xr/right_controller` 正常刷新。
3. 左手按住 `grip`,只移动左手一小段,观察 `/xr_rm/left_rm75/cmd_vel`
4. 松开左手 `grip`,确认 `cmd_vel` 回到 0。
5. 右手重复同样流程。
6.`ros2 topic hz` 确认频率稳定,建议 `50 Hz` 以上。
如果要排除 PICO 端问题,可用本机 sample sender 验证 ROS 端:
```bash
ros2 run xr_rm_input sample_udp_sender --hand both --host 127.0.0.1 --port 15000 --seconds 20
```
## 11. UDP JSON 协议
Unity APK 每个周期发送一个双手柄 JSON 包:
```json
{
"t": 12.345,
"frame_id": "xr_world",
"controllers": {
"left": {
"grip": true,
"trigger": 0.0,
"pos": [-0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
},
"right": {
"grip": true,
"trigger": 0.4,
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
}
}
```
字段要求:
| 字段 | 类型 | 说明 |
| --- | --- | --- |
| `t` | number | `Time.realtimeSinceStartupAsDouble` |
| `frame_id` | string | 默认 `xr_world` |
| `controllers.left` | object | 左手柄 |
| `controllers.right` | object | 右手柄 |
| `grip` | bool | ROS 遥操作启停 |
| `trigger` | float | `0.0-1.0` |
| `pos` | float[3] | `[x, y, z]` |
| `quat` | float[4] | `[qx, qy, qz, qw]` |
坐标转换应与当前工程保持一致:
```csharp
payload.pos[0] = position.x;
payload.pos[1] = position.y;
payload.pos[2] = -position.z;
payload.quat[0] = -rotation.x;
payload.quat[1] = -rotation.y;
payload.quat[2] = rotation.z;
payload.quat[3] = rotation.w;
```
禁用发送、App 暂停或退出时,必须额外发送一次左右手柄 `grip=false`,让 ROS 侧安全停止。
## 12. 坐标方向检查
当前配置使用 PICO/OpenXR 位置坐标:
```text
+X: 向右
+Y: 向上
+Z: 向后
```
双臂配置中的映射关系:
```text
左臂机器人位移增量 = [-手柄y, 手柄z, -手柄x]
右臂机器人位移增量 = [ 手柄y, 手柄z, 手柄x]
```
建议现场按下面顺序验证:
1. 只启动 `use_mock:=true`
2. 按住左手 `grip`,沿 PICO 的 `+X/-X``+Y/-Y``+Z/-Z` 每次只动一个轴。
3. 记录 `/xr/left_controller.pose.position` 的变化方向。
4. 记录 `/xr_rm/left_rm75/cmd_vel` 的方向。
5. 右手重复。
如果两个手柄在 ROS topic 里的某个轴都反了,优先检查 Unity 的坐标转换。如果 ROS topic 正确,但某一只机械臂运动方向不符合现场坐标,只改对应 YAML 的 `xr_to_robot_matrix`
## 13. 真机前置检查
本文档只负责 PICO UDP 发送配置,但如果继续接真机,必须先确认:
- 急停可用。
- 机械臂工作区清空。
- PICO topic 在 mock 下已经稳定。
- `grip=false``/xr_rm/<arm>/cmd_vel` 为 0。
- `move_to_initial_pose_on_connect` 保持 `false`
单臂真机:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=left use_mock:=false udp_port:=15000
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=right use_mock:=false udp_port:=15000
```
双臂真机必须在左右单臂都验证通过后再启动:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=false \
left_robot_ip:=192.168.192.18 \
right_robot_ip:=192.168.192.19 \
udp_port:=15000
```
## 14. 常见问题
| 现象 | 排查 |
| --- | --- |
| Unity 找不到 PICO package | 检查 `Packages/manifest.json``../../PICO-Unity-Integration-SDK-release_3.4.0` 路径 |
| Gradle 或 Android 构建失败 | 检查 Android Build Support、SDK/NDK/OpenJDK、IL2CPP、ARM64、Android Build Target 和 PICO SDK 编译错误 |
| PICO 安装失败或 `unauthorized` | 重新授权 USB 调试,执行 `adb kill-server && adb start-server && adb devices` |
| ROS2 收不到 UDP | 检查同一 Wi-Fi、Target IP、Target Port、UFW、`UDP Sending ON``L ok / R ok` |
| tcpdump 有包但 topic 没数据 | JSON 字段不对,确认包含 `controllers.left/right`,且 `pos` 长度 3、`quat` 长度 4 |
| 有 topic 但机械臂不动 | 检查 `grip`、teleop 节点订阅话题、工作空间限幅、UDP 超时 |
| 按左手右臂动 | PICO 端 left/right 获取或填充反了 |
| 松开 grip 后仍有速度 | 确认 PICO 持续发送 `grip=false`,并检查 teleop 超时停止 |
| 经常超时 | 发送频率太低、网络丢包、PICO 应用后台暂停;提高 `sendHz` 并保持应用前台运行 |
| 前后方向反了 | 先切换 Unity 坐标转换,再验证 ROS topic |
| 某一只臂方向反了 | 修改对应 YAML 的 `xr_to_robot_matrix` |
## 15. 参考链接
- Unity Hub Linux 安装文档:`https://docs.unity.com/en-us/hub/install-hub-linux`
- Unity 2022.3 系统要求:`https://docs.unity.cn/Documentation/Manual/system-requirements.html`
- PICO 4 Ultra 开发资源:`https://developer.picoxr.com/pico4-ultra/`
- PICO Unity Integration SDK`https://github.com/Pico-Developer/PICO-Unity-Integration-SDK`
- PICO Controller & HMD input mapping`https://developer-cn.picoxr.com/en/document/unity/input-mapping/`
- Unity XR `InputDevice.TryGetFeatureValue``https://docs.unity3d.com/ScriptReference/XR.InputDevice.TryGetFeatureValue.html`
- Unity XR `CommonUsages``https://docs.unity3d.com/ScriptReference/XR.CommonUsages.html`

View File

@ -1,797 +0,0 @@
# Ubuntu 22.04 Unity Prompt复现 XR_RM_PICO_UDP_Sender
本文档用于在 Ubuntu 22.04 下搭建 Unity + PICO 4 Ultra Android 开发环境,并给出一份可以直接交给 Codex、Claude Code 或其他代码代理的 Unity 项目生成提示词。目标是最终做出与当前仓库中 `unity/XR_RM_PICO_UDP_Sender` 等价的 APK
```text
PICO 4 Ultra 双手柄 6DoF pose / grip / trigger
-> Unity Android APK
-> 60 Hz UDP JSON默认发往 ROS2 主机 15000 端口
-> xr_rm_input/udp_controller_receiver
-> /xr/left_controller 与 /xr/right_controller
-> xr_rm_teleop/single_arm_velocity_teleop
```
截至 2026-05-29当前项目事实如下
- 当前 Unity 工程路径:`unity/XR_RM_PICO_UDP_Sender`
- 当前工程版本:`2022.3.16f1c1`
- 当前 PICO SDK`unity/PICO-Unity-Integration-SDK-release_3.4.0`
- 当前 PICO package 引用方式:`Packages/manifest.json` 中使用本地路径 `file:../../PICO-Unity-Integration-SDK-release_3.4.0`
- 当前默认 UDP 目标:`192.168.9.89:15000`
- 当前默认发送频率:`60 Hz`
- 当前 Android 包名:`com.local.xr_rm_udp_sender`
- 当前 APK 名称:`Builds/XR-RM-PICO-UDP-Sender.apk`
## 1. Unity 版本选择建议
优先建议使用 Unity 2022.3 LTS而不是直接升级到 Unity 6。
原因:
- 当前工程已经用 Unity 2022.3 系列创建。
- PICO 官方 PICO 4 Ultra 资源页说明 PICO Unity Integration SDK 3.0 支持 Unity 2020-23Unity 6 支持仍属于计划项。
- Unity 6 对 Ubuntu 22.04 的官方 Linux Editor 支持更清晰,但当前 PICO SDK 主线更适合 Unity 2022.3。
- Unity 2022.3 官方系统要求页列出的 Linux Editor 发行版是 Ubuntu 20.04 和 18.04,不是 22.04;因此在 Ubuntu 22.04 上使用 2022.3 时,建议保持 GNOME + X11、使用官方显卡驱动并避免 Wayland 相关变量干扰。
推荐策略:
1. 如果要最大程度复现当前工程:使用 Unity `2022.3.16f1` 或最接近的 2022.3 LTS 国际版补丁。当前工程的 `2022.3.16f1c1` 是中国版编辑器标识,在 Ubuntu 国际版 Hub 中通常选择不带 `c1` 的对应版本或相近补丁。
2. 如果是新建工程并希望减少 Linux/Android 构建问题:使用 Unity `2022.3.31f1` 或 Unity Hub 中较新的 `2022.3.x LTS` 补丁,但不要升到 Unity 6除非你已经确认所用 PICO SDK 版本明确支持 Unity 6。
3. 如果首要目标是严格官方支持 Ubuntu 22.04 Linux Editor而不是 PICO SDK 稳定性,可以评估 Unity 6但这会偏离当前项目本文后续步骤不以 Unity 6 为默认路线。
## 2. Ubuntu 22.04 环境准备
### 2.1 系统与图形环境
建议使用:
- Ubuntu 22.04 x86_64
- GNOME 桌面
- X11 会话优先
- NVIDIA 用户使用官方 proprietary driverAMD 用户使用 Mesa 驱动
- 至少 16 GB RAM磁盘预留 40 GB 以上
检查当前会话:
```bash
echo $XDG_SESSION_TYPE
```
如果输出是 `wayland` 且 Unity Editor 或 Hub 出现黑屏、鼠标偏移、构建窗口异常,注销后在登录界面选择 `Ubuntu on Xorg`
如果 Unity Editor 报 `Pipe error !`,先在启动 Unity 的终端里执行:
```bash
ulimit -n 4096
unityhub
```
### 2.2 安装 Unity Hub
```bash
sudo apt update
sudo apt install -y curl gpg ca-certificates
sudo install -d /etc/apt/keyrings
curl -fsSL https://hub.unity3d.com/linux/keys/public \
| sudo gpg --dearmor -o /etc/apt/keyrings/unityhub.gpg
echo "deb [arch=amd64 signed-by=/etc/apt/keyrings/unityhub.gpg] https://hub.unity3d.com/linux/repos/deb stable main" \
| sudo tee /etc/apt/sources.list.d/unityhub.list
sudo apt update
sudo apt install -y unityhub
```
启动 Hub
```bash
unityhub
```
首次启动需要登录 Unity 账号并激活 Personal 或其他可用 license。
### 2.3 安装 Unity Editor 和 Android 模块
在 Unity Hub 中:
1. 打开 `Installs`
2. 点击 `Install Editor`
3. 选择 `2022.3 LTS`
4. 模块必须勾选:
- `Android Build Support`
- `Android SDK & NDK Tools`
- `OpenJDK`
5. 安装完成后,在 `Installs` 页面确认对应 Editor 存在。
不要优先使用系统 Android Studio 的 SDK、NDK、JDK。Unity Android 构建最稳的方式是使用 Unity Hub 随 Editor 安装的 embedded Android SDK/NDK/OpenJDK。
### 2.4 安装 ADB
ADB 用于安装 APK、查看设备和抓取 logcat
```bash
sudo apt update
sudo apt install -y android-tools-adb
adb version
```
### 2.5 准备 PICO 4 Ultra
在 PICO 4 Ultra 中:
1. 登录设备。
2. 开启开发者模式。
3. 开启 USB 调试。
4. 用 USB-C 线连接 Ubuntu 主机。
5. 在 Ubuntu 上执行:
```bash
adb devices
```
PICO 内会弹出 USB 调试授权,选择允许。再次执行:
```bash
adb devices
```
应看到类似:
```text
<device_serial> device
```
如果是 `unauthorized`,重新插拔 USB 并在 PICO 内确认授权。
## 3. 打开当前 Unity 工程
如果你是在本仓库中继续工作,目录应类似:
```text
XR_Realman/
docs/
unity/
PICO-Unity-Integration-SDK-release_3.4.0/
XR_RM_PICO_UDP_Sender/
xr_rm_input/
xr_rm_teleop/
```
在 Unity Hub 中:
1. 点击 `Projects`
2. 点击 `Add`
3. 选择:
```text
XR_Realman/unity/XR_RM_PICO_UDP_Sender
```
4. 用 Unity 2022.3 LTS 打开。
5. 如果提示升级工程版本,先备份或确认 git 状态,再继续。
本工程的 `Packages/manifest.json` 依赖:
```json
{
"dependencies": {
"com.unity.xr.picoxr": "file:../../PICO-Unity-Integration-SDK-release_3.4.0",
"com.unity.xr.management": "4.4.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
```
如果 Unity 打开后找不到 `com.unity.xr.picoxr`,先确认 PICO SDK 文件夹确实位于:
```text
XR_Realman/unity/PICO-Unity-Integration-SDK-release_3.4.0
```
## 4. Android 构建设置
当前工程已经提供菜单脚本:
```text
Assets/Editor/XrRmUdpSenderProjectSetup.cs
```
在 Unity Editor 菜单中依次执行:
```text
XR-RM -> Apply UDP Sender Android Settings
XR-RM -> Create Or Refresh UDP Sender Scene
XR-RM -> Build Android APK
```
这些菜单会配置或刷新:
- `Product Name = XR-RM-PICO-UDP-Sender`
- `Package Name = com.local.xr_rm_udp_sender`
- Android min SDK = API 29
- Android target SDK = Auto
- Internet permission = enabled
- Scripting Backend = IL2CPP
- Target Architectures = ARM64
- Graphics API = OpenGLES3
- XR Management Android loader = PICO `PXR_Loader`
- `Assets/Scenes/Main.unity`
- 场景中的 `PicoControllerUdpSender` 对象
- `PicoControllerUdpSender``PicoUdpConfigPanel` 组件
也可以用 batchmode 构建:
```bash
cd /path/to/XR_Realman
UNITY_EDITOR="$HOME/Unity/Hub/Editor/2022.3.31f1/Editor/Unity"
