add unity doc.
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System.Collections;
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using System.IO;
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using LitJson;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Unity.XR.PXR
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{
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public class PXR_ControllerLoader : MonoBehaviour
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{
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[SerializeField]
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private PXR_Input.Controller hand;
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public GameObject neo3L;
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public GameObject neo3R;
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public GameObject PICO_4L;
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public GameObject PICO_4R;
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public GameObject G3;
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public GameObject PICO_4U_L;
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public GameObject PICO_4U_R;
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public Material legacyMaterial;
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private Texture2D modelTexture2D;
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private int controllerType = -1;
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private JsonData curControllerData = null;
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private int systemOrLocal = 0;
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private bool loadModelSuccess = false;
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private string modelName = "";
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private string texFormat = "";
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private string prePath = "";
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private string modelFilePath = "/system/media/pxrRes/controller/";
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private bool leftControllerState = false;
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private bool rightControllerState = false;
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private enum ControllerSimulationType
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{
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None,
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Neo3,
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PICO4,
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G3,
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PICO4U
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}
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#if UNITY_EDITOR
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[SerializeField]
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private ControllerSimulationType controllerSimulation = ControllerSimulationType.None;
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#endif
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public PXR_ControllerLoader(PXR_Input.Controller controller)
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{
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hand = controller;
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}
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void Awake()
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{
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#if UNITY_EDITOR
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switch (controllerSimulation)
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{
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case ControllerSimulationType.Neo3:
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{
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Instantiate(hand == PXR_Input.Controller.LeftController ? neo3L : neo3R, transform, false);
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break;
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}
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case ControllerSimulationType.PICO4:
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{
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Instantiate(hand == PXR_Input.Controller.LeftController ? PICO_4L : PICO_4R, transform, false);
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break;
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}
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case ControllerSimulationType.G3:
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{
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Instantiate(G3, transform, false);
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break;
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}
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case ControllerSimulationType.PICO4U:
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{
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Instantiate(hand == PXR_Input.Controller.LeftController ? PICO_4U_L : PICO_4U_R, transform, false);
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break;
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}
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}
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#endif
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}
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void Start()
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{
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controllerType = PXR_Plugin.Controller.UPxr_GetControllerType();
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#if UNITY_ANDROID && !UNITY_EDITOR
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LoadResFromJson();
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#endif
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leftControllerState = PXR_Plugin.Controller.UPxr_IsControllerConnected(PXR_Input.Controller.LeftController);
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rightControllerState = PXR_Plugin.Controller.UPxr_IsControllerConnected(PXR_Input.Controller.RightController);
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if (hand == PXR_Input.Controller.LeftController)
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RefreshController(PXR_Input.Controller.LeftController);
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if (hand == PXR_Input.Controller.RightController)
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RefreshController(PXR_Input.Controller.RightController);
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}
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void Update()
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{
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if (hand == PXR_Input.Controller.LeftController)
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{
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if (PXR_Plugin.Controller.UPxr_IsControllerConnected(PXR_Input.Controller.LeftController))
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{
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if (!leftControllerState)
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{
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controllerType = PXR_Plugin.Controller.UPxr_GetControllerType();
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RefreshController(PXR_Input.Controller.LeftController);
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leftControllerState = true;
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}
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}
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else
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{
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if (leftControllerState)
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{
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DestroyLocalController();
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leftControllerState = false;
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}
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}
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}
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if (hand == PXR_Input.Controller.RightController)
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{
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if (PXR_Plugin.Controller.UPxr_IsControllerConnected(PXR_Input.Controller.RightController))
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{
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if (!rightControllerState)
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{
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controllerType = PXR_Plugin.Controller.UPxr_GetControllerType();
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RefreshController(PXR_Input.Controller.RightController);
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rightControllerState = true;
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}
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}
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else
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{
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if (rightControllerState)
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{
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DestroyLocalController();
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rightControllerState = false;
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}
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}
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}
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}
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private void RefreshController(PXR_Input.Controller hand)
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{
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if (PXR_Plugin.Controller.UPxr_IsControllerConnected(hand))
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{
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if (systemOrLocal == 0)
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{
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LoadControllerFromPrefab(hand);
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if (!loadModelSuccess)
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{
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LoadControllerFromSystem((int)hand);
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}
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}
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else
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{
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var isControllerExist = false;
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foreach (Transform t in transform)
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{
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if (t.name == modelName)
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{
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isControllerExist = true;
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}
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}
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if (!isControllerExist)
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{
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LoadControllerFromSystem((int)hand);