"$UNITY_EDITOR" \
-batchmode \
-quit \
-projectPath "$(pwd)/unity/XR_RM_PICO_UDP_Sender" \
-executeMethod XrRmUdpSenderProjectSetup.BuildAndroidApk \
-logFile "$(pwd)/unity_build.log"
```
根据你实际安装版本修改 `2022.3.31f1`。构建成功后 APK 在:
```text
unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
```
安装:
```bash
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
```
## 5. 网络和 ROS2 联调
### 5.1 找到 Ubuntu 主机 IP
PICO 和 Ubuntu 主机必须在同一个局域网中。查看 Ubuntu IP
```bash
hostname -I
ip -4 addr
```
假设 Ubuntu 主机 IP 是:
```text
192.168.9.89
```
则 Unity APK 中 Target IP 使用 `192.168.9.89`Target Port 使用 `15000`
如果启用了 UFW
```bash
sudo ufw allow 15000/udp
sudo ufw status
```
### 5.2 启动 ROS2 mock 验证链路
在 Ubuntu 的 ROS2 workspace 根目录:
```bash
source /opt/ros/humble/setup.bash
colcon build --symlink-install
source install/setup.bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
```
另开终端检查话题:
```bash
source /opt/ros/humble/setup.bash
source install/setup.bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
### 5.3 在 PICO 内配置和操作 APK
戴上 PICO 后打开 `XR-RM-PICO-UDP-Sender`
面板字段:
| 行 | 含义 | 推荐值 |
| --- | --- | --- |
| `Target IP` | ROS2 Ubuntu 主机 IP | 例如 `192.168.9.89` |
| `Target Port` | ROS2 UDP 接收端口 | `15000` |
| `Send Rate` | UDP 发送频率 | `60 Hz``90 Hz` |
| `Coordinates` | 是否转换 Unity 坐标 | `Project` |
| `UDP Sending` | 是否发送 | `ON` |
| `Save & Apply` | 保存到 PlayerPrefs 并应用 | 按 trigger |
手柄操作:
- 摇杆上/下:选择行
- 摇杆左/右:调整端口、频率、坐标模式或开关发送
- Trigger / A / X编辑当前行或触发当前行
- B / Y保存并应用
- Menu显示或隐藏面板
- GripROS 侧遥操作使能;未按下时机械臂停止
验证现象:
- 面板中 `L ok / R ok` 表示 Unity 能读到左右手柄。
- `UDP Sending ON`ROS2 的 `/xr/left_controller``/xr/right_controller` 应持续刷新。
- 按住 grip 并移动手柄时mock 模式下 `/xr_rm/*/cmd_vel` 应出现非零速度。
- 松开 grip 后,`cmd_vel` 应回到零速度。
## 6. UDP JSON 协议
Unity APK 每个周期发送一个双手柄 JSON 包:
```json
{
"t": 12.345,
"frame_id": "xr_world",
"controllers": {
"left": {
"grip": true,
"trigger": 0.0,
"pos": [-0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
},
"right": {
"grip": true,
"trigger": 0.4,
"pos": [0.12, 1.05, 0.30],
"quat": [0.0, 0.0, 0.0, 1.0]
}
}
}
```
字段要求:
| 字段 | 类型 | 说明 |
| --- | --- | --- |
| `t` | number | `Time.realtimeSinceStartupAsDouble` |
| `frame_id` | string | 固定 `xr_world` |
| `controllers.left` | object | 左手柄 |
| `controllers.right` | object | 右手柄 |
| `grip` | bool | grip 使能ROS 遥操作使用它启停 |
| `trigger` | float | `0.0-1.0` |
| `pos` | float[3] | `[x, y, z]` |
| `quat` | float[4] | `[qx, qy, qz, qw]` |
坐标转换必须与当前工程保持一致:
```csharp
payload.pos[0] = position.x;
payload.pos[1] = position.y;
payload.pos[2] = -position.z;
payload.quat[0] = -rotation.x;
payload.quat[1] = -rotation.y;
payload.quat[2] = rotation.z;
payload.quat[3] = rotation.w;
```
当禁用发送或 App 退出时,必须额外发一次左右手柄 `grip=false` 的包,让 ROS 侧安全停止。
## 7. 给代码代理的 Unity 生成 Prompt
下面整段可以直接交给 Codex 或 Claude Code让它在一个空 Unity 工程中生成与当前 `XR_RM_PICO_UDP_Sender` 等价的项目。
```text
你是一个 Unity + PICO 4 Ultra + ROS2 UDP 遥操作项目的代码代理。请在 Ubuntu 22.04 上可打开和构建的 Unity Android 工程中,实现一个与 XR_RM_PICO_UDP_Sender 等价的 PICO UDP 发送端。
目标效果:
PICO 4 Ultra APK 运行后读取左右手柄 6DoF pose、grip、trigger以 60 Hz 或用户配置频率向 ROS2 Ubuntu 主机发送 UDP JSON。ROS2 侧的 xr_rm_input/udp_controller_receiver 能直接解析,并发布 /xr/left_controller 与 /xr/right_controller。用户在 PICO 内可以通过世界空间 UI 面板修改 Target IP、Target Port、Send Rate、坐标转换模式、UDP Sending 开关,并保存到 PlayerPrefs。松开 grip、暂停发送或退出 App 时ROS 侧必须能收到 grip=false 或因超时安全停止。
开发环境约束:
- Unity 版本优先使用 2022.3 LTS。
- Android 平台。
- PICO 4 Ultra。
- PICO Unity Integration SDK 使用本地 package 引用。
- 不引入额外第三方依赖。
- 使用 UnityEngine.XR.InputDevices / CommonUsages 获取手柄输入。
- 使用 System.Net.Sockets.UdpClient 发送 UDP。
- 使用 Unity JsonUtility 序列化 JSON。
- 使用内置 UGUI Text/Image/Canvas 生成配置面板,不依赖 TextMeshPro。
工程结构要求:
Assets/
Scripts/
PicoControllerUdpSender.cs
PicoUdpConfigPanel.cs
Editor/
XrRmUdpSenderProjectSetup.cs
Scenes/
Main.unity
Packages/manifest.json 需要包含:
{
"dependencies": {
"com.unity.xr.picoxr": "file:../../PICO-Unity-Integration-SDK-release_3.4.0",
"com.unity.xr.management": "4.4.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
一、实现 PicoControllerUdpSender.cs
public 字段:
- host默认 "192.168.9.89"
- port默认 15000
- sendHz默认 60.0f
- convertUnityToProjectCoordinates默认 true
- sendOnStart默认 true
只读状态属性:
- SendEnabled
- HasEndpoint
- LeftDeviceValid
- RightDeviceValid
- LastError
- LastSendTime
PlayerPrefs key
- xr_rm_udp_sender.host
- xr_rm_udp_sender.port
- xr_rm_udp_sender.send_hz
- xr_rm_udp_sender.convert_coordinates
生命周期:
- OnEnable:
- LoadConfig()
- ReopenClient()
- sendEnabled = sendOnStart
- nextSendTime = 0
- Update:
- 如果 sendEnabled=false直接 return
- 按 sendHz 节流
- packet.t = Time.realtimeSinceStartupAsDouble
- FillController(XRNode.LeftHand, left payload)
- FillController(XRNode.RightHand, right payload)
- SendPacket()
- OnDisable:
- 将左右 payload.grip=false
- SendPacket()
- 关闭 UdpClient
JSON 数据结构:
Packet:
- double t
- string frame_id = "xr_world"
- Controllers controllers
Controllers:
- ControllerPayload left
- ControllerPayload right
ControllerPayload:
- bool grip
- float trigger
- float[] pos = new float[] {0.0f, 1.0f, 0.0f}
- float[] quat = new float[] {0.0f, 0.0f, 0.0f, 1.0f}
ApplyConfig(newHost, newPort, newSendHz, newConvert, save):
- Trim host
- IPAddress.TryParse 校验 IP
- port 必须在 1-65535
- sendHz clamp 到 1-120
- 更新字段并 ReopenClient(address)
- save=true 时写 PlayerPrefs
- 失败时写 LastError 并返回 false
SetSending(enabled):
- 如果从 true 切到 false先发送一次左右 grip=false
- 更新 sendEnabled
- nextSendTime = 0
FillController:
- InputDevice device = InputDevices.GetDeviceAtXRNode(node)
- 更新 LeftDeviceValid / RightDeviceValid
- device invalid 时 payload.grip=false, payload.trigger=0, return
- 读取:
- CommonUsages.devicePosition -> Vector3 position
- CommonUsages.deviceRotation -> Quaternion rotation
- CommonUsages.trigger -> float trigger
- CommonUsages.grip -> float gripValue
- CommonUsages.gripButton -> bool gripButton
- payload.grip = gripButton || gripValue > 0.5f
- payload.trigger = Mathf.Clamp01(trigger)
- 如果 convertUnityToProjectCoordinates=true:
- pos = [position.x, position.y, -position.z]
- quat = [-rotation.x, -rotation.y, rotation.z, rotation.w]
- 否则:
- pos = [position.x, position.y, position.z]
- quat = [rotation.x, rotation.y, rotation.z, rotation.w]
SendPacket:
- client 或 endpoint 为空时 return
- JsonUtility.ToJson(packet)
- UTF8 编码
- client.Send(bytes, bytes.Length, endpoint)
- 成功时 LastSendTime=Time.realtimeSinceStartupAsDoubleLastError=""
- 异常时 LastError=exception.Message
二、实现 PicoUdpConfigPanel.cs
功能:
- 和 PicoControllerUdpSender 放在同一个 GameObject。
- Awake 时查找 sender缺失则 AddComponent。
- Start 时:
- Application.targetFrameRate = targetFrameRate默认 90
- QualitySettings.vSyncCount = 0
- Screen.sleepTimeout = SleepTimeout.NeverSleep
- XRSettings.eyeTextureResolutionScale = 1.0f
- 创建世界空间配置面板
- 从 sender 加载 draft
- showOnStart 控制面板初始显示
- Update 时处理系统键盘、手柄输入、刷新面板。
public 字段:
- targetFrameRate = 90
- showOnStart = true
- togglePanelWithMenuButton = true
面板:
- 如果没有 Camera.main创建 "XR-RM Main Camera"tag=MainCameranear=0.05far=100SolidColor 深色背景,并尽量添加 TrackedPoseDriver。
- 创建 "XR-RM UDP Config Canvas"WorldSpace挂在 camera 下localPosition=(0,0,2)localScale=0.0014sizeDelta=(980,640)。
- 背景 Image 深色半透明。
- 标题:"XR-RM PICO UDP Sender"
- 状态行显示:
- endpoint
- sending/paused
- L ok / --, R ok / --
- panelMessage 或 sender.LastError
- 6 行配置:
0. Target IP
1. Target Port
2. Send Rate
3. Coordinates
4. UDP Sending
5. Save & Apply
- 页脚:
"Stick Up/Down: select Stick Left/Right: adjust Trigger/A/X: edit B/Y: save Menu: show/hide"
输入:
- CommonUsages.menuButton显示/隐藏面板。
- CommonUsages.primary2DAxis
- y > 0.55 上移选择
- y < -0.55 下移选择
- x > 0.65 当前值增加或切换
- x < -0.65 当前值减少或切换
- 需要 AxisRepeatDelay=0.22f 防连发
- Trigger / primaryButton / triggerButton / trigger value > 0.75:编辑或激活当前行。
- secondaryButton保存并应用。
编辑:
- Target IP 使用 TouchScreenKeyboardType.URL。
- Target Port 使用 NumberPad。
- Send Rate 使用 NumberPad。
- 端口 clamp 1-65535。
- Send Rate clamp 1-120。
- Coordinates 行切换 convertDraft。
- UDP Sending 行调用 sender.SetSending(!sender.SendEnabled)。
- Save & Apply 行调用 sender.ApplyConfig(hostDraft, portDraft, sendHzDraft, convertDraft, true)。
UI 文本:
- 使用 Resources.GetBuiltinResource<Font>("Arial.ttf")。
- Text 支持 wrap、truncate、best fit。
- selected 行用亮蓝色和 bold普通行用浅色。
三、实现 XrRmUdpSenderProjectSetup.cs
仅在 UNITY_EDITOR 下编译。
菜单:
1. XR-RM/Apply UDP Sender Android Settings
2. XR-RM/Create Or Refresh UDP Sender Scene
3. XR-RM/Build Android APK
Apply UDP Sender Android Settings
- PlayerSettings.productName = "XR-RM-PICO-UDP-Sender"
- Android application identifier = "com.local.xr_rm_udp_sender"
- minSdkVersion = AndroidApiLevel29
- targetSdkVersion = AndroidApiLevelAuto
- forceInternetPermission = true
- Scripting Backend = IL2CPP
- Android targetArchitectures = ARM64
- Graphics API = OpenGLES3
- SwitchActiveBuildTarget Android
- EnsurePicoSettings()
- EnablePicoLoader()
- CreateOrRefreshScene()
- EditorBuildSettings.scenes = Main.unity
- AssetDatabase.SaveAssets()
Create Or Refresh UDP Sender Scene
- 确保 Assets/Scenes 存在。
- 打开或新建 Assets/Scenes/Main.unity。
- 找到或创建 GameObject "PicoControllerUdpSender"。
- 添加/配置 PicoControllerUdpSender
- host="192.168.9.89"
- port=15000
- sendHz=60
- convertUnityToProjectCoordinates=true
- sendOnStart=true
- 添加/配置 PicoUdpConfigPanel
- targetFrameRate=90
- showOnStart=true
- togglePanelWithMenuButton=true
- 保存 scene。
EnsurePicoSettings
- 确保 Assets/XR/Settings 存在。
- 创建或加载 Assets/XR/Settings/PXR_Settings.asset。
- 默认 stereoRenderingModeAndroid = MultiPass。
- EditorBuildSettings.AddConfigObject("Unity.XR.PXR.Settings", settings, true)。
EnablePicoLoader
- 查找或创建 XRGeneralSettingsPerBuildTarget。
- 获取 Android 的 XRGeneralSettings。
- 确保 XRManagerSettings 存在。
- 移除当前 active loaders。
- 使用 XRPackageMetadataStore.AssignLoader(generalSettings.Manager, "PXR_Loader", BuildTargetGroup.Android)。
- 失败时 Debug.LogWarning 提醒检查 PICO Integration package。
Build Android APK
- 调用 ApplyAndroidSettings()
- 确保 Builds 目录存在。
- BuildPlayerOptions:
- scenes = Assets/Scenes/Main.unity
- locationPathName = Builds/XR-RM-PICO-UDP-Sender.apk
- target = Android
- targetGroup = Android
- options = None
- BuildPipeline.BuildPlayer(options)
- 如果 result 不是 Succeededthrow Exception。
四、验收标准
1. Unity Editor 打开工程无编译错误。
2. XR-RM/Apply UDP Sender Android Settings 能执行。
3. XR-RM/Create Or Refresh UDP Sender Scene 后Main.unity 中有 PicoControllerUdpSender 对象和两个组件。
4. XR-RM/Build Android APK 能生成 Builds/XR-RM-PICO-UDP-Sender.apk。
5. adb install -r 安装到 PICO 4 Ultra 后能启动。
6. PICO 内能看到世界空间配置面板。
7. 面板可修改 Target IP、Port、Send Rate、Coordinates、UDP Sending 并保存。
8. 左右手柄有效时面板显示 L ok / R ok。
9. UDP Sending ON 时ROS2 端 udp_controller_receiver 能收到双手柄 JSON。
10. /xr/left_controller 和 /xr/right_controller 持续刷新。
11. 按住 grip 时 ROS2 遥操作链路输出速度;松开 grip、暂停发送、退出 App 时安全停止。
五、不要实现的内容
- 不实现 XRoboToolkit PC-Service。
- 不实现视频流。
- 不实现夹爪控制。
- 不实现手势识别、hand tracking 或 motion tracker。
- 不引入 XR Interaction Toolkit除非 PICO SDK 必须要求。
- 不引入 TextMeshPro。
- 不改 ROS2 端协议。
```
## 8. 常见问题排查
### Unity 找不到 PICO package
检查 `Packages/manifest.json` 的相对路径是否和实际目录一致:
```text
XR_RM_PICO_UDP_Sender/Packages/manifest.json
../../PICO-Unity-Integration-SDK-release_3.4.0
```
也就是从 `unity/XR_RM_PICO_UDP_Sender/Packages` 往上两级到 `unity/`,再进入 `PICO-Unity-Integration-SDK-release_3.4.0`
### Gradle 或 Android 构建失败
优先检查:
1. Unity Editor 是否安装了 `Android Build Support``Android SDK & NDK Tools``OpenJDK`
2. `Project Settings -> Player -> Android` 是否是 IL2CPP + ARM64。
3. 是否已切换到 Android Build Target。
4. 是否使用 Unity embedded SDK/NDK/JDK。
5. PICO SDK package 是否无编译错误。
### PICO 收不到 APK 或安装失败
```bash
adb kill-server
adb start-server
adb devices
adb install -r unity/XR_RM_PICO_UDP_Sender/Builds/XR-RM-PICO-UDP-Sender.apk
```
如果设备显示 `unauthorized`,在 PICO 内重新授权 USB 调试。
### ROS2 收不到 UDP
按顺序检查:
1. PICO 和 Ubuntu 是否同一个 Wi-Fi。
2. Target IP 是否是 Ubuntu 主机 IP不是路由器 IP也不是 PICO IP。
3. Target Port 是否是 `15000`
4. `udp_controller_receiver` 是否已启动。
5. UFW 是否允许 UDP 15000。
6. PICO 面板是否显示 `UDP Sending ON`
7. 面板是否显示 `L ok / R ok`
可以临时关闭 ROS2 receiver用 netcat 独占端口看是否有 UDP 包:
```bash
nc -ul 15000
```
注意:`nc` 和 ROS2 receiver 不能同时绑定同一个 UDP 端口。
### 有 UDP 但机械臂不动
先在 mock 模式验证:
```bash
ros2 launch xr_rm_bringup arm_debug.launch.py arm:=both use_mock:=true
```
然后检查:
```bash
ros2 topic echo /xr/left_controller
ros2 topic echo /xr/right_controller
ros2 topic echo /xr_rm/left_rm75/cmd_vel
ros2 topic echo /xr_rm/right_rm75/cmd_vel
```
如果 `/xr/*_controller` 有数据但 `cmd_vel` 为零,多半是 grip 没按下、UDP 超时、工作空间限幅、或 `xr_to_robot_matrix` 方向/尺度需要调整。
## 9. 参考链接
- Unity Hub Linux 安装文档:`https://docs.unity.com/en-us/hub/install-hub-linux`
- Unity 2022.3 系统要求:`https://docs.unity.cn/Documentation/Manual/system-requirements.html`
- Unity 6.0 系统要求:`https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html`
- PICO 4 Ultra 开发资源:`https://developer.picoxr.com/pico4-ultra/`
- PICO Unity Integration SDK GitHub`https://github.com/Pico-Developer/PICO-Unity-Integration-SDK`

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 95a4961eddd907e488c8401f73ca2469
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9621887223a1d6b4b95454959eb8bc66
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,80 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!244 &-314384042206865105
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: baf32fa585316164280b8bc8b9b82228
m_EffectName: Pico Ambisonic Renderer
m_MixLevel: 8afb5979bf7f1d940afc40f7b2da4d2c
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!241 &24100000
AudioMixerController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ambisonics_bus
m_OutputGroup: {fileID: 0}
m_MasterGroup: {fileID: 24300002}
m_Snapshots:
- {fileID: 24500006}
m_StartSnapshot: {fileID: 24500006}
m_SuspendThreshold: -80
m_EnableSuspend: 1
m_UpdateMode: 0
m_ExposedParameters: []
m_AudioMixerGroupViews: []
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: 24500006}
--- !u!243 &24300002
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Master
m_AudioMixer: {fileID: 24100000}
m_GroupID: a86bfe7e215d3e34cbed0c403cb6c3da
m_Children: []
m_Volume: 14847a8476cc0f14ba7f950596e9ccb4
m_Pitch: 61ec5d820daf8034b8ae7a7314d0770b
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 24400004}
- {fileID: -314384042206865105}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &24400004
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: ae3737b763ea4474eb3cc5fcd9b79b2f
m_EffectName: Attenuation
m_MixLevel: afaa365b03ed52945857170fdede04da
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &24500006
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Snapshot
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 17255788445e7b443855f2ce88b1f73e
m_FloatValues: {}
m_TransitionOverrides: {}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 50fc6bc8ace56174f8e8f800be1ab1b4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 24100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 64f63ace33c5640479c561386454b476
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: be5301bf9e95a894d8ba63f224b16a01
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 62e86a8500516f645a73dea22aa16d96
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 62fc42c60a34c95429bd8f83c3d2b56e
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: bb61497857b6e584e829d27f1b5279cd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,108 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &8657994508396554482
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4517300031001485903}
- component: {fileID: 599310164065243499}
- component: {fileID: 291363790694747398}
- component: {fileID: 7690350370546926936}
m_Layer: 0
m_Name: MeshPrefab
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4517300031001485903
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &599310164065243499
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_Mesh: {fileID: 0}
--- !u!23 &291363790694747398
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 2
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 15303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &7690350370546926936
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8657994508396554482}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 0bee906e674c1d241b36f7c0fe2f6213
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 61d40a15752336c42aa8d84ab4911250
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,925 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &200584646671304016
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 258994233520205590}
- component: {fileID: 5882667308538427102}
- component: {fileID: 1975333296201758542}
m_Layer: 5
m_Name: Tips
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &258994233520205590
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200584646671304016}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2897887124251790468}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -0.000045776367}
m_SizeDelta: {x: 540, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5882667308538427102
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200584646671304016}
m_CullTransparentMesh: 1
--- !u!114 &1975333296201758542
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 200584646671304016}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 17
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!1 &2047611053706212669
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6211142508574827449}