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if (!loadModelSuccess)
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{
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LoadControllerFromPrefab(hand);
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}
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}
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else
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{
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var currentController = transform.Find(modelName);
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currentController.gameObject.SetActive(true);
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}
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}
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}
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}
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private void LoadResFromJson()
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{
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string json = PXR_Plugin.System.UPxr_GetObjectOrArray("config.controller", (int)ResUtilsType.TypeObjectArray);
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if (json != null)
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{
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JsonData jdata = JsonMapper.ToObject(json);
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if (controllerType > 0)
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{
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if (jdata.Count >= controllerType)
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{
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curControllerData = jdata[controllerType - 1];
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if (curControllerData != null)
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{
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modelFilePath = (string)curControllerData["base_path"];
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modelName = (string)curControllerData["model_name"] + "_sys";
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}
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}
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}
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}
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else
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{
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Debug.LogError("PXRLog LoadJsonFromSystem Error");
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}
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}
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private void DestroyLocalController()
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{
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foreach (Transform t in transform)
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{
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Destroy(modelTexture2D);
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Destroy(t.gameObject);
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Resources.UnloadUnusedAssets();
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loadModelSuccess = false;
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}
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}
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private void LoadControllerFromPrefab(PXR_Input.Controller hand)
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{
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#if UNITY_6000_0_OR_NEWER && !URP
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if (GraphicsDeviceType.OpenGLES3 == SystemInfo.graphicsDeviceType && QualitySettings.activeColorSpace == ColorSpace.Linear
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&& PXR_Settings.GetSettings().stereoRenderingModeAndroid == PXR_Settings.StereoRenderingModeAndroid.Multiview)
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{
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loadModelSuccess = false;
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return;
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}
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#endif
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switch (controllerType)
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{
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case 5:
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Instantiate(hand == PXR_Input.Controller.LeftController ? neo3L : neo3R, transform, false);
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loadModelSuccess = true;
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break;
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case 6:
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Instantiate(hand == PXR_Input.Controller.LeftController ? PICO_4L : PICO_4R, transform, false);
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loadModelSuccess = true;
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break;
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case 7:
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Instantiate(G3, transform, false);
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loadModelSuccess = true;
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break;
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case 8:
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Instantiate(hand == PXR_Input.Controller.LeftController ? PICO_4U_L : PICO_4U_R, transform, false);
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loadModelSuccess = true;
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break;
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default:
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loadModelSuccess = false;
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break;
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}
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}
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private void LoadControllerFromSystem(int id)
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{
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var sysControllerName = controllerType.ToString() + id.ToString() + ".obj";
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var fullFilePath = modelFilePath + sysControllerName;
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if (!File.Exists(fullFilePath))
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{
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Debug.Log("PXRLog Load Obj From Prefab");
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}
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else
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{
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GameObject go = new GameObject
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{
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name = modelName
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};
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MeshFilter meshFilter = go.AddComponent<MeshFilter>();
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meshFilter.mesh = PXR_ObjImporter.Instance.ImportFile(fullFilePath);
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go.transform.SetParent(transform);
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go.transform.localPosition = Vector3.zero;
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MeshRenderer meshRenderer = go.AddComponent<MeshRenderer>();
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meshRenderer.material = legacyMaterial;
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LoadTexture(meshRenderer, controllerType.ToString() + id.ToString(), false);
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go.transform.localRotation = Quaternion.Euler(new Vector3(0, 180, 0));
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go.transform.localScale = new Vector3(-0.01f, 0.01f, 0.01f);
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loadModelSuccess = true;
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}
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}
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private void LoadTexture(MeshRenderer mr,string controllerName, bool fromRes)
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{
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if (fromRes)
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{
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texFormat = "";
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prePath = controllerName;
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}
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else
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{
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texFormat = "." + (string)curControllerData["tex_format"];
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prePath = modelFilePath + controllerName;
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}
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var texturePath = prePath + "_idle" + texFormat;
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mr.material.SetTexture("_MainTex", LoadOneTexture(texturePath, fromRes));
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}
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private Texture2D LoadOneTexture(string filepath, bool fromRes)
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{
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if (fromRes)
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{
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return Resources.Load<Texture2D>(filepath);
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}
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else
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{
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int tW = (int)curControllerData["tex_width"];
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int tH = (int)curControllerData["tex_height"];
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modelTexture2D = new Texture2D(tW, tH);
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modelTexture2D.LoadImage(ReadPNG(filepath));
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return modelTexture2D;
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}
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}
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private byte[] ReadPNG(string path)
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{
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FileStream fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
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fileStream.Seek(0, SeekOrigin.Begin);
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byte[] binary = new byte[fileStream.Length];
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fileStream.Read(binary, 0, (int)fileStream.Length);
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fileStream.Close();
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fileStream.Dispose();
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return binary;
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}
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}
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}
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