- component: {fileID: 5789160065796232898}
- component: {fileID: 1195686504627680394}
- component: {fileID: 1324698178521534001}
- component: {fileID: 2462979340447713666}
m_Layer: 5
m_Name: Btn_LoadAnchors
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6211142508574827449
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047611053706212669}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7614314574369038701}
m_Father: {fileID: 1630565386060325453}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 400, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5789160065796232898
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047611053706212669}
m_CullTransparentMesh: 1
--- !u!114 &1195686504627680394
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047611053706212669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &1324698178521534001
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047611053706212669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.4331199, g: 0.9528302, b: 0, a: 1}
m_PressedColor: {r: 1, g: 0, b: 0, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 1195686504627680394}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2462979340447713666
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2047611053706212669}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 0
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &2298939290464813210
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6028821499831303652}
- component: {fileID: 7144173157371454348}
- component: {fileID: 2144961126460793094}
- component: {fileID: 7333319734702570886}
- component: {fileID: 5567020328740134977}
- component: {fileID: 1377312494430412610}
m_Layer: 5
m_Name: SpatialAnchorManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6028821499831303652
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0.944}
m_LocalScale: {x: 0.001, y: 0.001, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1630565386060325453}
- {fileID: 2897887124251790468}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0.084799886}
m_SizeDelta: {x: 400, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &7144173157371454348
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 25
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &2144961126460793094
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 1
--- !u!114 &7333319734702570886
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!114 &5567020328740134977
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7951c64acb0fa62458bf30a60089fe2d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 0
m_CheckFor2DOcclusion: 0
m_CheckFor3DOcclusion: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RaycastTriggerInteraction: 1
--- !u!114 &1377312494430412610
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2298939290464813210}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3fed85861409e824a953639daefaacd6, type: 3}
m_Name:
m_EditorClassIdentifier:
anchorPrefab: {fileID: 6170846672766228766, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
anchorPreview: {fileID: 0}
menuPanel: {fileID: 5341202280803999494}
btnCreateAnchor: {fileID: 8809915202129110032}
btnLoadAnchors: {fileID: 1324698178521534001}
tipsText: {fileID: 1975333296201758542}
--- !u!1 &2616254272488098904
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7614314574369038701}
- component: {fileID: 553788125616688508}
- component: {fileID: 1042941046372879920}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7614314574369038701
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2616254272488098904}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6211142508574827449}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &553788125616688508
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2616254272488098904}
m_CullTransparentMesh: 1
--- !u!114 &1042941046372879920
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2616254272488098904}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: LoadAnchors
--- !u!1 &3103752998577706814
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 356027884889297556}
- component: {fileID: 2751376790081394560}
- component: {fileID: 8797578384239512137}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &356027884889297556
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3103752998577706814}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2543931769745219915}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2751376790081394560
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3103752998577706814}
m_CullTransparentMesh: 1
--- !u!114 &8797578384239512137
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3103752998577706814}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 30
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 3
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: CreateAnchor
--- !u!1 &3338008417250315476
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2543931769745219915}
- component: {fileID: 7345972429034069446}
- component: {fileID: 2846356985729635291}
- component: {fileID: 8809915202129110032}
- component: {fileID: 2975036075219267189}
m_Layer: 5
m_Name: Btn_CreateAnchor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2543931769745219915
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3338008417250315476}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 356027884889297556}
m_Father: {fileID: 1630565386060325453}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 400, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7345972429034069446
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3338008417250315476}
m_CullTransparentMesh: 1
--- !u!114 &2846356985729635291
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3338008417250315476}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &8809915202129110032
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3338008417250315476}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.4331199, g: 0.9528302, b: 0, a: 1}
m_PressedColor: {r: 1, g: 0, b: 0, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 2846356985729635291}
m_OnClick:
m_PersistentCalls:
m_Calls: []
--- !u!114 &2975036075219267189
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3338008417250315476}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 0
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &5341202280803999494
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1630565386060325453}
- component: {fileID: 8007062205738435181}
- component: {fileID: 3655617605504167624}
- component: {fileID: 1396081577475650912}
m_Layer: 5
m_Name: Panel
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1630565386060325453
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5341202280803999494}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2543931769745219915}
- {fileID: 6211142508574827449}
m_Father: {fileID: 6028821499831303652}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8007062205738435181
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5341202280803999494}
m_CullTransparentMesh: 1
--- !u!114 &3655617605504167624
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5341202280803999494}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.5019608}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &1396081577475650912
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5341202280803999494}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 0
m_Right: 0
m_Top: 0
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!1 &7035712337764050981
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4839828831656575752}
- component: {fileID: 8300633969222458270}
- component: {fileID: 6738347699297201916}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4839828831656575752
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7035712337764050981}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 0}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2897887124251790468}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -75}
m_SizeDelta: {x: 550, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8300633969222458270
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7035712337764050981}
m_CullTransparentMesh: 1
--- !u!114 &6738347699297201916
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7035712337764050981}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.22744, g: 1, b: 0, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 17
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Press the grip button on the left controller to display the operation list.
--- !u!1 &7094122835385290686
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2897887124251790468}
- component: {fileID: 1812630443830468653}
- component: {fileID: 7156380745245012573}
m_Layer: 5
m_Name: TipsBG
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2897887124251790468
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7094122835385290686}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4839828831656575752}
- {fileID: 258994233520205590}
m_Father: {fileID: 6028821499831303652}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 200}
m_SizeDelta: {x: 550, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1812630443830468653
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7094122835385290686}
m_CullTransparentMesh: 1
--- !u!114 &7156380745245012573
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7094122835385290686}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: da12f3f436622b04ab3950b6a51d2ff7
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,375 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1203589962619035261
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2783033521484122905}
- component: {fileID: 3315181352192692651}
- component: {fileID: 5990769204204354983}
m_Layer: 5
m_Name: Text
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &2783033521484122905
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1203589962619035261}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6563264855872989806}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3315181352192692651
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1203589962619035261}
m_CullTransparentMesh: 1
--- !u!114 &5990769204204354983
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1203589962619035261}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 15
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 1
m_MaxSize: 40
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: Press A to place Anchor
--- !u!1 &7429361402255468884
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6563264855872989806}
- component: {fileID: 7608129893782675579}
- component: {fileID: 6567306124018289935}
- component: {fileID: 2883757666202314386}
- component: {fileID: 6177388095579140595}
- component: {fileID: 7344887858188372558}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6563264855872989806
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258}
m_LocalPosition: {x: 0, y: 0, z: -0.07}
m_LocalScale: {x: 0.001, y: 0.001, z: 0.001}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2783033521484122905}
m_Father: {fileID: 4949123586922786565}
m_LocalEulerAnglesHint: {x: 30, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: -0.15}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &7608129893782675579
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &6567306124018289935
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 1
--- !u!114 &2883757666202314386
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
--- !u!222 &6177388095579140595
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_CullTransparentMesh: 1
--- !u!114 &7344887858188372558
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7429361402255468884}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &7805458317150598456
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4949123586922786565}
m_Layer: 0
m_Name: SpatialAnchorPreivew
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4949123586922786565
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7805458317150598456}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2326817767331032523}
- {fileID: 6563264855872989806}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &7659736600522367409
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 4949123586922786565}
m_Modifications:
- target: {fileID: 757780116349977375, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 4499239189027888397, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4499239189027888397, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4499239189027888397, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.x
value: 200
objectReference: {fileID: 0}
- target: {fileID: 4499239189027888397, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.y
value: -50
objectReference: {fileID: 0}
- target: {fileID: 4962078938366254917, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4962078938366254917, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4962078938366254917, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.x
value: 200
objectReference: {fileID: 0}
- target: {fileID: 4962078938366254917, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.y
value: -250
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6170846672766228766, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_Name
value: Anchor
objectReference: {fileID: 0}
- target: {fileID: 6211683844998278442, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMax.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6211683844998278442, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchorMin.y
value: 1
objectReference: {fileID: 0}
- target: {fileID: 6211683844998278442, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.x
value: 200
objectReference: {fileID: 0}
- target: {fileID: 6211683844998278442, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_AnchoredPosition.y
value: -150
objectReference: {fileID: 0}
- target: {fileID: 9124374086651274474, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
propertyPath: m_Enabled
value: 0
objectReference: {fileID: 0}
m_RemovedComponents:
- {fileID: 9124374086651274474, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
--- !u!4 &2326817767331032523 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 5334053838588791930, guid: 61d40a15752336c42aa8d84ab4911250, type: 3}
m_PrefabInstance: {fileID: 7659736600522367409}
m_PrefabAsset: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b02a54205a8028749bceeb717fedf7d5
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,238 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5531174066222177809
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7175644529939074123}
- component: {fileID: 5767226952264688733}
- component: {fileID: 3422834779499218871}
- component: {fileID: 5658404487876185127}
m_Layer: 0
m_Name: Sphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7175644529939074123
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5531174066222177809}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: []
m_Father: {fileID: 2670311682443625736}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5767226952264688733
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5531174066222177809}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3422834779499218871
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5531174066222177809}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10306, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!135 &5658404487876185127
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5531174066222177809}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &7372040258177803087
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2670311682443625736}
- component: {fileID: 6053296107895220777}
- component: {fileID: 6077313934612751316}
m_Layer: 0
m_Name: SpatialAudioAmbisonics
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2670311682443625736
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7372040258177803087}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 7175644529939074123}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!82 &6053296107895220777
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7372040258177803087}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 24300002, guid: 50fc6bc8ace56174f8e8f800be1ab1b4, type: 2}
m_audioClip: {fileID: 8300000, guid: 2198caa508ab248eab9e3917bcc6ad0a, type: 3}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 1
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &6077313934612751316
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7372040258177803087}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a36d16e4ff48444b8ac021c183d3e3fd, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: cff732f93adca1440ab60ef7b6a4a2ef
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,271 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1920520006626703095
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6632099143339711917}
- component: {fileID: 8962053783581531979}
m_Layer: 0
m_Name: SpatialAudioFreeField
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6632099143339711917
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1920520006626703095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 1}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 3782657468439544634}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8962053783581531979
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1920520006626703095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3083421a52eca4fb186aecb7e4f143a9, type: 3}
m_Name:
m_EditorClassIdentifier:
spatializerApiImpl: 0
renderingQuality: 1
meshBakingLayerMask:
serializedVersion: 2
m_Bits: 4294967295
preInitEvent:
m_PersistentCalls:
m_Calls: []
lateInitEvent:
m_PersistentCalls:
m_Calls: []
--- !u!1 &8330639460576036025
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3782657468439544634}
- component: {fileID: 711049339098903381}
- component: {fileID: 859071774039983086}
- component: {fileID: 6930438997291828295}
- component: {fileID: 6941852182393716368}
- component: {fileID: 5230819341056251155}
m_Layer: 0
m_Name: SoundSphere
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3782657468439544634
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_Children: []
m_Father: {fileID: 6632099143339711917}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &711049339098903381
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &859071774039983086
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10306, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!135 &6930438997291828295
SphereCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Center: {x: 0, y: 0, z: 0}
--- !u!82 &6941852182393716368
AudioSource:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 8300000, guid: 2198caa508ab248eab9e3917bcc6ad0a, type: 3}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 1
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
rolloffCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
panLevelCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
spreadCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
reverbZoneMixCustomCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!114 &5230819341056251155
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8330639460576036025}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 30f78ed5e5eb44c188a740990ce49414, type: 3}
m_Name:
m_EditorClassIdentifier:
sourceGainDB: 0
reflectionGainDB: 0
sourceSize: 0
enableDoppler: 1
sourceAttenuationMode: 2
minAttenuationDistance: 1
maxAttenuationDistance: 100
directivityAlpha: 0
directivityOrder: 1

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 73da94443e486534697fd92f3736bb10
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 19fe1d25a8a5c0842afedf72ef9caba1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 320 KiB

View File

@ -0,0 +1,127 @@
fileFormatVersion: 2
guid: 60c1336dba399784497b47bdcffb4b47
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 1
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: 4
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: eaf90c6430047854c8e19fc704e519fc
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 37f17ef263b31984bbb562a0f1f1918f, type: 3}
m_Name: PXR_OpenXR_SDK Capability
m_EditorClassIdentifier:
m_EnableRuntimeDetection: 1
m_CapabilityDictionary:
m_Items: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 425a453e14474d84784bff561fa2de91
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,17 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c2b340d6b5858d6439e4b03f2c397afa, type: 3}
m_Name: PXR_SDK Capability
m_EditorClassIdentifier:
m_EnableRuntimeDetection: 1
m_CapabilityDictionary:
m_Items: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 022de3c236dadd340847fb194cfa8924
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e795b0ca00ff0e846824b3b039513370
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e4998164f118a4fc6870ede246e87566
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,317 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1734382357852962625
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 904959766257623130}
- component: {fileID: 2739629519809284698}
- component: {fileID: 7441021645142260517}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &904959766257623130
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1734382357852962625}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -18}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 559114911397897654}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2739629519809284698
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1734382357852962625}
m_CullTransparentMesh: 1
--- !u!114 &7441021645142260517
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1734382357852962625}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 2100000, guid: 670f552e5a34948e5bc20096852a7643, type: 2}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &4673648689375695473
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 611131335439809470}
- component: {fileID: 7298081424938194052}
- component: {fileID: 2400118145511131588}
m_Layer: 5
m_Name: Tool
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &611131335439809470
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4673648689375695473}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -25}
m_LocalScale: {x: 50, y: 50, z: 50}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 559114911397897654}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!222 &7298081424938194052
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4673648689375695473}
m_CullTransparentMesh: 1
--- !u!212 &2400118145511131588
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4673648689375695473}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 36c8ae08fa2264c268c83915d4bfa425, type: 3}
m_Color: {r: 0.8867924, g: 0.8867924, b: 0.8867924, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2, y: 1.98}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5831721654631324323
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 559114911397897654}
m_Layer: 5
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &559114911397897654
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5831721654631324323}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.02, y: 0.02, z: 0.02}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 904959766257623130}
- {fileID: 611131335439809470}
- {fileID: 3308394698878095049}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &8799108487917286474
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3308394698878095049}
- component: {fileID: 5155879979447101117}
- component: {fileID: 4584530308286972318}
- component: {fileID: 4749387632183697737}
m_Layer: 5
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3308394698878095049
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8799108487917286474}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 150, y: 150, z: 30}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 559114911397897654}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!33 &5155879979447101117
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8799108487917286474}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &4584530308286972318
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8799108487917286474}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 543f2022d38b44c0798c750c47f2d184, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &4749387632183697737
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8799108487917286474}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 6074d929ada2f4b748e1f9785cf30c8f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: eedcf459f141a4c94992e47348079519
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,348 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4741303117273120037
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3308976168506702021}
- component: {fileID: 1354896106986286873}
- component: {fileID: 7903092556194993149}
- component: {fileID: 1532795925674068156}
m_Layer: 5
m_Name: DefualtButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &3308976168506702021
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4741303117273120037}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -12}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7931364874615769000}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 200, y: 200}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1354896106986286873
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4741303117273120037}
m_CullTransparentMesh: 1
--- !u!114 &7903092556194993149
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4741303117273120037}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &1532795925674068156
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4741303117273120037}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 40cb8883085df4ffa8cca5f3a0072dfa, type: 3}
m_Name:
m_EditorClassIdentifier:
defaultColor: {r: 0.05490196, g: 0.05882353, b: 0.15294118, a: 1}
hoverColor: {r: 0.42352942, g: 0.8156863, b: 0.8784314, a: 1}
panelGO: {fileID: 0}
bg: {fileID: 3022009355315998713}
border: {fileID: 4850081046898873316}
sprite: {fileID: 0}
--- !u!1 &6374959226187085812
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7931364874615769000}
- component: {fileID: 3378268498775798428}
- component: {fileID: 7811423033965616327}
m_Layer: 5
m_Name: Button
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7931364874615769000
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6374959226187085812}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0.36000037}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 4213411942693215890}
- {fileID: 8052186614889979215}
m_Father: {fileID: 3308976168506702021}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3378268498775798428
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6374959226187085812}
m_CullTransparentMesh: 1
--- !u!114 &7811423033965616327
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6374959226187085812}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &7179346437280171423
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8052186614889979215}
- component: {fileID: 4139020275155882474}
- component: {fileID: 4850081046898873316}
m_Layer: 5
m_Name: Hover
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8052186614889979215
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7179346437280171423}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 5}
m_LocalScale: {x: 200, y: 200, z: 30}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7931364874615769000}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!33 &4139020275155882474
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7179346437280171423}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &4850081046898873316
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7179346437280171423}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a1fdc4e864d7c4860b87d7321ee2f600, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &8087959248756899821
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4213411942693215890}
- component: {fileID: 1135328450138448019}
- component: {fileID: 3022009355315998713}
m_Layer: 5
m_Name: BG
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4213411942693215890
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8087959248756899821}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 5}
m_LocalScale: {x: 150, y: 150, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7931364874615769000}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!33 &1135328450138448019
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8087959248756899821}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &3022009355315998713
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8087959248756899821}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 45c7366cf13794518ba36289fc89cb98, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 27e263e5f1afc4eb88d8be51d047637f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,533 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5867254950202107134
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1877033841394127740}
- component: {fileID: 5160534453261873063}
- component: {fileID: 2820963039335535003}
- component: {fileID: 4381325647336885972}
m_Layer: 5
m_Name: icon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1877033841394127740
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -110}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0, y: 0}
--- !u!222 &5160534453261873063
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_CullTransparentMesh: 1
--- !u!114 &2820963039335535003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9490196, g: 0.6745098, b: 0.5176471, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 19583cff963dc48779a1d3993937ef8d, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &4381325647336885972
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &6274414656221509515
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2417649102718983574}
- component: {fileID: 5037169291046338928}
- component: {fileID: 5663794522104698388}
- component: {fileID: 442363448184672067}
m_Layer: 5
m_Name: Content
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &2417649102718983574
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 925, y: -136}
m_SizeDelta: {x: 1650, y: 56}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5037169291046338928
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_CullTransparentMesh: 1
--- !u!114 &5663794522104698388
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!114 &442363448184672067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &6912240249419620211
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 913588023390278990}
- component: {fileID: 3733169832313161955}
- component: {fileID: 886096682239748126}
- component: {fileID: 1807700554653057474}
- component: {fileID: 1127503171366769526}
m_Layer: 5
m_Name: folder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &913588023390278990
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6912240249419620211}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 930977154198791368}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1600, y: -40}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3733169832313161955
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6912240249419620211}
m_CullTransparentMesh: 1
--- !u!114 &886096682239748126
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6912240249419620211}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.72156864, g: 0.9254902, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 235bbeca97a6a4d2b9f81355e9ab9620, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &1807700554653057474
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6912240249419620211}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!114 &1127503171366769526
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6912240249419620211}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac9571667b43a4f9aabba6f70428aa17, type: 3}
m_Name:
m_EditorClassIdentifier:
content: {fileID: 6274414656221509515}
defaultColor: {r: 184, g: 235, b: 255, a: 1}
--- !u!1 &6988097195337881095
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5989601330626039824}
- component: {fileID: 2681796576203321120}
- component: {fileID: 4121364076994995482}
- component: {fileID: 336223004557864040}
- component: {fileID: 840561671637280415}
- component: {fileID: 1512258978200590}
m_Layer: 5
m_Name: ErrorMessage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5989601330626039824
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -7.769966}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 930977154198791368}
- {fileID: 2417649102718983574}
- {fileID: 1877033841394127740}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1800, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2681796576203321120
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_CullTransparentMesh: 1
--- !u!114 &4121364076994995482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.5315949, g: 0.6226415, b: 0.5315949, a: 0.3137255}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &336223004557864040
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 100
m_Right: 75
m_Top: 20
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 10
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &840561671637280415
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &1512258978200590
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 291fd7bf1abf04b508dbc7b5609dfe15, type: 3}
m_Name:
m_EditorClassIdentifier:
title: {fileID: 3306105876409906615}
content: {fileID: 5663794522104698388}
--- !u!1 &8230173482315987735
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 930977154198791368}
- component: {fileID: 9211026461637344653}
- component: {fileID: 3306105876409906615}
- component: {fileID: 3731038497451624425}
m_Layer: 5
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &930977154198791368
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 913588023390278990}
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -98}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!222 &9211026461637344653
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_CullTransparentMesh: 1
--- !u!114 &3306105876409906615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.9490196, g: 0.6745098, b: 0.5176471, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 70
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 5
m_Text:
--- !u!114 &3731038497451624425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f6e52aa2638614ead8e0ae7d2379781f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,533 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5867254950202107134
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1877033841394127740}
- component: {fileID: 5160534453261873063}
- component: {fileID: 2820963039335535003}
- component: {fileID: 4381325647336885972}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1877033841394127740
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -110}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0, y: 0}
--- !u!222 &5160534453261873063
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_CullTransparentMesh: 1
--- !u!114 &2820963039335535003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 4e53fc92739484c52ad2d5d692f699f3, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &4381325647336885972
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &6274414656221509515
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2417649102718983574}
- component: {fileID: 5037169291046338928}
- component: {fileID: 5663794522104698388}
- component: {fileID: 442363448184672067}
m_Layer: 5
m_Name: Content
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &2417649102718983574
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 925, y: -136}
m_SizeDelta: {x: 1650, y: 56}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5037169291046338928
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_CullTransparentMesh: 1
--- !u!114 &5663794522104698388
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!114 &442363448184672067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &6871619903669234160
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7785092483978010891}
- component: {fileID: 5429372206554876723}
- component: {fileID: 4611809235242355682}
- component: {fileID: 2678732917851885152}
- component: {fileID: 1354777132574824545}
m_Layer: 5
m_Name: folder
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &7785092483978010891
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871619903669234160}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 930977154198791368}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 1600, y: -40}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5429372206554876723
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871619903669234160}
m_CullTransparentMesh: 1
--- !u!114 &4611809235242355682
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871619903669234160}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.72156864, g: 0.9254902, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 235bbeca97a6a4d2b9f81355e9ab9620, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &2678732917851885152
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871619903669234160}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!114 &1354777132574824545
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6871619903669234160}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac9571667b43a4f9aabba6f70428aa17, type: 3}
m_Name:
m_EditorClassIdentifier:
content: {fileID: 6274414656221509515}
defaultColor: {r: 184, g: 235, b: 255, a: 1}
--- !u!1 &6988097195337881095
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5989601330626039824}
- component: {fileID: 2681796576203321120}
- component: {fileID: 4121364076994995482}
- component: {fileID: 336223004557864040}
- component: {fileID: 840561671637280415}
- component: {fileID: 1868765237287429895}
m_Layer: 5
m_Name: InfoMessage
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5989601330626039824
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -7.769966}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 930977154198791368}
- {fileID: 2417649102718983574}
- {fileID: 1877033841394127740}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1800, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2681796576203321120
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_CullTransparentMesh: 1
--- !u!114 &4121364076994995482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.53333336, g: 0.62352943, b: 0.53333336, a: 0.3137255}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &336223004557864040
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 100
m_Right: 75
m_Top: 20
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 10
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &840561671637280415
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &1868765237287429895
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 291fd7bf1abf04b508dbc7b5609dfe15, type: 3}
m_Name:
m_EditorClassIdentifier:
title: {fileID: 3306105876409906615}
content: {fileID: 5663794522104698388}
--- !u!1 &8230173482315987735
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 930977154198791368}
- component: {fileID: 9211026461637344653}
- component: {fileID: 3306105876409906615}
- component: {fileID: 3731038497451624425}
m_Layer: 5
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &930977154198791368
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7785092483978010891}
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -98}
m_SizeDelta: {x: 1650, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!222 &9211026461637344653
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_CullTransparentMesh: 1
--- !u!114 &3306105876409906615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 70
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 5
m_Text:
--- !u!114 &3731038497451624425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 27da75485e6ab4618a58678e29c0ecc0
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,137 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &666162858044710491
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 883680520121697937}
- component: {fileID: 2179306939752057523}
- component: {fileID: 4421680645207394910}
- component: {fileID: 6986475226045548472}
- component: {fileID: 2554226250672271904}
- component: {fileID: -6256212677140368695}
m_Layer: 5
m_Name: InspectItem
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &883680520121697937
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1650, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!222 &2179306939752057523
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_CullTransparentMesh: 1
--- !u!114 &4421680645207394910
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 70
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 5
m_Text:
--- !u!114 &6986475226045548472
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &2554226250672271904
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 50
m_Right: 0
m_Top: 80
m_Bottom: 0
m_ChildAlignment: 0
m_Spacing: 0
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &-6256212677140368695
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 666162858044710491}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: eb8065e0c6c0d426490ad712bc1ce594, type: 3}
m_Name:
m_EditorClassIdentifier:
text: {fileID: 4421680645207394910}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 08bc7342026c945c9818c4783d6713b4
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,436 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5867254950202107134
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1877033841394127740}
- component: {fileID: 5160534453261873063}
- component: {fileID: 2820963039335535003}
- component: {fileID: 4381325647336885972}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &1877033841394127740
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 0, y: -110}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0, y: 0}
--- !u!222 &5160534453261873063
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_CullTransparentMesh: 1
--- !u!114 &2820963039335535003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: c269f1af8a70d487385be016472fe8d5, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &4381325647336885972
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5867254950202107134}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &6274414656221509515
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2417649102718983574}
- component: {fileID: 5037169291046338928}
- component: {fileID: 5663794522104698388}
- component: {fileID: 442363448184672067}
m_Layer: 5
m_Name: Content
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &2417649102718983574
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 925, y: -136}
m_SizeDelta: {x: 1650, y: 56}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5037169291046338928
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_CullTransparentMesh: 1
--- !u!114 &5663794522104698388
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 50
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text:
--- !u!114 &442363448184672067
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6274414656221509515}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!1 &6988097195337881095
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5989601330626039824}
- component: {fileID: 2681796576203321120}
- component: {fileID: 4121364076994995482}
- component: {fileID: 336223004557864040}
- component: {fileID: 840561671637280415}
- component: {fileID: 9018396030718723252}
m_Layer: 5
m_Name: Message
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &5989601330626039824
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -7.769966}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 930977154198791368}
- {fileID: 2417649102718983574}
- {fileID: 1877033841394127740}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 1800, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!222 &2681796576203321120
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_CullTransparentMesh: 1
--- !u!114 &4121364076994995482
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.53333336, g: 0.62352943, b: 0.53333336, a: 0.3137255}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &336223004557864040
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59f8146938fff824cb5fd77236b75775, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Padding:
m_Left: 100
m_Right: 75
m_Top: 20
m_Bottom: 20
m_ChildAlignment: 0
m_Spacing: 10
m_ChildForceExpandWidth: 1
m_ChildForceExpandHeight: 0
m_ChildControlWidth: 0
m_ChildControlHeight: 0
m_ChildScaleWidth: 0
m_ChildScaleHeight: 0
m_ReverseArrangement: 0
--- !u!114 &840561671637280415
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &9018396030718723252
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6988097195337881095}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 291fd7bf1abf04b508dbc7b5609dfe15, type: 3}
m_Name:
m_EditorClassIdentifier:
title: {fileID: 3306105876409906615}
content: {fileID: 5663794522104698388}
--- !u!1 &8230173482315987735
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 930977154198791368}
- component: {fileID: 9211026461637344653}
- component: {fileID: 3306105876409906615}
- component: {fileID: 3731038497451624425}
- component: {fileID: 6338442428849618174}
m_Layer: 5
m_Name: Title
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &930977154198791368
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 5989601330626039824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 100, y: -98}
m_SizeDelta: {x: 1650, y: 0}
m_Pivot: {x: 0, y: 0}
--- !u!222 &9211026461637344653
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_CullTransparentMesh: 1
--- !u!114 &3306105876409906615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 70
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 0
m_MaxSize: 300
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 0
m_HorizontalOverflow: 1
m_VerticalOverflow: 1
m_LineSpacing: 5
m_Text:
--- !u!114 &3731038497451624425
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
m_Name:
m_EditorClassIdentifier:
m_HorizontalFit: 0
m_VerticalFit: 2
--- !u!114 &6338442428849618174
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8230173482315987735}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ac9571667b43a4f9aabba6f70428aa17, type: 3}
m_Name:
m_EditorClassIdentifier:
content: {fileID: 6274414656221509515}
defaultColor: {r: 184, g: 235, b: 255, a: 1}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 89b49735b4e944c45a49a5d3d41b6f40
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,61 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5110496278330240476
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1730820333764801041}
- component: {fileID: 2674595972798899402}
- component: {fileID: 8854059141330627992}
m_Layer: 0
m_Name: PICODebugger
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1730820333764801041
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5110496278330240476}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.07, z: 3.09}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2674595972798899402
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5110496278330240476}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 16f20e8e0453b4ff8a0517178b2117ea, type: 3}
m_Name:
m_EditorClassIdentifier:
config: {fileID: 0}
uiController: {fileID: 0}
--- !u!114 &8854059141330627992
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5110496278330240476}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d3a4e4bf576cc4998a8d2b5a8b5a3399, type: 3}
m_Name:
m_EditorClassIdentifier:

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 17a1eca4a3cd94f369c2b03a34aebb5f
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d0297558dd4794745bab4d03bddafdb4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 35270f4414c8d428ca48e2d05281cd90
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e7e5478c10c2945919dc5c659e0f22f7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,214 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1101 &-8319635927103270881
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: TurnOn
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -1260846793867111251}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-1260846793867111251
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonTurnOff
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -726329553455917976}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 4fde3dc4479854bdf94b5151169b8d2e, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-918599959526389365
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonTurnOn
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -8319635927103270881}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 6ed7458d4af1547ccade5846dc0eff04, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-726329553455917976
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: TurnOn
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -918599959526389365}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &-507164994820378169
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -1260846793867111251}
m_Position: {x: 310, y: 10, z: 0}
- serializedVersion: 1
m_State: {fileID: -918599959526389365}
m_Position: {x: 250.5, y: 188, z: 0}
- serializedVersion: 1
m_State: {fileID: 8920165868368820539}
m_Position: {x: 0, y: 120, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 250, y: -100, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 8920165868368820539}
--- !u!1101 &-213555708468832605
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: TurnOn
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -918599959526389365}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.5
m_HasExitTime: 0
m_HasFixedDuration: 0
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButton
serializedVersion: 5
m_AnimatorParameters:
- m_Name: TurnOn
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -507164994820378169}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1102 &8920165868368820539
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonIdle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -213555708468832605}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: bb2b1468e34924647b5e1ab4e2bfa69e, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b8af7c2c44d9c432ea6ec7e362e0dc7b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 9100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,141 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonIdle
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Plane
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 7471748
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb2b1468e34924647b5e1ab4e2bfa69e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,177 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonTurnOff
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -0.03, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.16666667
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Plane
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 7471748
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.16666667
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.03
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4fde3dc4479854bdf94b5151169b8d2e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,177 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: ToolButtonTurnOn
serializedVersion: 7
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.16666667
value: {x: -0.03, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Plane
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 7471748
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.16666667
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: -0.03
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Plane
classID: 4
script: {fileID: 0}
flags: 0
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6ed7458d4af1547ccade5846dc0eff04
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 05bfe7c7d3a2e40619fede001711cdef
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: d0afdb6325d5a42c48452b9420a3869a
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material
second: {fileID: 2100000, guid: 966a2b5b842b84a43bc613e3f660f5d8, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,119 @@
fileFormatVersion: 2
guid: 5d9997f07331a4bcfb5bb39a6344ad11
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material
second: {fileID: 2100000, guid: 966a2b5b842b84a43bc613e3f660f5d8, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material.001
second: {fileID: 2100000, guid: 966a2b5b842b84a43bc613e3f660f5d8, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 0
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,114 @@
fileFormatVersion: 2
guid: 5bab2fadcc1c04a1593fce7940d31d87
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: Material.001
second: {fileID: 2100000, guid: 966a2b5b842b84a43bc613e3f660f5d8, type: 2}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 0
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 0
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 7b74cdd57e7be46b39571c8ffa2ae595
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: 45
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 1
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 16d01739d7e62457590673dbd3ff25d9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a56b7973a4101455794ae134b800c663
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,146 @@
Shader "PXR_Debugger/Tool/Lit"
{
Properties
{
[HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
_LightColor_01("Light Color_01", Color) = (0.3921569,0.3921569,0.3921569,1)
_LightColor_02("Light Color_02", Color) = (0.3921569,0.3921569,0.3921569,1)
_MainTex("MainTex", 2D) = "white" {}
_Tint("Tint", Color) = (1,1,1,0)
_Matcap_01("Matcap_01", 2D) = "white" {}
_Matcap_02("Matcap_02", 2D) = "white" {}
_MatcapIntensity("MatcapIntensity", Range( 0 , 2)) = 0
_Light("Light", Vector) = (0,0,0,0)
_Light_Power("Light_Power", Range( 0 , 4)) = 1
[Toggle(_LIGHT_O_ON)] _Light_O("Light_O", Float) = 0
_Mask("Mask", 2D) = "white" {}
}
CGINCLUDE
#include "Lighting.cginc"
#pragma target 3.0
float4 _Tint;
float4 _LightColor_01;
float4 _LightColor_02;
float3 _Light;
float _MatcapIntensity;
float _Light_Power;
sampler2D _MainTex;
sampler2D _Matcap_01;
sampler2D _Matcap_02;
sampler2D _Mask;
struct VertexInput
{
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 texcoord : TEXCOORD0;
};
struct VertexOutput
{
float4 clipPos : SV_POSITION;
float4 uv : TEXCOORD3;
float4 vertex : TEXCOORD4;
float4 worldNormal : TEXCOORD5;
};
VertexOutput vert ( VertexInput v )
{
VertexOutput o = (VertexOutput)0;
o.worldNormal.xyz = UnityObjectToWorldNormal(v.normal);
o.uv.xy = v.texcoord.xy;
o.vertex = v.vertex;
//float3 positionWS = mul(unity_ObjectToWorld, v.vertex.xyz);
float4 positionCS = UnityObjectToClipPos(v.vertex);
o.clipPos = positionCS;
return o;
}
half4 frag ( VertexOutput IN ) : SV_Target
{
float2 uv = IN.uv.xy * float2( 1,1 ) + float2( 0,0 );
float4 maintex = tex2D( _MainTex, uv );
float3 ViewPos = mul( UNITY_MATRIX_MV, float4( IN.vertex.xyz, 1 ) ).xyz;
ViewPos = normalize( ViewPos );
float3 worldNormal = normalize(IN.worldNormal.xyz);
float3 break80 = cross( ViewPos , mul( UNITY_MATRIX_V, float4( worldNormal , 0.0 ) ).xyz );
float2 MatCapUV = (float2(-break80.y , break80.x));
MatCapUV = (MatCapUV*0.5 + 0.5);
float4 mask = tex2D( _Mask, uv );
float4 lerpMatCap = lerp( tex2D( _Matcap_01, MatCapUV ) , tex2D( _Matcap_02, MatCapUV ) , mask.r);
float4 mainColor = ( ( maintex * _Tint ) * ( lerpMatCap * _MatcapIntensity ) );
mainColor+=mainColor;
float4 lerpLightColor = lerp( _LightColor_01 , _LightColor_02 , mask.r);
float lambert = dot( worldNormal , _Light );
float4 Color = ( mainColor + ( ( ( lerpLightColor * max( lambert , 0.0 ) ) / 20.0 ) * _Light_Power ) );
float4 finalCol = float4(Color.rgb, 1);
return finalCol;
}
ENDCG
SubShader
{
Tags
{
"RenderPipeline"="UniversalPipeline"
"Queue" = "Geometry"
"RenderType" = "Opaque"
}
Pass
{
Name "Forward"
Tags { "LightMode"="UniversalForward" }
Blend One Zero, One Zero
ZWrite On
ZTest LEqual
Offset 0,0
ColorMask RGBA
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
SubShader
{
Tags
{
"Queue" = "Transparent"
"RenderType" = "Opaque"
"IgnoreProjector" = "True"
}
LOD 200
Pass
{
Name "Depth"
ZWrite On
ColorMask 0
}
Pass
{
Name "Interior"
Blend SrcAlpha OneMinusSrcAlpha
ZWrite On
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: c26458595b5ec4f6897364ee1a34bd19
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

View File

@ -0,0 +1,98 @@
fileFormatVersion: 2
guid: f747315f0c8ac4ec4b56d53501ec21fe
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

View File

@ -0,0 +1,98 @@
fileFormatVersion: 2
guid: e5503813bb9544a90b767d948177a75f
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMasterTextureLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,176 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: tool-metal
m_Shader: {fileID: 4800000, guid: 296b2106775d132469d4ddadfa937fc4, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _LIGHT_O_ON
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _EmissiveTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HighlightTex:
m_Texture: {fileID: 2800000, guid: 674e40a4815815440b1f5c6a63260ac7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7b74cdd57e7be46b39571c8ffa2ae595, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Matcap:
m_Texture: {fileID: 2800000, guid: 1b486dd9692504f4f852148b8f2fd182, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Matcap2:
m_Texture: {fileID: 2800000, guid: 1e308ef411232ca42b498443156b90e0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatcapTex:
m_Texture: {fileID: 2800000, guid: c49e9f056be7ab0468d21c8fffe1bcc0, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Matcap_01:
m_Texture: {fileID: 2800000, guid: e5503813bb9544a90b767d948177a75f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Matcap_02:
m_Texture: {fileID: 2800000, guid: f747315f0c8ac4ec4b56d53501ec21fe, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NorTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Tex:
m_Texture: {fileID: 2800000, guid: cc5bd5c060be2b74f87d38bd724cecf7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2D:
m_Texture: {fileID: 2800000, guid: 674e40a4815815440b1f5c6a63260ac7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Texture2D_1:
m_Texture: {fileID: 2800000, guid: 95a1ae9b50ef24a4cac8ec71828e553d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample1:
m_Texture: {fileID: 2800000, guid: adfd0344911d9c340951e341ad9367a9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 1
- _AlphaClip: 0
- _AlphaCutoff: 0.5
- _Blend: 0
- _CastShadows: 1
- _Cull: 2
- _CullMode: 2
- _DstBlend: 0
- _Emission: 0
- _EmissiveIntensity: 1
- _Float: 0.48
- _Float_1: 0.3
- _Fre: -1
- _Fre_Range: 0
- _Fre_Strength: 0
- _FresPower: -0.09411765
- _FresScale: -0.11
- _FresScale1: -0.09411765
- _Fresnel: 0
- _Keyword0: 0
- _Light: 0
- _LightOn: 1
- _LightPower: 0.33
- _Light_O: 1
- _Light_Power: 1.4
- _MatcapIntensity: 1.2
- _MatcapStrength: 1.4
- _Metallic: 0
- _NormalScale: 1
- _NormalStrength: 0
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _RimScale: 3
- _ShadowPosition: 0
- _ShadowSoftness: 0.2
- _Smoothness: 0.155
- _SrcBlend: 1
- _Surface: 0
- _WorkflowMode: 1
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
- _power2: 0.8
m_Colors:
- _Color: {r: 0.2924528, g: 0.29107332, b: 0.29107332, a: 1}
- _Color_1: {r: 0.13207549, g: 0.13207549, b: 0.13207549, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 0}
- _FreColor: {r: 0.16981131, g: 0.16981131, b: 0.16981131, a: 0}
- _FresColor: {r: 0.62264144, g: 0.62264144, b: 0.62264144, a: 0}
- _FresColor1: {r: 0.62264144, g: 0.62264144, b: 0.62264144, a: 0}
- _HighlightColor: {r: 0.14150941, g: 0.14150941, b: 0.14150941, a: 1}
- _HighlightO: {r: 0.3, g: -0.15, b: 0, a: 0}
- _HighlightT: {r: 1, g: 1, b: 0, a: 0}
- _LDir: {r: 0.14, g: 1, b: -0.2, a: 0}
- _Light: {r: 0.28, g: 3.41, b: 1.24, a: 0}
- _LightColor: {r: 0.8104307, g: 0.8155927, b: 0.8207547, a: 1}
- _LightColor_01: {r: 0.5299631, g: 0.54144835, b: 0.5471698, a: 1}
- _LightColor_02: {r: 0.8104307, g: 0.8155927, b: 0.8207547, a: 1}
- _MainColor: {r: 0.39215687, g: 0.39215687, b: 0.39215687, a: 1}
- _MatcapColor: {r: 2.4748788, g: 2.4748788, b: 2.4748788, a: 0}
- _RimColor: {r: 0, g: 0, b: 0, a: 0}
- _Tint: {r: 0.7815355, g: 0.80573845, b: 0.8396226, a: 1}
- _Vector0: {r: 1, g: 1, b: 1, a: 0}
- _Vector2: {r: 1, g: 1, b: 0, a: 0}
- _Vector2_1: {r: 0.3, g: -0.15, b: 0, a: 0}
- _Vector4: {r: 3, g: 3.51, b: -0.3, a: -0.23}
m_BuildTextureStacks: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6b9046cc491dc4c099511fe9f7d4bd34
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,192 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-2151014827717308702
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: tool
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SPECULAR_SETUP
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2003
stringTagMap:
RenderType: Opaque
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 7b74cdd57e7be46b39571c8ffa2ae595, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 6d864c6dc60bd4abda05996d697b73a2, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 2800000, guid: f43e3128d6deb4b22a1c7568a1f454c7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmssionCubemap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _LayerAlphaMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _LayerBaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _LayerBumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7b74cdd57e7be46b39571c8ffa2ae595, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: 4eab66faa2dce4f79a9fc584a10f0458, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AdjustColorIntensity: 1
- _Advanced: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _ApplyEmissionVertexColor: 0
- _ApplyVertexColor: 0
- _BaseMapBias: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpMapBias: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _CloudShadowIntensity: 1
- _Cull: 2
- _CustomFogFragment: 0
- _CustomSpecularIntensity: 1
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailInputs: 0
- _DetailNormalMapScale: 1
- _DisableHeightmapRenderer: 0
- _DstBlend: 0
- _DstBlendAlpha: 0
- _Emission: 0
- _EmissionCubemapIntensity: 1
- _EmissionCubemapLod: 0
- _EnableBoxProjection: 0
- _EnableCustomSpecular: 0
- _EnableLayerBlend: 0
- _EnvironmentReflections: 1
- _FresnelBias: 0
- _FresnelPower: 4
- _FresnelScale: 1
- _GlobalCloudShadow: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _LayerBlendGroup: 0
- _LayerBlendSmoothness: 1
- _LayerBlendStrength: 0.5
- _LayerBumpScale: 1
- _LayerEnableAlphaMap: 0
- _LayerMetallic: 0
- _LayerOcclusionStrength: 1
- _LayerSmoothness: 0.5
- _LightingModel: 1
- _LightmapSpecular: 1
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 3
- _ReceiveShadows: 1
- _Smoothness: 0.49
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _SurfaceInputs: 0
- _SurfaceOptions: 0
- _WeatherMode: 0
- _WorkflowMode: 0
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BlingPhongSpecColor: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _LayerBaseColor: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 966a2b5b842b84a43bc613e3f660f5d8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4cfeffb6896ba4753a6a961b8b1015ab
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Ruler
m_Shader: {fileID: 4800000, guid: d55a12de0072d429ab86764fa94a4775, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _Divisor: 5
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Height: 0.5
- _MeshLength: 6.66
- _Metallic: 0
- _NumOfTicks: 50
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Width: 0.003
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BackgroundColor: {r: 1, g: 0.8098248, b: 0, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &8682915497277338284
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ee6fb112aa34742f386af4aa4d29a00a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,88 @@
Shader "PXR_Debugger/Tool/Ruler"
{
Properties
{
_Width ("Tick Width", Float) = 1
_Height ("Tick Height", Float) = 0.5
_MeshLength ("Mesh Length", Float) = 1.0 // 新增属性,表示网格长度
_Divisor ("Tick Thickness Divisor", Float) = 5.0
_BackgroundColor ("Background Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float _Width;
float _Height;
float _MeshLength; // 新增变量,表示网格长度
float _Divisor;
float4 _BackgroundColor;
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// 计算刻度数量
float _NumOfTicks = 100.0;
float numOfTicks = _MeshLength * _NumOfTicks;
float maxTickWidth = 0.001;
// 其余代码保持不变
float tickWidth = _MeshLength*_Width;
float tickHeight = _Height;
float tickIndex = round(i.uv.x * _MeshLength / maxTickWidth);
float remainder = fmod(tickIndex, _Divisor);
bool shouldBeThick = remainder == 0.0;
if (shouldBeThick) {
tickWidth *= 2.0;
tickHeight = _ScreenParams.y;
}
float tickHalfWidth = tickWidth * 0.5;
float tickCoordX = (tickIndex * maxTickWidth);
fixed4 color = _BackgroundColor;
if (i.uv.x * _MeshLength > tickCoordX - tickHalfWidth &&
i.uv.x * _MeshLength < tickCoordX + tickHalfWidth &&
i.uv.y * _ScreenParams.y > _ScreenParams.y - tickHeight)
{
color = fixed4(0, 0, 0, 1);
}
return color;
}
ENDCG
}
}
FallBack "Diffuse"
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: d55a12de0072d429ab86764fa94a4775
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7130f8045e9ba42cd97085fac8877cec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,167 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &5268525016177715333
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3197527614204674055}
- component: {fileID: 2407259949558830723}
m_Layer: 0
m_Name: Measurer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3197527614204674055
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5268525016177715333}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 944366495106168592}
- {fileID: 7807205386437480939}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2407259949558830723
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5268525016177715333}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8170ef5f852c443dd99dabc390a11a7c, type: 3}
m_Name:
m_EditorClassIdentifier:
mal: {fileID: 2100000, guid: ee6fb112aa34742f386af4aa4d29a00a, type: 2}
rulerPrefab: {fileID: 5262296456238845705, guid: c6db202c0e3cf4e01bb08d3c882b5a15,
type: 3}
exitPosition: {fileID: 7807205386437480939}
--- !u!1 &8701976689608544122
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7807205386437480939}
m_Layer: 0
m_Name: exit
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7807205386437480939
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8701976689608544122}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.0672, y: -0.0655, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3197527614204674055}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &761575833883644155
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3197527614204674055}
m_Modifications:
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_Name
value: measure 2
objectReference: {fileID: 0}
- target: {fileID: 7071182760956848314, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 6b9046cc491dc4c099511fe9f7d4bd34, type: 2}
- target: {fileID: 7202271454713460447, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 2100000, guid: 6b9046cc491dc4c099511fe9f7d4bd34, type: 2}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 5bab2fadcc1c04a1593fce7940d31d87, type: 3}
--- !u!4 &944366495106168592 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 5bab2fadcc1c04a1593fce7940d31d87,
type: 3}
m_PrefabInstance: {fileID: 761575833883644155}
m_PrefabAsset: {fileID: 0}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f3c6c64452c7348c4af8eac65e3fea0b
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,299 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &122736008567958499
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 9102647737966918611}
- component: {fileID: 7516499802505727718}
- component: {fileID: 7845079579905553787}
m_Layer: 5
m_Name: Text (Legacy)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &9102647737966918611
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 122736008567958499}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.0001, y: 0.0001, z: 0.0001}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 4302245480392530602}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 5000, y: 800}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7516499802505727718
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 122736008567958499}
m_CullTransparentMesh: 1
--- !u!114 &7845079579905553787
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 122736008567958499}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_FontData:
m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
m_FontSize: 300
m_FontStyle: 0
m_BestFit: 0
m_MinSize: 10
m_MaxSize: 300
m_Alignment: 4
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: 0
--- !u!1 &4388501743300463081
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2929448002775205028}
m_Layer: 0
m_Name: Container
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2929448002775205028
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4388501743300463081}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4302245480392530602}
m_Father: {fileID: 1898390174153450248}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5262296456238845705
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1898390174153450248}
- component: {fileID: 4765623510901855354}
- component: {fileID: 3986052296189857363}
m_Layer: 0
m_Name: Ruler
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1898390174153450248
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5262296456238845705}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2929448002775205028}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &4765623510901855354
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5262296456238845705}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: ee6fb112aa34742f386af4aa4d29a00a, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &3986052296189857363
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5262296456238845705}
m_Mesh: {fileID: 0}
--- !u!1 &8618682878977203513
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4302245480392530602}
- component: {fileID: 8165412380274458826}
- component: {fileID: 3231328941987243383}
- component: {fileID: 1208720027811098356}
m_Layer: 5
m_Name: Canvas
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &4302245480392530602
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8618682878977203513}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 9102647737966918611}
m_Father: {fileID: 2929448002775205028}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 500, y: 80}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!223 &8165412380274458826
Canvas:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8618682878977203513}
m_Enabled: 1
serializedVersion: 3
m_RenderMode: 2
m_Camera: {fileID: 0}
m_PlaneDistance: 100
m_PixelPerfect: 0
m_ReceivesEvents: 1
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
--- !u!114 &3231328941987243383
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8618682878977203513}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name:
m_EditorClassIdentifier:
m_UiScaleMode: 0
m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600}
m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3
m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 1
--- !u!114 &1208720027811098356
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8618682878977203513}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreReversedGraphics: 1
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c6db202c0e3cf4e01bb08d3c882b5a15
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fd62f2856f08140f39b525dd4a0a3713
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More